curt
de4c486c16
Makefile tweaks
1998-05-20 20:55:40 +00:00
curt
9ddf836a79
Updated ...
1998-05-13 18:30:14 +00:00
curt
a565fb559f
...
1998-05-07 23:16:05 +00:00
curt
4b4aef9d3a
Converting to polar3d.h routines.
1998-05-02 01:54:24 +00:00
curt
7989d27bf8
Updates ...
1998-04-28 01:24:01 +00:00
curt
5c90891d01
Removed DemInfo for now.
1998-04-26 13:37:11 +00:00
curt
821c04f55b
Tweaks
1998-04-26 05:02:12 +00:00
curt
87db7184ea
Misc. tweaks.
1998-04-25 15:12:08 +00:00
curt
fe33bf171e
Added zlib support.
1998-04-24 00:43:59 +00:00
curt
db45671ad3
Now use libMath rather than having local copies of math routines.
1998-04-18 04:01:01 +00:00
curt
cd7233754f
Code reorganizations. Added a Lib/ directory for more general libraries.
1998-04-14 02:25:54 +00:00
curt
784960bd8f
Adopted Gnu automake/autoconf system.
1998-04-08 23:19:34 +00:00
curt
d6ba1a7188
More c++ compile tweaks.
1998-03-03 16:00:52 +00:00
curt
64114fd6e7
Removed ...
1998-03-03 03:38:39 +00:00
curt
904d046c7a
Cumulative tweaks.
1998-03-03 03:36:57 +00:00
curt
2b1b396ef5
Made a few changes converting floats to doubles.
1998-01-31 00:41:19 +00:00
curt
f389ae86de
Lots of updates to get back in sync with changes made over in .../Src/
1998-01-27 18:36:53 +00:00
curt
1a501b7e6c
Incorporated new make system from Bob Kuehne <rpk@sgi.com>.
1998-01-21 02:55:42 +00:00
curt
0fc4892bc6
A couple final pre-release tweaks.
1998-01-19 19:51:06 +00:00
curt
6aaf9bebc7
Added support for shared normals.
1998-01-17 01:25:39 +00:00
curt
1ebd34bbe4
Average up to five triangles per vertex instead of three.
1998-01-12 02:42:00 +00:00
curt
0e813d878b
Restructured to split 1deg x 1deg dem's into 64 subsections.
1998-01-09 23:03:05 +00:00
curt
0234a6a5f9
Fixed a type in the normal generation code.
1997-12-08 19:17:50 +00:00
curt
aa605d17e8
Fixed problem with averaged vertex normals.
1997-12-02 13:13:32 +00:00
curt
6ec192a890
minor tweaks ...
1997-11-15 18:05:05 +00:00
curt
177d6d3021
Transform scenery coordinates at this point in pipeline when scenery is
...
being translated to .obj format, not when it is being loaded into the end
renderer. Precalculate normals for each node as average of the normals
of each containing polygon so Garoude shading is now supportable.
1997-11-14 00:29:13 +00:00
curt
af4e04b9df
Initial revision.
1997-10-29 23:05:14 +00:00