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Author SHA1 Message Date
curt
e8d0a16e41 Updated struct fgGENERAL to class FGGeneral. 1999-01-07 20:24:43 +00:00
curt
ff5e127a23 Update fgGENERAL to FGGeneral. 1999-01-07 20:24:17 +00:00
curt
4d29bd8d65 Updates from Friedemann Reinhard. 1999-01-07 19:25:53 +00:00
curt
3042852e7d Removed unneeded #include 1999-01-06 21:54:18 +00:00
curt
e4d747e7ac New frame rate counting mechanism. 1998-12-18 23:40:55 +00:00
curt
2ff224ba0c Collapsed out the FGState variables not currently needed. They are just
commented out and can be readded easily at any time.  The point of this
exersize is to determine which variables were or were not currently being
used.
1998-12-18 23:37:06 +00:00
curt
9ff1f466d9 Converted to a simpler frame rate counting method. 1998-12-18 23:35:09 +00:00
curt
750b319de7 LaRCsim maintains all it's variables internally. I had been copying all of
them back and forth to the FG struture everytime I updated the flight model.
However, I have realized that this is not necessary.  I just need to copy
the control positions and environmental parameters into the LaRCsim structure
before updating the FDM, then copy every thing back out into the publick FGFS
structure afterwords.  This seems to solve (or at least help) a westward
drift problem some poeple had been observing.
1998-12-14 13:31:06 +00:00
curt
ef4d103735 Removed some old, outdated, no longer needed code. 1998-12-14 13:27:47 +00:00
curt
871c005f13 #include tweaks. 1998-12-11 20:26:54 +00:00
curt
790657391d Fixed view frustum culling accuracy bug so we can look out the sides and
back without tri-stripes dropping out.
1998-12-11 20:26:25 +00:00
curt
f450f4a9af Converted "class fgVIEW" to "class FGView" and updated to make data
members private and make required accessor functions.
1998-12-09 18:50:12 +00:00
curt
7acf7cd038 Sun now appears to grow in size as it gets very low in the horizon. 1998-12-08 21:42:31 +00:00
curt
800b484493 Fixed a problem with the initial starting altitude. "v->abs_view_pos" wasn't
being calculated correctly at the beginning causing the first terrain
intersection to fail, returning a ground altitude of zero, causing the plane
to free fall for one frame, until the ground altitude was corrected, but now
being under the ground we got a big bounce and the plane always ended up
upside down.
1998-12-06 14:52:54 +00:00
curt
1c789b7ab6 Turned "struct fgWEATHER" into "class FGWeather". 1998-12-06 13:51:20 +00:00
curt
5ead340cee Renamed class fgCONTROLS to class FGControls. 1998-12-05 16:13:10 +00:00
curt
71f334cc0d Renamed class fgFLIGHT to class FGState as per request by JSB. 1998-12-05 15:53:59 +00:00
curt
d671446a35 Moved struct fg_timestamp to class fgTIMESTAMP and moved it's definition
to it's own file, timestamp.hxx.
1998-12-05 14:21:28 +00:00
curt
2d0e4dbacd Looking into a terrain intersection problem. 1998-12-05 14:20:21 +00:00
curt
ef620f3170 Looking into a problem with cur_view_params.abs_view_pos initialization. 1998-12-05 14:19:51 +00:00
curt
835927d295 added an fgTIMESTAMP to define when this record is valid. 1998-12-05 14:18:47 +00:00
curt
de6e4747b1 Sun portability tweak. 1998-12-05 14:11:19 +00:00
curt
59b20e610c Converted "struct fg_timestamp" to "class fgTIMESTAMP" and added some
convenience inline operators.
1998-12-04 01:32:46 +00:00
curt
554768199d Added support for the External flight model. 1998-12-04 01:30:42 +00:00
curt
7c5c000184 Stubbed in a new flight model called "External" which is expected to be driven
from some external source.
