Frederic Bouvier
e46357d819
Disable LOD when rendering to the shadow map.
...
Produce few NaNs at start
2012-04-01 23:07:33 +02:00
Frederic Bouvier
b05bbddde5
Make the shadow map available for effects
2012-03-31 22:50:38 +02:00
Frederic Bouvier
7e6ecfec56
Fix picking zone display
2012-03-31 21:59:50 +02:00
Frederic Bouvier
e4094356f5
Be sure to not render light volumes in the classical renderer
2012-03-31 20:39:47 +02:00
Frederic Bouvier
2416f9f8d8
Working spot and point lights
...
Use 8bit normals if /sim/rendering/no-16bit-buffer is set to true. May be usefull for old card returning 0x8cda at fbo setup time
White/gray specular material
s/Tabs/Spaces/
2012-03-31 20:16:36 +02:00
Frederic Bouvier
954a09dce1
Shadow map size settable at run-time. It needs to be a power of two. Now needs a real gui dialog
2012-03-30 22:30:26 +02:00
Frederic Bouvier
1194f1f991
Implement Cascade Shadow Mapping in the Rembrandt renderer.
...
Shadow map size is set by the /sim/rendering/shadows/map-size property before starting fgfs. Its default value is 4096. Maximum value is 16384 in most card
2012-03-30 07:28:04 +02:00
Frederic Bouvier
8a382cd536
Fix normal storage into texture data. Input [-1..1] should be output to [0..1]
2012-03-28 22:39:28 +02:00
ThorstenB
d436484c21
Prevent negative alpha value
...
(affects splash screen)
2012-03-26 21:11:04 +02:00
Frederic Bouvier
2e735e6234
Warn of harmless messages caused by the Rembrandt renderer
2012-03-25 19:05:10 +02:00
Frederic Bouvier
416e6df9e3
First, preliminary, code of the Rembrandt renderer.
...
The new renderer is activated by the --enable-rembrandt option, or in the preferences.xml file.
The renderer at this stage doesn't have shadows yet, and shows a lighting bug. The slash screen doesn't work too.
2012-03-25 16:06:54 +02:00
Frederic Bouvier
400129ae15
Allow any number of cameras as render stages for a single viewport
2012-03-25 15:28:17 +02:00
Frederic Bouvier
94e3ae4c67
Choose renderer from /sim/rendering/rembrandt property
2012-03-25 14:39:22 +02:00
Frederic Bouvier
1a3f69723b
Move camera setup to the renderer
2012-03-25 14:39:19 +02:00
James Turner
8c187164fe
Work on making 2D panels act like standard scene-graph elements for picking and drawing.
...
(This includes 2.5D panels in the 3D scene)
2012-03-16 17:22:18 +00:00
Mathias Froehlich
db241f3e10
Handle unset texture-compression property correctly.
2012-01-08 20:19:36 +01:00
Mathias Froehlich
48b4596a5f
Make the use of the compressed internal format a configuration option.
2011-12-29 12:24:04 +01:00
ThorstenB
b575446b36
Add some debug messages to help analyzing #385 .
2011-12-17 15:26:50 +01:00
James Turner
c1eca1ff6b
Refactor SGSky handling and ownership - sink into Renderer, remove global variable 'the sky', and hence clean up main loop and subsystem creation a little more.
2011-11-05 17:11:52 +00:00
James Turner
54aca561b6
Fix JPEG-server builds.
2011-09-21 19:22:13 +01:00
James Turner
5a17ccf9eb
Push aspect-ratio handling into CameraGroup, so renderer doesn't need to resize viewports each update.
2011-09-21 17:13:53 +01:00
James Turner
227b3e469c
Remove indirection on viewer draw/resize code-paths.
2011-09-21 17:13:53 +01:00
ThorstenB
b0a4299d46
#232 : early propagation of "point sprites for runway lights" switch
...
Property value is required early during initialization since the feature
isn't run-time configurable. Disable run-time calls since it has no effect.
2011-07-31 13:33:11 +02:00
James Turner
a32ef9f391
Fix yet another subtle resize problem I introduced, which upset PUI. This code is terribly fragile - yuck. Thanks to papillion 81 for tracking down the issue,
2011-05-28 21:20:06 +01:00
James Turner
1b4e5e1b91
Unfortunately, the view code relies on resize being called each frame ... bah. Fixes startup aspect ratio for the moment.
2011-05-25 12:18:07 +01:00
James Turner
0ec9a9492f
Minor cleanup of resize() handler, while tracing down an OS-X Windowing issue.
2011-05-24 23:56:44 +01:00
ThorstenB
dd9d82d941
Some minor splash screen status improvements.
