For now it is available in the positioned Nasal
module. FGAirport is fully ported, but especially
procedures/navaids and free functions are still
missing.
Iterator must be reset after clearing waypoint list.
Deleting "*waypoint.end()" doesn't delete the last waypoint (end()-1
does - it is never actually used though).
PositionedID is of "int64_t", which depends on platform: apparently it is
"long long int" for Mac (requiring %lld format), but it is "long int" for
64bit Linux (requiring %ld). To avoid a "compiler warning fix commit
war" ;-) use a type cast to the longest common type (long long int).
Inspired by Harald's patch, attempt to get AI models show realistic gear animations. Unfortunately AI models seem to be ignoring the gear properties, so keeping the code disabled until I can trace down why.
Track length is calculate every iteration/for every aircraft. Since some
tracks have hundreds of waypoints, calculation is slow. Cache the
track length between the waypoints ahead, so it rarely needs to be
recalculated.
AIManager had unfortunate code to pass some state to the traffic-manager; this is no longer required since traffic schedules hold onto their AI-Aircraft directly as needed.
Make landings and takeoffs look more correct; tweak climb-out and touchdown phases in particular, so the turn to destination heading occurs earlier on climb out, and touchdown occurs close the GS transmitter / some distance down the runway from the beginning.
Expand the performance DB logic to support aliases, and select based on aircraft type as well as class. This allows to introduce some variation into AI traffic performance. Change the initial climb-out waypoints to use pitch-hold until passing 3000', which looks much more convincing
In preparation for caching the groundnet in the NavCache, make taxi-nodes and parkings inherit from FGPositioned. As part of this, make them heap (as opposed to value) classes, disable their copy-constructors, remove many mutating operations, and give them real constructors.
Also adapt MP and traffic module to enable the AI module when required.
This makes /sim/ai/enabled an internal property: it can default to false
(in future), and can be enabled as soon as any user-level feature (traffic,
MP, local weather, ...) requires it.
SceneryPager singleton must not be removed while FGScenery is still alive,
so hold a reference to it in FGScenery, saving the pager from being
deleted first.
distance_to_go / lead_distance were not initialized in all constructors.
Fixes 'condition on uninitialized data' reported by valgrind.
Also comment-out unused vars.