curt
ecf2a3eab3
Tweaking serial stuff.
1998-11-23 20:51:51 +00:00
curt
74e2b27308
Fiddling with when I can get info from the opengl driver.
1998-11-23 20:51:26 +00:00
curt
732282a357
Try to detect Mesa/Glide/Voodoo and chose the appropriate resolution.
1998-11-20 01:02:35 +00:00
curt
31e8d42ceb
whitespace tweak.
1998-11-20 01:01:45 +00:00
curt
1466ce0040
Added a "Garman" mode.
1998-11-19 13:53:25 +00:00
curt
3866a42bec
FG_LOG() message tweaks.
1998-11-16 14:00:28 +00:00
curt
f2234416b0
Added pow() macro bug work around.
...
Added support for starting FGFS at various resolutions.
Added some initial serial port support.
Specify default log levels in main().
1998-11-16 13:59:58 +00:00
curt
302a831599
Initial revision.
1998-11-16 13:57:42 +00:00
curt
8aa30c3d30
Added Michael Johnson's audio patches for testing.
...
Also did a few tweaks to avoid numerical problems when starting at a place
with no (or bogus) scenery.
1998-11-11 00:24:00 +00:00
curt
dd70057f84
Updated comment delimeter to C++ style.
1998-11-11 00:19:27 +00:00
curt
b10ec55403
Log message clean ups.
1998-11-09 23:41:51 +00:00
curt
f8e4de2d13
Bernie Bright <bbright@c031.aone.net.au> writes:
...
I've made some changes to the Scenery handling. Basically just tidy ups.
The main difference is in tile.[ch]xx where I've changed list<fgFRAGMENT> to
vector<fgFRAGMENT>. Studying our usage patterns this seems reasonable.
Lists are good if you need to insert/delete elements randomly but we
don't do that. All access seems to be sequential. Two additional
benefits are smaller memory usage - each list element requires pointers
to the next and previous elements, and faster access - vector iterators
are smaller and faster than list iterators. This should also help
Charlie Hotchkiss' problem when compiling with Borland and STLport.
./Lib/Bucket/bucketutils.hxx
Convenience functions for fgBUCKET.
./Simulator/Scenery/tile.cxx
./Simulator/Scenery/tile.hxx
Changed fragment list to a vector.
Added some convenience member functions.
./Simulator/Scenery/tilecache.cxx
./Simulator/Scenery/tilecache.hxx
use const fgBUCKET& instead of fgBUCKET* where appropriate.
./Simulator/Scenery/tilemgr.cxx
./Simulator/Scenery/tilemgr.hxx
uses all the new convenience functions.
1998-11-09 23:40:46 +00:00
curt
4fee7f9df2
Tweaks for the instrument panel.
1998-11-09 23:39:22 +00:00
curt
3563de2a16
Panel updates from Friedemann.
1998-11-09 23:38:50 +00:00
curt
2c2b68fc47
Enable release builds using the --without-logging option to the configure
...
script. Also a couple log message cleanups, plus some C to C++ comment
conversion.
1998-11-07 19:07:06 +00:00
curt
c74350c4fe
Converted to new logstream debugging facility. This allows release
...
builds with no messages at all (and no performance impact) by using
the -DFG_NDEBUG flag.
1998-11-06 21:17:31 +00:00
curt
ad3ae51348
Changes to track Bernie's updates to fgstream.
1998-11-06 14:46:59 +00:00
curt
197b94fcf4
Changes to the automake/autoconf system to reduce the number of libraries
...
that are unnecessarily linked into the various executables.
1998-11-04 23:01:39 +00:00
curt
b7daf28f0e
Display ft or m in mini-hud next to altitude.
1998-11-03 12:33:11 +00:00
curt
f17926ec54
HUD units now display in feet by default with meters being a command line
...
option.
1998-11-02 23:04:02 +00:00
curt
2fe733e796
Portability changes for the Borland compiler.
1998-11-02 18:29:00 +00:00
curt
2612ab0ab3
Check for __CYGWIN__ (b20) as well as __CYGWIN32__ (pre b20 compilers)
...
Other misc. tweaks.
1998-11-02 18:25:34 +00:00
curt
80b8037230
Changes to support GLUT joystick routines as fall back.
1998-10-27 02:14:21 +00:00
curt
bab1b9c2e5
Turned "struct fgCONTROLS" into a class, with inlined accessor functions.
1998-10-25 14:08:37 +00:00
curt
309f1543a9
Changes to use the new joystick library if it is available.
1998-10-25 10:57:18 +00:00
curt
372eeb7aa7
Completely rewritten to use Steve Baker's joystick interface class.
1998-10-25 10:56:25 +00:00
curt
58b4e200ec
Only build the Joystick lib if joystick support is available.
1998-10-25 10:55:07 +00:00
curt
b17f3b1b28
Renamed joystick.[ch] to joystick.[ch]xx
...
Added js.hxx which is Steve's joystick interface class.
1998-10-24 22:28:13 +00:00
curt
995729b5a1
Tweaked sunrise/sunset colors.
1998-10-20 18:41:53 +00:00
curt
aefbf0cc05
Tweaked texture coordinates, but we still have some problems. :-(
1998-10-20 18:33:55 +00:00
curt
1f49d95eae
Tweaked sunset/sunrise colors.
1998-10-20 18:28:30 +00:00
curt
1836f7d8ff
Updates to point3d.hxx
1998-10-20 18:26:06 +00:00
curt
5b7e21a859
Removed an extraneous output message.
1998-10-20 15:48:44 +00:00
curt
0bcaef2256
Ctrl-R now reverses default polygon winding so I can see if a hole in the
...
terrain is a result of improper winding, or if it is just an empty hole.
1998-10-20 14:58:57 +00:00
curt
03005e608b
c++-ifying ...
1998-10-18 01:51:04 +00:00
curt
7efee52485
Point3D tweaks.
1998-10-18 01:17:16 +00:00
curt
5b752bfb5f
C++ ifying ...
1998-10-17 01:33:52 +00:00
curt
9f1658bba4
Initial revision.
1998-10-17 00:43:58 +00:00
curt
bf5fb5108b
C++-ifying.
1998-10-16 23:26:44 +00:00
curt
cf2fa0f213
Renamed flight.[ch] to flight.[ch]xx
1998-10-16 20:16:38 +00:00
curt
eed94c33cf
Fixed a bug in the conversion to Point3D.
1998-10-16 18:12:28 +00:00
curt
55ede659bf
Mods to display a bit more info when mini-hud is active.
1998-10-16 00:53:00 +00:00
curt
7e240adff1
Converted to Point3D class.
1998-10-16 00:51:46 +00:00
curt
18b093927f
Changes from NHV to make the code more dynamic with fewer hard coded limits.
1998-10-12 23:49:17 +00:00
curt
71b78dc87c
Fixes to try to break through the win95/98 18.3 fps barrier.
1998-10-02 21:36:09 +00:00
curt
3e24bc7e23
Added an "auto throttle"
1998-10-02 12:46:43 +00:00
curt
49b5ce80c5
More altitude hold tweaks.
1998-10-01 00:37:57 +00:00
curt
fe61ee41f2
A few more altitude-hold refinements. It now appears to be working pretty
...
good.
1998-09-30 15:28:15 +00:00
curt
3e7030cc4b
More fine tuning of altitude hold.
1998-09-29 22:48:31 +00:00
curt
eb81ebae2f
Auto pilot tweaks. It looks like I actually got something that is functional.
...
It's far from perfect and still could use a lot of refining, but it basically
seems to work.
1998-09-29 21:54:23 +00:00