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21 commits

Author SHA1 Message Date
curt
d212b2d459 material.cxx: don't load textures if they are disabled
obj.cxx: optimizations from Norman Vine
tile.cxx: minor tweaks
tile.hxx: addition of num_faces
tilemgr.cxx: minor tweaks
1998-08-12 21:13:03 +00:00
curt
a7cf4f0a53 material.cxx: whups, double method declaration with no definition.
obj.cxx: tweaks to avoid errors in SGI's CC.
tile.cxx: optimizations by Norman Vine.
tilemgr.cxx: optimizations by Norman Vine.
1998-07-24 21:42:06 +00:00
curt
4abe562805 Wrote access functions for current fgOPTIONS. 1998-07-13 21:00:09 +00:00
curt
262b2f0607 Added ground collision detection. This involved:
- saving the entire vertex list for each tile with the tile records.
- saving the face list for each fragment with the fragment records.
- code to intersect the current vertical line with the proper face in
  an efficient manner as possible.
Fixed a bug where the tiles weren't being shifted to "near" (0,0,0)
1998-07-12 03:18:27 +00:00
curt
a0f58259dd Fix GL_MODULATE vs. GL_DECAL problem introduced by splash screen.
polare3d.h renamed to polar3d.hxx
fg{Cartesian,Polar}Point3d consolodated.
Added some initial support for calculating local current ground elevation.
1998-07-08 14:47:20 +00:00
curt
39c1facaef Added using namespace std for compilers that support this. 1998-07-06 21:34:33 +00:00
curt
6d48ba08a0 Added automatic mipmap generation.
When rendering fragments, use saved model view matrix from associated tile
rather than recalculating it with push() translate() pop().
1998-07-04 00:54:28 +00:00
curt
24c78e8146 Load and manage multiple textures defined in the Materials library.
Boost max material fagments for each material property to 800.
Multiple texture support when rendering.
1998-06-17 21:36:39 +00:00
curt
7b98736e32 Build only static libraries.
Declare memmove/memset for Sloaris.
1998-06-12 00:55:58 +00:00
curt
a6c7336cad Working first pass at material proporty sorting. 1998-06-08 17:57:54 +00:00
curt
d0b19c0ce1 I goofed on the log message in the last commit ... now fixed. 1998-06-06 01:09:31 +00:00
curt
0a840e1dbd Increased per material fragment list size from 100 to 400. 1998-06-06 01:07:17 +00:00
curt
5c10725624 Working on sorting by, and rendering by material properties. 1998-06-05 22:39:53 +00:00
curt
22dd9999a8 Recognize file, file.gz, and file.obj as scenery object files. 1998-06-05 18:19:18 +00:00
curt
922f9e9ba1 Implimented fragment level view frustum culling. 1998-05-24 02:49:09 +00:00
curt
a60f1d812d Added tile.cxx and tile.hxx.
Working on rewriting the tile management system so a tile is just a list
fragments, and the fragment record contains the display list for that fragment.
1998-05-23 14:09:20 +00:00
curt
70fae724a7 Moved global ref point and radius (bounding sphere info, and offset) to
data file rather than calculating it on the fly.
Fixed polygon winding problem in scenery generation stage rather than
compensating for it on the fly.
Made a fgTILECACHE class.
1998-05-20 20:53:53 +00:00
curt
7f1d04962e Beginning to add support for view frustum culling.
Added some temporary code to calculate bouding radius, until the
  scenery generation tools and scenery can be updated.
1998-05-16 13:09:57 +00:00
curt
e7f0f1956c Updated texture coordinate fmod() parameter. 1998-05-03 00:48:01 +00:00
curt
5a4b56c58e Playing around with texture coordinates. 1998-05-02 01:52:14 +00:00
curt
401b414feb Added a command line rendering option specify smooth/flat shading. 1998-04-30 12:35:26 +00:00
Renamed from Scenery/obj.c (Browse further)