1998-12-04 01:29:37 +00:00
curt
dfd36a1f5f Initial revision. 1998-12-04 01:28:48 +00:00
curt
01d6408def math domain error fix from Charlie Hotchkiss. 1998-12-04 01:25:05 +00:00
curt
cfc9e51128 Actually set the current scenery elevation based on scenery intersection point
rather than calculating the intesection point and throwing it away.
1998-12-03 14:15:24 +00:00
curt
87a670d524 Working on fixing up new fgFLIGHT class. 1998-12-03 04:25:02 +00:00
curt
f7bdff08ce Converted fgFLIGHT to a class.
Tweaks for Sun Portability.
Tweaked current terrain elevation code as per NHV.
1998-12-03 01:18:16 +00:00
curt
86d9fd9c85 Converted fgFLIGHT to a class.
Tweaks for Sun portability.
1998-12-03 01:15:35 +00:00
curt
7fbb963a39 Converted fgFLIGHT to a class. 1998-12-03 01:14:58 +00:00
curt
711080b063 Lots of tweaking to get serial output to actually work. 1998-11-30 17:43:32 +00:00
curt
c4a6d31750 using an uninitialized variable bug fixed. 1998-11-30 17:42:37 +00:00
curt
d25ab417c5 Support for an arbitrary number of serial ports. 1998-11-25 01:33:58 +00:00
curt
be02039e9c minor tweaks. 1998-11-23 21:49:48 +00:00
curt
a83788c587 Borland portability tweaks. 1998-11-23 21:48:09 +00:00
curt
ecf2a3eab3 Tweaking serial stuff. 1998-11-23 20:51:51 +00:00
curt
74e2b27308 Fiddling with when I can get info from the opengl driver. 1998-11-23 20:51:26 +00:00
curt
732282a357 Try to detect Mesa/Glide/Voodoo and chose the appropriate resolution. 1998-11-20 01:02:35 +00:00
curt
31e8d42ceb whitespace tweak. 1998-11-20 01:01:45 +00:00
curt
1466ce0040 Added a "Garman" mode. 1998-11-19 13:53:25 +00:00
curt
3866a42bec FG_LOG() message tweaks. 1998-11-16 14:00:28 +00:00
curt
f2234416b0 Added pow() macro bug work around.
Added support for starting FGFS at various resolutions.
Added some initial serial port support.
Specify default log levels in main().
1998-11-16 13:59:58 +00:00
curt
302a831599 Initial revision. 1998-11-16 13:57:42 +00:00
curt
8aa30c3d30 Added Michael Johnson's audio patches for testing.
Also did a few tweaks to avoid numerical problems when starting at a place
with no (or bogus) scenery.
1998-11-11 00:24:00 +00:00
curt
dd70057f84 Updated comment delimeter to C++ style. 1998-11-11 00:19:27 +00:00
curt
b10ec55403 Log message clean ups. 1998-11-09 23:41:51 +00:00
curt
f8e4de2d13 Bernie Bright <bbright@c031.aone.net.au> writes:
I've made some changes to the Scenery handling.  Basically just tidy ups.
The main difference is in tile.[ch]xx where I've changed list<fgFRAGMENT> to
vector<fgFRAGMENT>.  Studying our usage patterns this seems reasonable.
Lists are good if you need to insert/delete elements randomly but we
don't do that.  All access seems to be sequential.  Two additional
benefits are smaller memory usage - each list element requires pointers
to the next and previous elements, and faster access - vector iterators
are smaller and faster than list iterators.  This should also help
Charlie Hotchkiss' problem when compiling with Borland and STLport.

./Lib/Bucket/bucketutils.hxx
  Convenience functions for fgBUCKET.

./Simulator/Scenery/tile.cxx
./Simulator/Scenery/tile.hxx
  Changed fragment list to a vector.
  Added some convenience member functions.

./Simulator/Scenery/tilecache.cxx
./Simulator/Scenery/tilecache.hxx
  use const fgBUCKET& instead of fgBUCKET* where appropriate.

./Simulator/Scenery/tilemgr.cxx
./Simulator/Scenery/tilemgr.hxx
  uses all the new convenience functions.
1998-11-09 23:40:46 +00:00
curt
4fee7f9df2 Tweaks for the instrument panel. 1998-11-09 23:39:22 +00:00