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16 commits

Author SHA1 Message Date
curt
e20b2023dc Worked on winding problem without luck, so back to calling glFrontFace()
3 times for each scenery area.
1997-12-30 23:09:40 +00:00
curt
2ebbbe0053 Integrated new event manager with subsystem initializations. 1997-12-30 20:47:34 +00:00
curt
09b8076bca Switched back to per vertex normals and smooth shading for terrain. 1997-12-30 01:38:37 +00:00
curt
8b50eb1149 First stab at sky dome actually starting to look reasonable. :-) 1997-12-18 23:32:28 +00:00
curt
b22a4d27db Began working on rendering the sky. 1997-12-17 23:13:45 +00:00
curt
d19c5f0b6f Add xgl wrappers for debugging.
Generate terrain normals on the fly.
1997-12-15 23:54:25 +00:00
curt
f92f2a5c29 More light/material property tweaking ... still a ways off. 1997-12-12 21:41:24 +00:00
curt
40f0747fac Working on lightling and material properties. 1997-12-12 19:52:47 +00:00
curt
871ee408fa Tweaks for verion 0.15 release. 1997-12-10 01:19:42 +00:00
curt
2425bbe6bd Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
admission of defeat.  I will eventually go back and get all the stripes
wound the same way (ccw).
1997-12-08 22:51:17 +00:00
curt
c8d2e72433 Changes to integrate Durk's moon/sun code updates + clean up. 1997-11-25 19:25:27 +00:00
curt
b1cf1fcee0 minor tweaks. 1997-11-15 18:16:34 +00:00
curt
273bd9bc6e Transform scenery coordinates earlier in pipeline when scenery is being
created, not when it is being loaded.  Precalculate normals for each node
as average of the normals of each containing polygon so Garoude shading is
now supportable.
1997-11-14 00:26:49 +00:00
curt
62872fb302 Tweaking vertex orders. 1997-10-31 04:49:12 +00:00
curt
b5293f1f44 Working on new scenery subsystem. 1997-10-30 12:38:35 +00:00
curt
1482fc2d3e Initial revision. 1997-10-28 21:14:54 +00:00