curt
dc5a0a3f1e
Omit panel code because it's texture loading overruns array bounds.
1998-08-22 01:19:27 +00:00
curt
2912a48965
Minor tweaks to avoid using unitialized memory.
1998-08-22 01:18:59 +00:00
curt
3eb6f1d640
Reshuffled some of the code in and around views.[ch]xx
1998-08-20 20:32:31 +00:00
curt
82702880dd
obj.cxx: use more explicit parenthases.
...
texload.[ch]: use const in function definitions where appropriate.
1998-08-20 15:16:43 +00:00
curt
9b94c66383
Tweak ...
1998-08-20 15:12:26 +00:00
curt
5f1fd50f6a
Used a forward declaration of classes fgTILE and fgMATERIAL to eliminate
...
the need for "void" pointers and casts.
Quick hack to count the number of scenery polygons that are being drawn.
1998-08-20 15:12:03 +00:00
curt
f1b0e32e37
Added GameGLUT support.
1998-08-20 15:10:33 +00:00
curt
ab51d8ca5c
Need to negate the test for textures so that textures aren't loaded when
...
they are disabled rather than visa versa ... :-)
1998-08-12 21:41:27 +00:00
curt
0118151a84
Sky now tracks adjusted fog color so it blends well with terrain.
1998-08-12 21:40:44 +00:00
curt
3082eaf550
Optimizations by Norman Vine.
1998-08-12 21:13:22 +00:00
curt
d212b2d459
material.cxx: don't load textures if they are disabled
...
obj.cxx: optimizations from Norman Vine
tile.cxx: minor tweaks
tile.hxx: addition of num_faces
tilemgr.cxx: minor tweaks
1998-08-12 21:13:03 +00:00
curt
b15b1909c6
Master volume from 30% -> 80%
1998-08-12 21:01:47 +00:00
curt
53a0be81ea
First stab at a cherokee flight model.
1998-08-12 21:01:09 +00:00
curt
9568e79ac5
Rewrote star loading and rendering to:
...
1. significantly improve load speed
2. transition from no stars to stars through eight stages.
1998-08-10 20:33:09 +00:00
curt
5e9a45af0c
Adjusted dusk/dawn lighting ...
1998-08-06 12:47:22 +00:00
curt
3824da4053
Header change.
1998-08-06 12:46:37 +00:00
curt
737b4cc6b8
Modified to bring in stars in 8 increments based on magnitude, not number
...
of stars.
1998-08-06 12:45:20 +00:00
curt
fcdc2cf4c9
Added a local routine to update lighting params every frame when time is
...
accelerated.
1998-08-05 00:19:33 +00:00
curt
c2a987d354
Updated to be smarter about finding $FG_ROOT.
1998-08-03 22:16:42 +00:00
curt
d887239929
Sgi build tweaks.
...
Pause support.
1998-07-30 23:48:54 +00:00
curt
e81eeba64f
Output position & orientation when pausing.
...
Eliminated libtool use.
Added options to specify initial position and orientation.
Changed default fov to 55 degrees.
Added command line option to start in paused or unpaused state.
1998-07-30 23:48:24 +00:00
curt
09ef1dd426
Beginning to add support for multiple flight models.
1998-07-30 23:44:36 +00:00
curt
52ba21472f
Tweaks for sgi building.
1998-07-30 23:44:05 +00:00
curt
dbf002ddc0
Eliminated glScale call so that glutSolidSphere normals are preserved
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correctly. Also made the sun & moon a bit smaller.
1998-07-30 23:43:30 +00:00
curt
05e3836b52
Added a pause option.
1998-07-27 18:42:22 +00:00
curt
6d427da8d8
Added a pause command "p"
...
Fixed some initialization order problems between pui and glut.
Added an --enable/disable-sound option.
1998-07-27 18:41:23 +00:00
curt
009c34bd23
Set near clip plane to 0.5 meters when close to the ground. Also, let the view get a bit closer to the ground before hitting the hard limit.
1998-07-24 21:56:59 +00:00
curt
3786e0665c
Output message tweaks.
1998-07-24 21:42:25 +00:00
curt
a7cf4f0a53
material.cxx: whups, double method declaration with no definition.
...
obj.cxx: tweaks to avoid errors in SGI's CC.
tile.cxx: optimizations by Norman Vine.
tilemgr.cxx: optimizations by Norman Vine.
