curt
d8130925f1
Fixed some IRIX compile warnings and errors.
1999-06-01 21:17:36 +00:00
curt
70505137eb
GUI updates contributed by Norman Vine.
1999-06-01 21:17:10 +00:00
curt
84468dddea
Fixed an IRIX warning message where an inline function is referenced
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before it is defined.
1999-06-01 21:16:33 +00:00
curt
4eb398a807
Removed old directories from configure script.
1999-06-01 21:15:46 +00:00
curt
5f000ddf80
Update README.plib with clearer wording.
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Fixed the == compare in point3d.hxx.
1999-06-01 21:01:03 +00:00
curt
b25252a656
Use int instead of socklen_t.
1999-05-29 13:03:43 +00:00
curt
9d78e32da8
Fix bug with passing PUI keystrokes on to glut.
1999-05-29 13:03:26 +00:00
curt
d72a6a0bd4
Namespace tweak.
1999-05-29 13:03:03 +00:00
curt
2bc4367570
URL tweaks.
1999-05-29 13:01:35 +00:00
curt
7c6b95756a
Updated for version 0.6.0 release.
1999-05-27 01:03:20 +00:00
curt
cdbc9a9a5f
Use PLIB joystick routines for windows and linux.
1999-05-27 00:21:54 +00:00
curt
1663d1628f
Force use of PLIB joystick routines.
1999-05-27 00:21:37 +00:00
curt
bf56b15f7e
GUI changes contributed by Norman Vine.
1999-05-27 00:21:22 +00:00
curt
86cc2b162a
Exclude docs from base package.
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Added Curt Olson to Thanks file.
Force use of plib joystick code.
1999-05-27 00:20:52 +00:00
curt
f508123cad
Early beginnings of sliver removal code.
1999-05-27 00:19:04 +00:00
curt
2ce6a72150
Added Robin Peel.
1999-05-27 00:18:39 +00:00
curt
875ea2c872
Whups, fixed a simple bug so you can now fly across the lon = +/-180
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boundary without any problems.
1999-05-25 11:54:21 +00:00
curt
d87e7ef7d7
Initial revision.
1999-05-22 01:16:15 +00:00
curt
4108680ce0
Refinements to the parallelization tools
1999-05-22 01:15:32 +00:00
curt
6f72fa77ad
Working on problems with handling tiny slivers.
1999-05-21 02:10:28 +00:00
curt
56142b4c93
Fixed a bad bug which was showing itself with tiny triangles which caused
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the region point to be calculated outside the region which caused things to
be colored improperly. Fixed by only evaluating the points of the current
contour (rather than the whole polygon) when generating the region points.
1999-05-20 04:27:20 +00:00
curt
ffe499047e
fiddled with debugging output.
1999-05-20 04:23:19 +00:00
curt
5d8d7bc687
Better error catching and recovery when our input sends the triangulator
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into never, never land.
1999-05-19 20:01:53 +00:00
curt
447cc39f7b
Better error reporting when dying because of too many nodex, normals, or
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texture coords.
1999-05-19 20:01:15 +00:00
curt
1cbe332e1c
Debugging various problems with prepairing input that triangle() can
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handle.
1999-05-19 02:51:07 +00:00
curt
accb6a88ff
Debugging tweaks ...
1999-05-18 16:40:32 +00:00
curt
870d9e6e4b
More work on error catching/logging and communication between server/client.
1999-05-18 03:30:44 +00:00
curt
e2cd1af1eb
More development ...
1999-05-17 23:32:23 +00:00
curt
bc0450631f
Tweaks to parallel construction tools.
1999-05-17 17:43:52 +00:00
curt
5a7e54125b
Client/server relationship now seems to be working well.
1999-05-15 14:06:41 +00:00
curt
5def32901a
Added subdir Tools/Construct/Parallel/
1999-05-15 01:12:19 +00:00
curt
e49adc2626
Added subdir Parallel for tools to parallelize the scenery construction
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process.
1999-05-15 01:09:26 +00:00
curt
e62c0275ff
Initial revision.
1999-05-15 01:08:00 +00:00
curt
cb6c0e8e45
Whups, stupid syntax error, should have compiled before committing.
1999-05-13 19:08:10 +00:00
curt
91c20a18fc
Fixed a problem with texture loading and mipmap building where the lower
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mipmap levels were coming out hosed.
Adding a call to xglPixelStorei(GL_UNPACK_ALIGNMENT, 4); restores it to the
default setting which was getting set to something else in other parts of
the code.
1999-05-13 19:01:29 +00:00
curt
8407c3f47b
Process large shapes much more efficiently by subdividing them first.
1999-05-13 02:38:34 +00:00
curt
202d1bb6e6
Changed priorety of the Default area.
1999-05-13 02:37:56 +00:00
curt
9d9c1676c0
Working on adding true coast lines with all non-land areas now becoming
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ocean.
1999-05-13 02:37:40 +00:00
curt
5e40c3dfb9
Working on generating standard size texture coordinates that can be scaled
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at runtime per the actual texture size.
1999-05-13 02:37:06 +00:00
curt
114a8dd157
Ignore OceanArea from hydro data.
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Left over, unclaimed area is now ocean.
1999-05-13 02:36:16 +00:00
curt
5eb782128b
Moved material property management and texture loading back to
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Simulator/Objects
1999-05-13 02:34:49 +00:00
curt
d4988dc104
Moved material property and texture management back to Simulator/Objects/
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Working on scalable texture sizes.
1999-05-13 02:24:55 +00:00
curt
2cd7fb198e
Moved material property and texture management back to Simulator/Objects/
1999-05-13 02:10:52 +00:00
curt
be0b6c4c36
Autopilot changes contributed by Norman Vine.
1999-05-12 15:06:44 +00:00
curt
a9b54bca0f
Major shuffling to push basic material management out into FlightGear/Lib/
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so it can be accessible from the scenery tools.
Also implimented JIT texture loading to save start time and memory.
1999-05-12 04:24:55 +00:00
curt
f91a26f045
Initial revision.
1999-05-12 02:11:43 +00:00
curt
c062fe49c4
Start of support for precalculating texture coordinates.
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Try to avoid a situation where you cycle between too many nodes and two few
nodes with just a single increment of error level.
1999-05-12 02:09:02 +00:00
curt
28ee2efbf9
Changes to support plib-1.0.7's font code.
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GUI improvements contributed by Norman Vine.
3dfx.sh wrapper script now sets voodoo2 variables as well.
Start of support for user defined texture scale.
Start of support for precalculated texture coordinates.
1999-05-12 02:07:21 +00:00
curt
a9b592c7e9
HUD format changed contributed by Norman Vine.
1999-05-12 02:04:38 +00:00
curt
41544fe6e5
Started working on changes to support "outer" coast lines.
1999-05-12 01:12:47 +00:00