The quotes form is normally only used for headers with path relative
to the including file's path, though the standard doesn't strictly
mandate this. This is consistent with the rest of sg/fg, it makes the
code's intent clearer and helps to find headers. (And it's a few
milliseconds faster, too.)
time' code paths. The problem may lead to skipped fdm updates at very high
frame rates. The most visible effect of that was that the aircraft
slips backwards wrt the forward moving carrier.
Remove unused stuff.
Modified Files:
configure.ac projects/VC7.1/FlightGear.vcproj
projects/VC8/FlightGearLib.vcproj src/Cockpit/cockpit.cxx
src/FDM/Makefile.am src/FDM/flight.cxx src/FDM/flight.hxx
src/FDM/SP/Balloon.cxx src/FDM/SP/BalloonSim.cpp
src/FDM/SP/BalloonSim.h src/Main/Makefile.am
src/Main/fg_init.cxx src/Main/main.cxx src/Time/Makefile.am
Removed Files:
src/Time/fg_timer.cxx src/Time/fg_timer.hxx
const) which were previously tricky but now easy. Make it possible not to
index certain types (used for taxiways) and exclude anonymous items from
the name index. Related to this, clean up FGRunway further - remove some public
members, and fix a dumb bug of mine, where we create reciprocal entries for
taxiways.
This should make startup (slightly) quicker, and shrinks FGRunway somewhat.
Convert FGRunway to be heap-based, and inherit FGPositioned. This is a large, ugly change, since FGRunway was essentially a plain struct, with no accessors or abstraction. This change adds various helpers and accessors to FGRunway, but doesn't change many places to use them - that will be a follow up series of patches. It's still a large patch, but outside of FGAirport and FGRunway, mostly mechanical search-and-replace.
An interesting part of this change is that reciprocal runways now exist as independent objects, rather than being created on the fly by the search methods. This simplifies some pieces of code that search for and iterate runways. For users who only want one 'end' of a runway, the new 'isReciprocal' predicate allows them to ignore the 'other' end. Current the only user of this is the 'ground-radar' ATC feature. If we had data on which runways are truly 'single-ended', it would now be trivial to use this in the airport loader to *not* create the reciprocal.
- Runways are now part of an airport, instead of a separate list
- Runways are no longer represented as a boring struct, but as a class
of their own.
-Improved runway access to unify various runway access methods.
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
extensions.hxx was pulling in all of Carbon to the global namespace
- very scary. As a result, I now need to explicitly include CoreFoundation
in fg_init.cxx.
- change SG_USING_STD(x) to using std::x
SimGear change. It changes all the SG_xxxx to be the 'real' includes, and gets
rid of many #ifdef SG_HAVE_STD_INCLUDES. As an added bonus, rather than
replacing 'SG_USING_NAMESPACE(std)' with 'using namespace std', I just fixed
the small number of places to use std:: explicitly. So we're no longer polluting
the global namespace with the entire contents of std, in many cases.
There is one more 'mechanical' change to come - getting rid of SG_USING_STD(X),
but I want to keep that separate from everything else. (There's another
mechnical change, replacing <math.h> with <cmath> and so on *everywhere*, but
one step at a time)
PLETE_FUNCTIONAL from SimGear and FlightGear.
As a result, SG_HAVE_STD_INCLUDES is now *always* set, so I will get the boring
fixes for that done, but separately. I'm still auditing the other things in comp
ilers.h - there's a lot that can die now BORLAND is gone.
After the changes that moved the GUI and HUD to a slave camera, the
texture-based fonts wouldn't display. The main fixes here are making
sure that the TXF textures are all loaded into the font cache early,
and explicitly setting the active texture unit in the GUI / HUD
drawImplementation.
Switch to defining PU_USE_NONE and providing our own callback
functions to pui for "get window" and "get window size." A new
WindowSystemAdapter class assigns ID numbers to windows for the
purpose of identifying them to plib; the window size can be extracted
from the osg::GraphicsContext class in all the different
implementations (osgViewer, glut, sdl).
Implement a GraphicsContextOperation that runs code in a particular
graphics context, perhaps in another thread, and provides an
isFinished() method to test if the operation has finished. This allows
us to initialize plib PUI properly if there are multiple graphics
contexts without using fgMakeCurrent(). fgMakeCurrent() can't work in
multi-threaded OSG configurations.
Eliminate fgMakeCurrent() and all its uses, either by using
GraphicsContextOperation or by seeing that it is not necessary.
Attach the GUI camera as a slave camera.
Don't manipulate the OSG state in the drawImplementation() functions
for SGHUDAndPanelDrawable and SGPuDrawable; it's not needed.
- re-enable od_gauge ("owner drawn" render-to-texture instruments)
- implement radar in c++ (unlimited number of clouds/ai/mp/... objects,
better performance)