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Author SHA1 Message Date
curt
f69a1c8f66 Added a scripts subdirectory with support for running external python
scripts that communicate with FlightGear via it's "telnet" interface.
2002-05-15 21:45:39 +00:00
curt
f9f05aa870 Bernie Bright:
Here is the new super improved telnet property interface.  CVS changelog
is at the end of this message.  Once this new telnet code is in and
compiles every where we can remove Network/props.[ch]xx.  I've added a
--telnet=<port> command line option to invoke the new server.  Later on
we could remove the --props option, or least change it to invoke the new
server.  I'll let you decide.

I've added some new commands to the telnet interface:

view next      Select the next view.
view prev      Select the previous view.
view set <n>   Select view 'n'
view get       Return index of current view

I'm not sure if these same effects could be achieved through property
operations.  The commands provide a convenient shortcut in any case.

I'm also planning on adding a panel command to manipulate panels and
objects contained therein (eg simulated mouse clicks).  There is going
to be some commonality with the command objects so we may need to
rationalize this in the near future.

Finally, I've also included my python stuff.  This is still very much a
work in progress, basically I've been using it to test the new telnet
server.  I have  tested it with python 2.2.  Feel free to add it to the
repository if you want.  I would suggest a scripts/python directory

CVS Changelog

Network/telnet.cxx: New property telnet protocol interface.  It supports
the same user interface provided by the --props server.  Additionally it
handles multiple simultaneous connections.  Added "view" command to
manipulate viewmgr.

Network/protocol.hxx: Added protocol configuration exception.

Main/fg_io.cxx:  Added new "telnet" protocol.  Added protocol
configuration parse exceptions.  Simplified protocol configuration
parsing.

Main/options.cxx: Added --telnet=<port> command line option and help
message.
2002-05-15 21:44:34 +00:00
david
52c1cb2f7d Take the static temperature, static pressure, and density values from
an external source if requested by the
/environment/params/control-fdm-atmosphere property.
2002-05-15 12:10:48 +00:00
david
cade7aad70 Comment out set_Static_pressure, set_Static_temperature, and
set_Density; since JSBSim doesn't override the get_* methods from
FGInterface as well, the wrong values are always set anyway.

Take the static temperature, static pressure, and density values from
an external source if requested by the
/environment/params/control-fdm-atmosphere property.  This isn't
working properly yet for JSBSim because of interactions with the
trimming routine.
2002-05-15 12:06:33 +00:00
david
b112e72510 Actively manage the static temperature, static pressure, and density
values in the FDM if requested by the
/environment/params/control-fdm-atmosphere property.
2002-05-15 12:04:25 +00:00
david
663dc4b545 Minor tweaks and additional comments. 2002-05-15 12:03:41 +00:00
david
8a5cdbdbc6 Finished off the atmosphere model (Troposphere and lower
Stratosphere).  The atmospheric properties are as follow:

/environment/temperature-sea-level-degc
/environment/temperature-degc
/environment/pressure-sea-level-inhg
/environment/pressure-inhg
/environment/density-sea-level-slugft3
/environment/density-slugft3

Setting either the sea-level or altitude value automatically sets the
other value appropriate, except for temperature at altitude above the
Troposphere (where there's no reliable way to back-calculate it).  The
atmosphere model appears in the atmosphere_data array in
environment.cxx, and can easily be extended into the upper
stratosphere and beyond.

These are not yet tied into the FDMs or steam module.
2002-05-15 03:00:41 +00:00
david
abdb5abb6a Fixed handling of delta time (just a kludge for now): VSI behaves
reasonably again, and DG doesn't drift too fast any more.
2002-05-14 14:21:27 +00:00
curt
487a14d05b Moved some scenery component initialization into FGScenery. 2002-05-14 06:08:28 +00:00
curt
92a58f6555 Consolodating scenery structures in scenery.hxx. 2002-05-14 05:49:47 +00:00
curt
47825dcbae Moved "scenery" from being declaried in scenery.cxx to being declared
in globals.hxx.
2002-05-14 05:22:52 +00:00
david
1fe50d4cd2 Removed configuration option --with-old-mouse and FG_OLD_MOUSE macro.
Removed configuration option --with-new-environment and
FG_NEW_ENVIRONMENT macro.

Added configuration option --with-weathercm and FG_WEATHERCM macro.

FGEnvironment is now the default; use --with-weathercm to get the old
weather.
2002-05-12 00:12:19 +00:00
david
94a667a061 Changed WeatherPrecision to double; this may help to avoid compile
errors (untested).
2002-05-11 23:27:03 +00:00
david
49bb3306d9 Environment manager overhaul -- return a copy of an FGEnvironment
object rather than a pointer.

FGEnvironment now has the beginning of an atmospheric model, and will
recalculate temperature (not pressure or density, yet) based on
elevation.

