Frederic Bouvier
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dd8d9a6f60
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First round of changes toward a programmable rendering pipeline.
Stages are predefined for now.
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2012-05-12 13:45:35 +02:00 |
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Frederic Bouvier
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64e3e98069
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More work on configurable rendering pipeline implementation
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2012-05-12 13:45:33 +02:00 |
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Frederic Bouvier
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6b008126b5
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Begin to implement configurable rendering pipeline
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2012-05-12 13:45:31 +02:00 |
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Frederic Bouvier
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e55c0b8819
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Use names to identify cameras in camera group
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2012-05-12 13:45:30 +02:00 |
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Frederic Bouvier
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81d181beb5
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Remove built-in shaders and rely entirely on fgdata
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2012-05-12 13:45:28 +02:00 |
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Frederic Bouvier
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41b5144c3a
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Use names to identify deferred buffers in camera group
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2012-05-12 13:45:26 +02:00 |
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Frederic Bouvier
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4bfd2dd2d2
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Use names to identify deferred buffers
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2012-05-12 13:45:25 +02:00 |
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James Turner
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02fcd32e44
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Don't repeat splash-screen status on the console.
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2012-05-11 17:07:37 +01:00 |
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Frederic Bouvier
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75fc136931
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Remove redundant inclusion of math/SGMath.hxx
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2012-05-05 11:20:04 +02:00 |
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Frederic Bouvier
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746b0d60cc
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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
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2012-05-01 08:27:13 +02:00 |
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Frederic Bouvier
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44e672c256
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16bit source type is overkill for 8bit normal buffer
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2012-04-29 14:19:32 +02:00 |
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Frederic Bouvier
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da2110a544
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Really initialize shadow cascades from the preferences
Reformat without tabs
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2012-04-29 13:29:57 +02:00 |
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ThorstenB
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89b41395d8
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Move viewer-related sources to separate folder.
Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
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2012-04-25 23:28:00 +02:00 |
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