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Author SHA1 Message Date
ehofman
cf96deac29 Frederic Bouvier:
The message 'Alert: catching up on tile delete queue'
comes from the fact that 48 tiles are scheduled and
added to the cache at startup before the plane location
is initialized. My proposed patch is to initialize
SGLocation with an invalid position and detect this
fact before scheduling tiles. I prefer to do that
rather than testing for lon and lat being 0,0 because
it is a valid position and someone could want to fly
near Accra.
2004-03-20 22:42:41 +00:00
curt
a1a68b9c93 Various preparations for the next release. 2004-03-18 02:37:01 +00:00
curt
72f2c5c4f4 Fix a type ... 2004-01-26 22:44:27 +00:00
curt
492d5fbd8d Fix a small mistake in the scene graph arrangement for vasi lights. 2004-01-11 19:45:29 +00:00
curt
461baef128 Add a small optimization to reduce the amount of vasi computation that is
done every frame.
2003-12-30 15:12:04 +00:00
curt
a80b033104 Smarter vasi/papi coloring. 2003-12-30 07:04:40 +00:00
curt
3d7f467c61 First stab at correct vasi/papi coloring. This is still rough and doesn't
account for variation in lighting alignment, but it's more useful than the
previous attempt which was based on a misunderstanding of how environment
mapping worked.
2003-12-30 05:57:25 +00:00
andy
439a9fa1e4 Minor API changes to support the new sg_geodesy implementation. A few
places now use sgCartToGeod() instead of rolling their own
approximation.  And YASim is now using exactly the same 3D coordinate
system as the rest of FlightGear is.
2003-12-19 02:42:32 +00:00
curt
071a3d99b9 The code to find the highest hit below you didn't work quite right when
reinitializing at a new location.  This should fix the problem.
2003-11-25 01:08:39 +00:00
david
e95e9bbf4e Oops -- checked in last version with a small typo. 2003-11-24 18:00:48 +00:00
david
d296e5a7df Use proper logging facility, and lower the priority of some of the
logging messages.  This is part of an effort to make FlightGear a bit
quieter during normal operations.
2003-11-24 17:45:35 +00:00
curt
a62e09d72b Comment out timing calls, but leave them there for future timing experiments. 2003-11-24 01:47:09 +00:00
ehofman
4626ff428d Make sure SGTimeStamp is found 2003-11-22 12:03:10 +00:00
curt
f6fad7f000 Tweaks and massages to the ground intersection code. Most of the changes
are cosmetic, but we now have a combination of code that seems to work
very robustly.  I was able to land the yf23 at about 130 kts on the lower
level of the bay bridge and then taxi the entire length.
2003-11-21 22:00:46 +00:00
curt
ca6067cbc0 With this patch, you can fly under bridges, then turn around and land on
them lengthwise.
2003-11-21 04:41:01 +00:00
curt
0f1c24bbed Fix a terrain intersection calculating bug. The code wasn't quite handling
traingle strips right ... it was mixing up the vertex ordering slightly.
Oh what the heck, it was really screwing up tristrips.  Everything else looks
correct though. :-)  Hurray for the red book.
2003-11-21 03:13:52 +00:00
david
03741a6936 Modified so that a multiple-element FG_SCENERY path will work:
1. Do not stop scanning STG files after OBJECT_BASE is found.

2. Load OBJECT_BASE only once.

3. Load OBJECT only when no OBJECT_BASE has been found or when
   OBJECT_BASE was found in the same file (probably should be only the
   latter, if we constrain OBJECT_BASE always to come first).

4. Always load OBJECT_STATIC and OBJECT_SHARED.
2003-10-01 22:49:06 +00:00
david
65177d27f5 Don't make SG_SCENERY into an SGPath before splitting, to avoid
normalizing ':' to '/'.
2003-10-01 22:38:53 +00:00
curt
905b48c55c Sort VASI lights into their own tree so we can control them separately
from the rest of the runway lighting.  VASI/PAPI lights are generally
always on.  Also, the red/white VASI coloring has never worked right.
This is also a step towards fixing that problem.
2003-09-24 19:59:25 +00:00
ehofman
980012e168 Move FGEventMgr and FGSubsystemMgr over to SimGear, add SGEventMgr to FlightGear's globals structre and some small code cleanups 2003-09-24 17:20:55 +00:00
ehofman
a33ad90ed7 Convert fgLIGHT to FGLight and make it FGSubsystem compatible. Let the subsystem manager handle it and let FGLight::update() handle the repositioning of the sun and the moon. 2003-09-20 09:38:32 +00:00
ehofman
7249aaea33 Frederic Bouvier:
This patch is there to correct a problem that prevent to load static objects when specifying a relative fg-root or a different, relative, fg-scenery. It appears that there is a mix between fg-root, fg-scenery and PLIB's model-dir.
It has been reported on the list that users are not able to see the buildings, especially those running the win32 builds because they run 'runfgfs.bat' that set FG_ROOT=./DATA.