FGEnvironment has a copy constructor.
2002-05-11 23:23:42 +00:00
david
f8df8ecda9 Modified to use FGEnvironment as well as WeatherCM. 2002-05-11 23:22:24 +00:00
david
ee4c3f728d Remove some dead code. 2002-05-11 21:10:11 +00:00
david
e1c2a95f2f Fix maximum speed bug. 2002-05-11 21:09:53 +00:00
david
5a849b66e8 Major overhaul:
- changed FGSubsystem::update(int) to
  FGSubsystem::update(delta_time_sec); the argument is now delta time
  in seconds rather than milliseconds

- added FGSubsystem::suspend(), FGSubsystem::suspend(bool),
  FGSubsystem::resume(), and FGSubsystem::is_suspended(), all with
  default implementations; is_suspended takes account of the master
  freeze as well as the subsystem's individual suspended state

- the FDMs now use the delta time argument the same as the rest of
  FlightGear; formerly, main.cxx made a special case and passed a
  multiloop argument

- FDMs now calculate multiloop internally instead of relying on
  main.cxx

There are probably some problems -- I've done basic testing with the
major FDMs and subsystems, but we'll probably need a few weeks to
sniff out bugs.
2002-05-11 16:28:50 +00:00
david
1ce573908c Mac OS X patches from Jonathan Polley. 2002-05-11 12:30:22 +00:00
david
f3eafe1007 Property patches from Frederic Bouvier:
The FlightGear patch is to take account the change in the getChildren
function that now returns a vector<SGPropertyNode_ptr>. If the
removeChild functionnality is to be added in FlightGear, all those
SGPropertyNode * floating around should be changed to
SGPropertyNode_ptr.
2002-05-11 00:59:26 +00:00
david
56473dc28d Mac OS X fixes and MSVC warning fixes from Jonathan Polley. 2002-05-10 23:35:06 +00:00
david
c37d2019e0 Patch from Melchior Franz:
- don't send "set" confirmation when in data mode. If an external
  program really cares if the settings were accepted, which is
  rather unlikely, it simply has to "get" the property again.
  The returned line would have been a pain to parse, anyway
  (something like "from-model =  'true'  (bool)").
- do not only "set" the first token, but concatenate all given
  tokens with a space in between. This won't be used much, but
  makes sense for setting strings, while it does no harm when setting
  numbers. Silently ignoring all but the first token is impolite. ;-)
- remove old, commented out debug message that doesn't make much
  sense any more.
2002-05-09 21:57:07 +00:00
david
907e2942bb Patch from Melchior Franz:
Due to jumpy joystick read-outs the UFO jitters a lot in turns.
This patch implements simple damping for aileron/elevator/throttle.
Furthermore it lets the UFO fly backwards if brake[0] is active
(by default associated with the joystick's fire button). After all,
everyone knows that UFO's can fly backwards!
2002-05-09 21:56:31 +00:00
david
5c799d1ba2 Patch from Melchior Franz:
It's cumbersome to use the MagicCarpet as 3D cursor, because everytime
you shoot over the target you have first to turn by 180 degrees and to
fly back.

This patch lets the magic carpet fly backwards if brake[0] is active,
which is by default associated with the joystick's fire button.
2002-05-09 21:56:07 +00:00
david
26e4ae9fc4 Patch from Jim Wilson:
Turns out it was a problem with a long string, not the font.  Plib is limited
to 80 characters in things like this listbox.  BTW I checked and all the fonts
are missing those characters.  So, no point in changing.

Description:
Fixed segfault caused by long string.
2002-05-09 21:15:01 +00:00
curt
37b665075f Robert Deters:
> I have attached some new additions to the UIUC code.  Most of the
> changes allow for the addition of apparent mass.  This is very
> useful with light aircraft and gliders.
2002-05-09 05:02:36 +00:00
curt
e11f9c5b41 Cameron Moore:
* Added FTP passwd qna
* Added FTP user limit qna
2002-05-09 04:39:10 +00:00
curt
1c513868b7 Erik Hofman:
I changed the sound code to let it use FGCondition. This changes the
code and configuration files rather drastically. Furthermore I've added
an in-transit mode which plays the sound only when the tied property is
changing.

Changes:

Code:
* Added condition support to trigger an event
* Removed the <type> section from the main event definition
   (this could be done using conditions)
* Removed the abillity to use several events with the same name,
   instead it is required to use conditions.
* Updated the README.xmlsound

Base package:
* Changed the configuration files accordingly.
* Changed flaps and gear to use the new in-stransit mode.
* Changed the flps.wav file so it can be looped.
* Created a new gear.wav file (whcih can be looped)
   and a gear-lck.wav file for gear locking sound.

IMPORTANT:
To change existing configuration files to the new ones, it is important
to pack events with the same name together into one singel event, using
the condition specification. Also, when using special types (inverted,
flip-flop, raise or fall) these should be changed to a conditions also.
For more information, please look at
FLightGear/docs-mini/README.xmlsound and the supplied aircraft
configuration files located under FlightGear/Aircraft (espesially
c172/c172-sound.xml and c310/c310-sound.xml).
2002-05-09 04:24:39 +00:00
david
93e0274eb8 Last rev was based on an old version and blew away recent changes.
Reverted to the current JSBSim CVS version of each.
2002-05-07 23:11:16 +00:00
david
ce69eb8e79 Added an interface for an environment controller, together with a
default implementation that uses user-supplied params.  Currently, the
only parameters are

  /environment/params/base-wind-speed-kt
  /environment/params/gust-wind-speed-kt

but others will show up soon (i.e. sheer, variable direction, variable
visibility, etc.).  To activate these properties, you have to
configure --with-new-environment.

