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11 commits

Author SHA1 Message Date
curt
262b2f0607 Added ground collision detection. This involved:
- saving the entire vertex list for each tile with the tile records.
- saving the face list for each fragment with the fragment records.
- code to intersect the current vertical line with the proper face in
  an efficient manner as possible.
Fixed a bug where the tiles weren't being shifted to "near" (0,0,0)
1998-07-12 03:18:27 +00:00
curt
a0f58259dd Fix GL_MODULATE vs. GL_DECAL problem introduced by splash screen.
polare3d.h renamed to polar3d.hxx
fg{Cartesian,Polar}Point3d consolodated.
Added some initial support for calculating local current ground elevation.
1998-07-08 14:47:20 +00:00
curt
39c1facaef Added using namespace std for compilers that support this. 1998-07-06 21:34:33 +00:00
curt
6d48ba08a0 Added automatic mipmap generation.
When rendering fragments, use saved model view matrix from associated tile
rather than recalculating it with push() translate() pop().
1998-07-04 00:54:28 +00:00
curt
7b98736e32 Build only static libraries.
Declare memmove/memset for Sloaris.
1998-06-12 00:55:58 +00:00
curt
a6c7336cad Working first pass at material proporty sorting. 1998-06-08 17:57:54 +00:00
curt
d0b19c0ce1 I goofed on the log message in the last commit ... now fixed. 1998-06-06 01:09:31 +00:00
curt
0a840e1dbd Increased per material fragment list size from 100 to 400. 1998-06-06 01:07:17 +00:00
curt
5c10725624 Working on sorting by, and rendering by material properties. 1998-06-05 22:39:53 +00:00
curt
eda1cfe31c No .h for STL includes.
Minor view culling optimizations.
1998-06-03 00:47:50 +00:00
curt
a60f1d812d Added tile.cxx and tile.hxx.
Working on rewriting the tile management system so a tile is just a list
fragments, and the fragment record contains the display list for that fragment.
1998-05-23 14:09:20 +00:00