This is too destructive for many established things, so revert it.
Instead, make the FDM shell save /fdm state on postinit(), and
restore it on re-init (which reposition invokes).
- Not compiled by default, nor hooked up to anything yet.
- Both libraries licensed under modified BSD license.
- Added top-level CMake file for both, to create a plain static
library for each.
- use old-style reset as the basis for a lightweight 'reposition' command. This does not restore state, or reset
time management, but does reset the FDM and re-finalize position.
* make --enable-fpe work on Linux and MSVC
* standardise the code paths for different platforms
* add an argument finding helper to Options
(This is a basic cleanup, contributions from people with
more experience in this area are welcome)
- no dependency on libJpeg or Simgear
- no duplicate rendering of the scene (uses a draw callback)
- supports other image types, eg PNG
- threaded so doesn't block the main loop ever
This makes the behaviour when FGRun (or other GUI launchers)
send bad options much more explicable. Non Windows/Mac systems
get an SG_ALERT on the console as before.
Adapt to corresponding SG change to make SGMaterialLib be ref-counted,
and have the 'reload-materials' command notify the tile-manager of this,
so it can update the options struct it passes to new tiles.
Warn (but do not require, since people would probably complain) when
added paths do not contain an Aircraft subdir. When people specify
a path which ends in /Aircraft, use the parent directory.
- borrow some code from the new reset codepath to cleanly stop the
OSG pager thread during normal shutdown. Avoids a race-condition
destroying various structures the pager thread might be modifying.
This was previously done only if Terrasync was on, but this made
it impossible to use the GUI dialog to turn it on for the first
time in a fresh install
Had to add this to FGGlobals, since it needs to be cleaned up
alongside the sound manager (which ideally it would be owned by,
but that's a change for another day)
Write PID file to FG_HOME, use this to detect multiple launches.
When this situation is detected, set a marker property and place various
objects into read-only mode, such as the NavCache and TerraSync.
PID file is created using open+unlink semantics on POSIX, and
DELETE_ON_CLOSE on Windows, so it will be removed when fgfs exits,
even if killed or crashes.
This allows us to display a platform-native dialog for problems
which occur early in startup (before we can show a PUI/Canvas dialog).
In particular this improves feedback where FG_HOME, FG_DATA or
aircraft selection is wrong, all of which happen very early in startup.
Requesting 16-bit is probably doing more harm than good on modern
hardware. Command line switch to change works as before.
Also update the default window size, although this is actually
set by preferences.xml
- default to SUBSYSTEM:WINDOWS (we can still AllocConsole if needed)
- add --console option to get a console on Windows
- ensure --show-aircraft and --help modes show the console automatically.
- restore-defaults kills the nav cache, terra-sync cache
- new ignore-autosave option bypasses autosave.xml and leaves it
untouched (does not over-write on exit)
Replace many lingering calls to exit() from the code,
replacing most with exception throws, which can be
caught by the existing mechanisms.
Update the option-parsing code to return an explicit
value indicating what to do (e.g., exit status to return
to the shell).
Many light aircraft include GPS loggers capable of recording the flight
path using IGC records. Lots of third party utilities are available to
analyze, process and convert igc files.
Usage: "fgfs --igc=file,out,1,OutputFile.igc"
- Enable the terrasync persistent cache
- Ensure terraysync scenery dirs exist before NavCache init, so the paths are stable
- Notify TerraSync on reposition, so we sync the full 3x3 set of tiles.
Move sqlite source to a separate location, and build with
an intermediate library target. This permits us to set compile options
easier, including an important one, NDEBUG, which improves performance.
Sqlite 3.8.0.2 also includes an updated query planner which may improve
some queries, to be tested.
If you want a scenario in a particular session of the sim, ask for
it on the command line / config files, or enable in the GUI.
Note if you had previously 'sticky' scenarios in your autosave.xml, you
will still get them until you clean your autosave, or disable them in
the GUI.
Respect the user's language selection in the system settings, and try those languages in turn. If a language is explicitly specified, try that first regardless.
Allow for advanced animations using easing functions and adapters
for interpolating specific property types (eg. CSS colors).
Old behavior should not have changed.
This adds the framework for platform cursor implementations; Windows and X11 to be done.
It also extend the mouse-input code to generate hover events suitable for driving tooltips.
Note there should be no visible functionality change from this commit, since everything
is inactive until fgdata changes are made.
Enabling this hack by default, to assess the impact for everyone. Should fix the issue for Ati Catalyst 11.5 users, and hopefully no impact for everyone else. All feedback appreciated. Set /sim/ati-viewport-hack to false if you think this option might be causing issues for you (and then tell James, ASAP)
Make position finalisation happen in the same phase as scenery load, i.e as a task during the main loop, instead of during the init loop. This is compatible with the existing reset logic. Unfortunately more work is needed; the environment code doesn't update the local station quickly enough on reset. (Fixing that is next!)
Record the historical flight-path (by default, since last takeoff). Optionally display the flight-path in the map; other visualisations (e.g., an 'in-world' view) could also be created. Nasal API to follow so Canvas-map or FMS can show the same data.
Altitude and attitude (Euler angles) are currently recorded but not used anywhere.
Modify startup sequence, so position can be modified late in the startup process, right before the scenery load starts. This allows two ugly hacks to move to a permanent, less hacky location. If other position init modes required similar late evaluation in the future, this can be accommodated now.
This is a somewhat high-risk change - I've tested both carrier starts and runway-selection based on realwx METAR, but please look out for other position-init issues and test before / after this patch.