1998-07-24 21:42:06 +00:00
curt
f6f21702ce
Debugging output tweaks.
...
Cast glGetString to (char *) to avoid compiler errors.
Optimizations to fgGluLookAt() by Norman Vine.
1998-07-24 21:39:08 +00:00
curt
9e301558c9
Ran dos2unix to get rid of extraneous ^M's. Tweaked parameter in
...
ImageGetRawData() to match usage.
1998-07-24 21:36:55 +00:00
curt
ffa2a0feb3
fg_time.cxx: Removed call to ctime() in a printf() which should be harmless
...
but seems to be triggering a bug.
light.cxx: Added code to adjust fog color based on sunrise/sunset effects
and view orientation. This is an attempt to match the fog color to the
sky color in the center of the screen. You see discrepancies at the
edges, but what else can be done?
sunpos.cxx: Caculate local direction to sun here. (what compass direction
do we need to face to point directly at sun)
1998-07-22 21:45:37 +00:00
curt
f8356621c1
Add basic fgFACE methods contributed by Charlie Hotchkiss.
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intersect optimization from Norman Vine.
1998-07-22 21:41:42 +00:00
curt
0347fcc173
Clear to adjusted fog color (for sunrise/sunset effects)
...
Make call to fog sunrise/sunset adjustment method.
Add a stdc++ library bug work around to fg_init.cxx
1998-07-22 21:40:43 +00:00
curt
3fb75af08f
Lower skirt tracks adjusted fog color, not fog color.
1998-07-22 21:39:21 +00:00
curt
24c592a3ce
...
1998-07-22 21:37:46 +00:00
curt
47beea24fb
Strip out \r when parsing config file in case we are on a windoze system.
1998-07-22 01:27:03 +00:00
curt
b3d461c384
Default visibility to about 20 miles.
1998-07-20 12:51:57 +00:00
curt
adee4bc151
Added far clip plane to fragment clipping calculations and tie this to
...
weather->visibility. This way you can increase framerates by increasing
for and lowering visibility.
1998-07-20 12:51:26 +00:00
curt
a6f9590baf
Tweaked color buffer clearing defaults. We clear the color buffer if we
...
are doing textures. Assumptions: If we are doing textures we have hardware
support that can clear the color buffer for "free." If we are doing software
rendering with textures, then the extra clear time gets lost in the noise.
1998-07-20 12:49:44 +00:00
curt
d8039a551e
Replace the hud rendering for loop (which linearly searches the the hud
...
list to find the entry with the proper position) with a simple linear
traversal using an "iterator."
1998-07-20 12:47:55 +00:00
curt
5ed5107fc1
Ground collision detection optimizations contributed by Norman Vine.
1998-07-16 17:34:24 +00:00
curt
8a7fc0d34e
"H" / "h" now control hud brightness as well with off being one of the
...
states.
Better checking for xmesa/fx 3dfx fullscreen/window support for deciding
whether or not to build in the feature.
Translucent menu support.
HAVE_AUDIO_SUPPORT -> ENABLE_AUDIO_SUPPORT
Use fork() / wait() for playing mp3 init music in background under unix.
Changed default tile diameter to 5.
1998-07-16 17:33:34 +00:00
curt
79aca80666
Implemented translucent menus.
1998-07-16 17:30:30 +00:00
curt
8d91019166
ground collision detection implemented.
1998-07-16 17:30:07 +00:00
curt
21cba39007
Converted the aoa scale to a radio altimeter.
1998-07-13 21:28:00 +00:00
curt
8f3c1f30e1
Integrated Charlies latest HUD updates.
...
Wrote access functions for current fgOPTIONS.
1998-07-13 21:00:45 +00:00
curt
4abe562805
Wrote access functions for current fgOPTIONS.
1998-07-13 21:00:09 +00:00
curt
8767a84ffc
Clear color buffer if drawing wireframe.
...
When specifying and airport, start elevation at -1000 and let the system
position you at ground level.
1998-07-13 15:32:37 +00:00
curt
262b2f0607
Added ground collision detection. This involved:
...
- saving the entire vertex list for each tile with the tile records.
- saving the face list for each fragment with the fragment records.
- code to intersect the current vertical line with the proper face in
an efficient manner as possible.
Fixed a bug where the tiles weren't being shifted to "near" (0,0,0)
1998-07-12 03:18:27 +00:00