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flightgear/Tri2obj
curt 177d6d3021 Transform scenery coordinates at this point in pipeline when scenery is
being translated to .obj format, not when it is being loaded into the end
renderer.  Precalculate normals for each node as average of the normals
of each containing polygon so Garoude shading is now supportable.
1997-11-14 00:29:13 +00:00
..
depend Initial revision. 1997-10-29 23:05:14 +00:00
Makefile Transform scenery coordinates at this point in pipeline when scenery is 1997-11-14 00:29:13 +00:00
tri2obj.c Transform scenery coordinates at this point in pipeline when scenery is 1997-11-14 00:29:13 +00:00
tri2obj.h Transform scenery coordinates at this point in pipeline when scenery is 1997-11-14 00:29:13 +00:00