1
0
Fork 0
Commit graph

123 commits

Author SHA1 Message Date
curt
df0228e019 Tweaks and massaging relative to the new waypoint route management system.
You can now specify waypoint on the command line with --wp=ID[,alt]
2000-10-12 01:08:09 +00:00
curt
7c38f172d9 Some tweaks relating to engines and the various LaRCsim related fdm's 2000-10-10 20:31:20 +00:00
curt
c64a964956 Added keyboard mappings to move panel up/down/right/left. 2000-10-10 17:45:04 +00:00
curt
f6fac40a11 David Megginson writes:
I have a scrollable panel working (it didn't take long in the end).  A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8.  The user can also scroll the panel down to get a bigger
external view.  Mouse clicks seem still to be working correctly.

To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property.  Note that
none of these show up in the regular FGFS property manager.

Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.

I have also made some patches to main.cxx and views.cxx to do two
things:

1. Expand or shrink the external view as the panel moves up and down.

2. Set the window ratio correctly, so that we don't get an oval sun
   and flat clouds when the panel is visible (the problem before was
   integer division, so I added casts).

Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet.  As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
curt
981d4dbd7d Properties:
- /engines/engine0/rpm changed to read-only
- /engines/engine0/egt added (read-only)
- /controls/mixture added
- /controls/propellor-pitch added (not used for C172)

BFI:

- getEGT() added
- getMixture() and setMixture() added
- getPropAdvance() and setPropAdvance() added (= pitch)
- cleaned up reinit function a bit
- force reinit only when values are actually changed; for example,
  setting the flight model to the current flight model will not cause
  a reinit

LaRCSim:

- hook up mixture and pitch to FGControls (they were hard-coded
  before)
2000-10-04 22:52:34 +00:00
curt
df31c5893e Die if I/O Channel config fails for any reason.
Add an I/O Shutdown function call that explicitely closes all the open channels.
2000-10-04 20:50:38 +00:00
curt
21a5886bcb Oct 2, 2000 JSBSim sync. 2000-10-02 23:07:30 +00:00
curt
137da58a70 Working on putting engine data on "the bus" 2000-09-29 03:27:21 +00:00
curt
32528d0cd6 A bit of fg->sg namespace changing. 2000-09-27 20:16:22 +00:00
curt
a9ab25ddd1 Changes from David Megginson in support of an xml based configuration file. 2000-09-25 21:41:50 +00:00
curt
bf14bb1151 Fixes for MSVC++ issues. 2000-09-21 22:59:27 +00:00
curt
18f5bbd027 Grab max texture size in case we want to use it later ... 2000-09-18 21:02:59 +00:00
curt
f21847b3c2 bfi load/save fix from David.
Added an initial freeze on startup so that we can try to avoid bouncing the
plane on it's back during the very low frame rate / scenery loading startup
conditions.
2000-09-15 19:28:26 +00:00
curt
655ce0e20d MACOS -> macintosh 2000-09-10 00:04:50 +00:00
curt
927aa90378 Force glEnable(GL_DEPTH_TEST) for scenery rendering. 2000-08-22 04:45:31 +00:00
curt
535ed92264 Added code to put aircraft at the end of the runway closest to the desired
heading.  Only changed for initial position right now.
2000-08-16 00:09:03 +00:00
curt
bc6d6fbf50 Fixed a problem with the sound hack ... code was using a value that was never
initialized or updated ... switched to a different value that was both
initialized and updated ... :-)
2000-08-11 20:25:30 +00:00
curt
5103729ca0 Updates to use new SGMagVar class from simgear. 2000-08-08 00:39:52 +00:00
curt
8ec5fd715b Fix to time initialization (based on position) code 2000-07-31 15:05:46 +00:00
curt
941f27c9a0 Updates to move scenery initialization earlier in the initialization
sequence so that the FDM can know the current ground altitude when it is
initialized.
2000-07-23 21:32:59 +00:00
curt
3d96949058 Updates for 0.7.5 2000-07-22 23:34:28 +00:00
curt
fc84045169 Activated gyro drift ... look out!
Cleaned a bit of cruft out of gui.[ch]xx
Cleaned up win_ratio() and fov code to make more sense and be a bit more
consistant and robust and less buggy and less susceptible to screw ups.
Panel is activated now by default, HUD is off by default.
2000-07-22 23:25:49 +00:00
curt
81b266aa4a Try to set initial position in a bit more intelligent way (and earlier in
the process so time initialization can have a chance to work.)
2000-07-21 22:54:14 +00:00
curt
b29a72a5bc SGTime tweaks. 2000-07-08 22:11:00 +00:00
curt
342554fadb Fix up simulator freeze functionality. 2000-07-08 06:29:19 +00:00
curt
6bd02587aa Tidying up the SGEphemeris class. 2000-07-08 05:09:24 +00:00
curt
c65cd3254b More tidying up of SGTime. 2000-07-07 23:56:43 +00:00
curt
312626c5f0 Hopefully final time cleanups. 2000-07-07 21:52:45 +00:00
curt
436db30053 More SGTime tidying. 2000-07-07 20:28:51 +00:00
curt
f9b28c103d Updates to go along with SGTime tweaks in SimGear. 2000-07-07 17:27:37 +00:00
curt
0ffa19cd32 Updates to JSBsim from Jon's CVS.
Massaging some names inside of SimGear.
2000-07-06 22:13:24 +00:00
curt
d1e4a4bc6f A lot of code reorganization relating to moving some core code from
FlightGear into SimGear so it can be used by other projects.
2000-07-05 02:39:30 +00:00
curt
efe5654b8b Moved sky code over to simgear.
Added David Megginsons property manager.
2000-07-03 20:09:56 +00:00
curt
03f703cea0 Oops, a couple more sky tweaks. 2000-06-30 23:51:11 +00:00
curt
db6da3a896 Various odds and ends tweaks. 2000-06-30 21:46:41 +00:00
curt
4c72f1df98 Updates to cloud code to add different basic cloud types. This isn't the
final list of cloud types, but servers as an example / template for someone
who wants to tweak this out and do it right.
2000-06-23 04:55:55 +00:00
curt
39ae3864de Cleaned up all the old fragment and material_mgr stuff which originated
from the pre-ssg / render everything ourselves days.  Replaced with a
material library manager that is much better suited for working in the
context of ssg.  This simplified and cleaned up a ton of old junk.
2000-06-23 00:30:04 +00:00
curt
291d72d4be Updating cloud code. 2000-06-20 22:31:47 +00:00
curt
86af8c519a Lighting tweaks. 2000-06-20 04:50:00 +00:00
curt
6a6e829dd1 Changing the way clouds are handled. 2000-06-20 02:29:31 +00:00
curt
9adf2456e2 Updates from David Megginson:
1. I've modified src/Time/fg_time.cxx so that the --start-date-gmt
option works correctly, at least on my system.

