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63 commits

Author SHA1 Message Date
Frederic Bouvier
dd8d9a6f60 First round of changes toward a programmable rendering pipeline.
Stages are predefined for now.
2012-05-12 13:45:35 +02:00
Frederic Bouvier
64e3e98069 More work on configurable rendering pipeline implementation 2012-05-12 13:45:33 +02:00
Frederic Bouvier
6b008126b5 Begin to implement configurable rendering pipeline 2012-05-12 13:45:31 +02:00
Frederic Bouvier
e55c0b8819 Use names to identify cameras in camera group 2012-05-12 13:45:30 +02:00
Frederic Bouvier
81d181beb5 Remove built-in shaders and rely entirely on fgdata 2012-05-12 13:45:28 +02:00
Frederic Bouvier
41b5144c3a Use names to identify deferred buffers in camera group 2012-05-12 13:45:26 +02:00
Frederic Bouvier
4bfd2dd2d2 Use names to identify deferred buffers 2012-05-12 13:45:25 +02:00
James Turner
02fcd32e44 Don't repeat splash-screen status on the console. 2012-05-11 17:07:37 +01:00
Frederic Bouvier
75fc136931 Remove redundant inclusion of math/SGMath.hxx 2012-05-05 11:20:04 +02:00
Frederic Bouvier
746b0d60cc Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:27:13 +02:00
Frederic Bouvier
44e672c256 16bit source type is overkill for 8bit normal buffer 2012-04-29 14:19:32 +02:00
Frederic Bouvier
da2110a544 Really initialize shadow cascades from the preferences
Reformat without tabs
2012-04-29 13:29:57 +02:00
ThorstenB
89b41395d8 Move viewer-related sources to separate folder.
Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00