I decided not to use model-dir because it just add confusion and to build a valid path earlier.
2003-09-13 11:47:30 +00:00
ehofman
1dea70fffa Use the glPointParameter function pointer rather than the function itself 2003-08-29 16:50:20 +00:00
ehofman
82ba3ebbde Remove a possible glut dependency and do some code cleaning 2003-08-29 16:46:21 +00:00
curt
b23183f018 Put the id of the tile we are flying over into the property tree for
convenience of debugging.
2003-08-28 20:52:34 +00:00
ehofman
c745a8f956 Add a comment on how to enable an alternative HOT algorithm that enables one to fly underneath static objects 2003-08-18 09:34:12 +00:00
curt
02b758c87b Oops, fix a typo. 2003-08-09 02:45:23 +00:00
curt
b206ef0a4b Add support for specifying a ";" delimited list of scenery locations to
search when loading scenery tiles.  (I am not set on using ";" as the
delimiter because it is a command separator in unix, but ":" is a critical
part of the windows file naming scheme (c:\foo\bar) so that is even worse.)

Example:

--fg-scenery=/stage/fgfs04/curt/Scenery-0.9.1/Scenery;/stage/helio1/curt/Scenery
-0.7.9
2003-08-08 20:11:22 +00:00
ehofman
f46bda0621 A bounding sphere may be empty, which is perfectly valid.
Such empty spheres have negative radius, but undefined center.
2003-06-04 09:57:11 +00:00
curt
b749638fd6 Move low level "tg" object loader code over to SimGear. 2003-05-28 21:01:55 +00:00
curt
56592f3869 Moved random ground cover object management code (userdata.[ch]xx) over
to SimGear.
2003-05-28 20:29:05 +00:00
curt
6200c3cb62 Changes to track updates to SimGear. 2003-05-15 21:35:51 +00:00
curt
9d16b308b1 Break a few more dependencies ... working towards being able to move
obj.[ch]xx over into simgear.
2003-05-14 20:48:31 +00:00
curt
df1cae3b65 Did some renaming of new simgear code. 2003-05-14 19:32:10 +00:00
curt
8dcf08c965 Moved some of the low level scene graph construction code over to simgear. 2003-05-14 19:22:24 +00:00
curt
d6ae1c2205 Create an instance of SGMaterialLib in the "globals" structure and use
that.
2003-05-14 18:33:56 +00:00
curt
3c7bdc31d9 Cosmetic changes for new code moved into simgear to make the naming scheme
better follow simgear conventions.
2003-05-13 03:18:42 +00:00
curt
65c3caa032 Moved fgfs_src/Object/newmat.[ch]xx and fgfs_src/Object/matlib.[ch]xx into
simgear/scene/material/
Adjusted flightgear code to match this change.
2003-05-12 21:34:29 +00:00
curt
56db994994 Moved src/Model/loader.[ch]xx and src/Model/model.[ch]xx to
simgear/scene/model/
2003-05-09 20:40:59 +00:00
curt
677ec873be Clean up various dead, depricated, or otherwise unused code. I don't believe
the ascii scenery file format has actually worked in quite some time, and the
ADA runway light code has been supersceded by a slightly different mechanism.
2003-05-08 03:29:49 +00:00
curt
198b88ca9b This is step "1" of probably "many" in the process of separating out the
scene management code and organizing it within simgear.  My strategy is
to identify the code I want to move, and break it's direct flightgear
dependencies.  Then it will be free to move over into the simgear package.

- Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it
  in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
  related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
  state (all the globals-> stuff, the flightgear property tree, etc.)  SimGear
  code can't depend on it so that data has to be passed as parameters to the
  functions/methods/constructors.
- This need to pass data as function parameters had a dramatic cascading
  effect throughout the FlightGear code.
2003-05-06 23:54:17 +00:00
curt
f347d6d291 Removed support of old Ascii scenery format. The loader had not been
maintianed or upgraded in a *long* time so it didn't support many new
features like the runway lighting.  If anyone was using it for anything,
it should not be a huge amount of work to switch to the binary format.
SimGear includes a reader and writer for the binary format.
2003-05-06 14:20:30 +00:00
curt
2e90248df8 Make error message slightly more informative. 2003-03-21 20:39:59 +00:00
curt
53083bf9fb Another tilemgr fix from Jim W. 2003-02-11 15:50:53 +00:00
curt
0fe90a83dd Fix a bug in tile manager updating when switching from one view to the next. 2003-02-10 15:34:18 +00:00
curt
43e48070fe - Some refactoring of the configure.ac script.
- Better Mac OS X support (they put glut.h in GLUT/glut.h) :-(
2002-12-10 20:50:48 +00:00
curt
28243f40ca White space cleanups. 2002-12-07 02:26:50 +00:00
curt
1feedec8d1 - Change the global_tile_mgr to a globals->get_tile_mgr() which is
dynamically created at run time.
- Further clean ups to the FGTileMgr class interface.
2002-12-06 22:29:46 +00:00
curt
a6ce9a5b2a A small amount of additional massaging of tile manager update() interface. 2002-11-30 14:22:00 +00:00
curt
bcf9fa3695 Massaging the FGTileMgr->update() interface towards using FGLocation. 2002-11-30 03:05:34 +00:00