above terrain check so when the view position and the aircraft model collided
the current altitude kept getting pushed up to compensate, but of course the
aircraft model would get pushed up as well because it tracks the current
aircraft position and orientation. Thus you had a never ending cycle ...
much less so due to returning the aero reference point stuff to the config
files. Don't know what happened there ...
Additionally, I have added a new field to the config file: CFG_VERSION. A
version number, currently 1.1, is assigned to the config file and a matching
definition is found in FGDefs.h. The two need to match. Tony has also added
code into FGAircraft.cpp to handle if aero reference point is not specified.
I've reorganized the code in panel.cxx and panel.hxx so that it will
be a little easier to extend the panel later if someone wants to.
It's still basically Friedemann's code at the core, but I've
repackaged it into a saner class hierarchy and encapsulated as much as
I could (there are still a couple of circular dependencies that need
swatting). If someone wants to modify it to use SSG or to add new
gauges, it should be a lot easier now.
There are no user-visible changes.
Dave Eberly's spherical interpolation code (found in the Lib/Math
directory). So it would be great if you could give him also a place
in the thanks file. Changing the WeatherDatabse made actually a heavy
internal redesign necessary but no code outside the database is
affected (isn't code hiding great?).