The gusting function is simplistic and needs to be replaced with
something better, though it doesn't feel too far off.
2002-05-07 00:03:54 +00:00
tony
be71e0f555 Added stall hysteresis modeling, nose should fall through nicely in a stall now. 2002-05-04 17:38:06 +00:00
david
cd041af9d8 Added a new 'billboard' animation type. This animation takes one
subproperty, 'spherical', which is true if the object has spherical
symmetry and should rotate around both the x-axis and z-axis to face
the camera (i.e. a simple cloud), and false if the object has only
cylindrical symmetry and should rotate only around the z-axis (i.e. a
tree).
2002-05-03 21:09:14 +00:00
tony
4306cebe9e Norman Vine's speed optimizations 2002-05-03 13:56:09 +00:00
david
ff6943bd09 Regularized the position initialization:
1. If /position/longitude-deg and /position/latitude-deg are in range,
   use them.
2. Otherwise, if /sim/startup/airport-id is not empty, use it.
3. Otherwise, set the lon/lat to the middle of the KSFO field.

The default used to be Globe, AZ, but that doesn't make sense since we
don't distribute that scenery by default any more.

With this change, starting from a save file seems to work properly:

  fgfs myflight.sav
2002-05-01 23:13:36 +00:00
andy
7a9e2aba71 Fix dumb typo. Very embarassing, but oddly not fatal... 2002-05-01 01:17:33 +00:00
tony
4a854fcc3e JSBSim updates, including MSVC fixes from Bernie Bright 2002-04-30 13:42:26 +00:00
david
8b411b244b Cleaned up initialization of parking brake to be more consistent. 2002-04-26 01:53:41 +00:00
curt
05bb076784 Pass along the status of the gear up/down control lever. 2002-04-25 22:41:13 +00:00
curt
7b69f0cbb4 Bernie Bright:
- Major rewrite making it more member function friendly.
2002-04-25 20:31:38 +00:00
curt
d15d3652b1 Bernie Bright:
- Added initial_value argument, in milliseconds, that specifies when
  event is first run.  The default value of -1 triggers the event
  immediately as per the existing behaviour.  A repeat_value greater than
  zero runs the event no less than every 'repeat_value' milliseconds
  afterwards.  A repeat_value of zero deletes the event.
- Modified run queue behaviour such that only one event per frame is
  run.
2002-04-25 20:31:14 +00:00
curt
b3509479ba Cameron Moore:
- Updates to MSFS import question
2002-04-25 19:51:33 +00:00
david
58a001ad32 Patch from Norman Vine:
Yikes  --
Looks like I broke the scenery.current_normal when I last
reworked the hitlist code.

I guess this is proof that no one has been using it.
2002-04-25 19:44:27 +00:00
david
830e274238 Patch from Melchior Franz:
the parking_brake state is requested in saveInitialState before it
is first set
2002-04-25 19:35:04 +00:00
david
1e73f62481 Patch from Melchior Franz:
the states of all the volume buttons are requested in saveInitialState before
they are first set
2002-04-25 19:26:47 +00:00
david
f2683c541b Patch from Melchior Franz:
ATCmgr.cxx:148 says:
// Returns true if the airport is found in the map

Yes, it returns true if the airport has been found. But it fails
to return the airport data. Just plays around with a local pointer.  ;-)
2002-04-25 19:26:18 +00:00
david
77cf6c7dc8 Patch from Melchior Franz:
FGAIEntity::FastWorldCoordinate (AIEntity.cxx:96) uses this->hdg
uninitialized.
2002-04-25 19:25:53 +00:00
david
18e36a3302 UFO FDM patches from Jonathan Polley:
I have finished working the bugs out of my "Enhanced" version of the Magic
Carpet FDM.  The UFO FDM works the same as the Magic Carpet with the
following exceptions:

The aircraft's pitch is determined by the Elevator setting (with a pitch
rate of 45 degrees per second).
Climb is forward velocity * sin(pitch)
Speed is forward velocity * soc(pitch)

Roll is tied to the aileron (again, with a roll rate of 45 degrees per
second)
Turn rate is sin(roll) * 45 degrees.

Yes, this does mean that turning is quite a bit more sluggish than
climbing.

If you are wondering why a UFO FDM, it is because it's best that I not
replace the existing magic carpet and this FDM does behave like a UFO (it
hovers, can spin and pitch while hovering, and does not obey the laws of
physics ;)
2002-04-25 16:23:16 +00:00
curt
5166d46743 Updated am2dsp.cfg from Bernie. 2002-04-22 22:42:23 +00:00
curt
6b22c85e24 Comment out ATC AI manager init() and update() calls until we can resolve
the tremendous performance hit they are imposing.
2002-04-22 22:28:00 +00:00
curt
cf146a7d1b Fix a couple "make dist" problems that crept in since the last release.
Regengerate msvc project files.
2002-04-21 05:51:37 +00:00