2. I've modified src/Main/bfi.cxx to return the correct time from
FGBFI::getTimeGMT(), so that saving and reloading now keeps the time set
correctly again.

3. I've modified src/Main/main.cxx so that the engine still makes a
noise when it's idling (it sounded very strange when the engine simply
turned off at idle then magically turned on again with a little
throttle).
2000-06-17 03:41:03 +00:00
curt
a371fe4e6d Minor fiddling with material properties *trying* to chase down a visual bug
where the scene get's brighter or dimmer depending on whether or not the sun
or moon is in the field of view.
2000-06-01 21:14:06 +00:00
curt
818a462a02 Replaced Durk's mymath.* with plib/sg.h (contributed by Durk). 2000-05-30 20:51:47 +00:00
curt
b543d8291e Fixes to uiuc includes and initialization.
Fixes to fg_io.cxx periodic scheduler.
2000-05-23 22:08:00 +00:00
curt
fb2a4f6909 Updates from Jon (addendum to previous changes). 2000-05-16 22:43:58 +00:00
curt
c4a1cc047e Updates from the Jon and Tony show.
Tony submitted:

JSBsim:
Added trimming routine, it is longitudinal & in-air only at this point
Added support for taking wind & weather data from external source
Added support for flaps.
Added independently settable pitch trim
Added alphamin and max to config file, stall modeling and warning to
follow

c172.cfg:
Flaps!
Adjusted Cmo, model should be speed stable now

FG:
Hooked up Christian's weather code, should be using it soon.
Hooked up the trimming routine.  Note that the X-15 will not trim.
  This is not a model or trimming routine deficiency, just the
  nature of the X-15
The trimming routine sets the pitch trim and and throttle at startup.
The throttle is set using Norman's code for the autothrottle so the
autothrottle is on by default.  --notrim will turn it off.
Added --vc, --mach, and --notrim switches
      (vc is airspeed in knots)
uBody, vBody, and wBody are still supported, last one entered
on the command line counts, i.e. you can set vc or mach or u,v,
and w but any combination will be ignored.
2000-05-16 21:35:11 +00:00
curt
90707efd3f Changes by David Megginson. 2000-05-16 18:21:08 +00:00
curt
365b26d093 HUD updates/cleanups from Norman Vine. 2000-05-13 00:02:43 +00:00
curt
6bc7ed9ba2 Overhaul of the navaid system to increase efficiency, reduce redundancy, and
also properly model the DME.
2000-05-04 01:18:45 +00:00
curt
3ecf1b8dce Autopilot "class-ification".
Separated out gui parts of autopilot control from the actual autopilot code.
2000-04-30 06:51:49 +00:00