2011-05-22 18:32:15 +02:00
ThorstenB
51bb633e55
Bugfix for #106 : main view port aspect-ratio broken when 2D panels are moved
...
Seems the hack was necessary for the pre-OSG display only. Or the feature
is broken since OSG port altogether. But it caused issues for 3D and 2D
cockpits when /sim/virtual-cockpit wasn't enabled. => Removing for now.
2011-05-22 18:32:15 +02:00
ThorstenB
2a9f87e42c
Fixed blocked splash-screen on sim reset
...
Fixes Commit 9a3fb418e4
2011-05-21 17:12:37 +02:00
ThorstenB
9a3fb418e4
Fixed #321 : --enable-clock-freeze freezed the splash screen
...
Splash screen effect must use system time - not freezable sim time
2011-05-21 14:54:38 +02:00
ThorstenB
473d1447c3
Minor renderer clean-up & performance bits.
...
Use non-static methods so we can use member variables.
2011-05-21 13:24:23 +02:00
ThorstenB
2088a61f2f
Revert "make clearcolor black, so that space is dark instead of gray."
...
This reverts commit b36b33f716
.
See #316 : Caused issues with sky becoming black in dense fog.
Also: when the fog issue is solved, we could configure the constant
(black) clear color once only (during init), no need to do it in every
loop. Also, entire "if (skyblend) { ... } else {..}" was redundant,
since "if" and "else" clauses were all identical - and the "clearColor"
variables were unused. => Once the fog issue is solved, we can easily
improve the clearColor configuration here.
2011-05-21 09:16:21 +02:00
Torsten Dreyer
76ea9a7968
Remove unused class SGEnviro
...
This class and their source files visual_enviro.[h|c]xx were
unused since OSG transition. It's only functionality was to
keep a variable for the enable-state of rendering of precipitation.
This has now been moved to SGPrecipitation.
This patch also removes all references to this class and
visual_enviro.hxx. Wxradar needs a new implementation for cloud
echoes which probably should be part of fgclouds.
See also SimGear commit 4e6159aa07f2817c09fad72db64d713e47f6f3da
2011-05-06 14:12:17 +02:00
Erik Hofman
b36b33f716
Lauri Peltonen: make clearcolor black, so that space is dark instead of gray.
2011-04-16 11:35:56 +02:00
ThorstenB
ca3cabc60a
Kill some unnecessary include dependencies.
...
Speed-up compilation when working on tilemanager.
2010-11-19 13:44:52 +01:00
Tim Moore
38e1600bed
add a command to print information about visible objects in the scene
2010-11-15 00:09:52 +01:00
James Turner
d1a4590721
Goodbye old HUD - and the archeology it depended upon in cockpit.cxx
2010-10-29 08:47:58 +01:00
James Turner
984900d84d
Make v2 HUD a top-level subsystem, so it can be reinit()ed correctly.
2010-10-24 07:10:02 +01:00
James Turner
1afd4e602e
Get rid of FGGeneral; expose equivlanet values via properties.
2010-10-01 09:33:31 +01:00
James Turner
7f36caede6
Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
...
Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
(second try, with init bug fixed)
2010-08-04 09:16:37 +01:00
James Turner
47fd8a8a2a
Revert "Create TimeManager subsystem" - not quite ready for prime-time yet!
...
This reverts commit 50eb95dcad
.
2010-08-02 00:23:36 +01:00
James Turner
50eb95dcad
Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
...
Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
2010-08-01 20:33:11 +01:00
James Turner
d9236f33b2
Remove use of simgear/screen/extensions.h.
2010-07-31 15:15:40 +01:00
James Turner
01e0156b5d
Remove current_aircraft global, fgAIRCRAFT struct, and dead code for reading aircraft dirs.
2010-07-01 22:33:51 +01:00
James Turner
85be9be1e0
Initial work on FDM shell, and removal of cur_fdm_state
2010-06-26 10:31:22 +01:00
Tim Moore
0d9f2e3c95
Merge branch 'topic/pu-crash'
2010-01-11 07:46:27 +01:00
Tim Moore
6acd657a05
Attach an empty shader program to the scene graph root
...
This establishes a default state of using the OpenGL fixed function pipeline.
Otherwise a shader program from a state set can leak into state sets that don't
use shaders at all.
2009-12-20 10:34:07 +01:00
Tim Moore
124713b136
set DYNAMIC variance on gui and hud/2dpanel drawables
2009-12-02 07:28:36 +01:00
Tim Moore
b39599f578
Merge branch 'ehofman/sky'
2009-11-26 23:32:20 +01:00
ehofman
fe834dedfb
Save a costly SGVec3d::fromGeod() calculation
2009-11-07 08:54:03 +01:00