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Author SHA1 Message Date
curt
a6ce9a5b2a A small amount of additional massaging of tile manager update() interface. 2002-11-30 14:22:00 +00:00
andy
0b2a45e256 Add the command-line yasim compiler to the automake configuration. It
installs into the build directory as "yasim".  Simply run it with the
xml file as its only argument.
2002-11-30 06:28:18 +00:00
andy
388d714fdc Fuel consumption. Simple implementation without support for tank selection
or engine-specific feeds.
2002-11-30 06:12:20 +00:00
curt
bcf9fa3695 Massaging the FGTileMgr->update() interface towards using FGLocation. 2002-11-30 03:05:34 +00:00
andy
fe4e83a10b Added a tunable "induced drag" number to aircraft. One of the things that
isn't well-constrained by the solution process is the drag-vs-aoa curve.
The default value that YASim picked was very steep, and resulted in most
of the jets flying their approaches *way* behind the power curve.  This
changes the default to be more forgiving, and adds an "idrag" tunable
to the configuration file for tweakers.

Also, change the default gear springiness to be less stiff.
2002-11-30 02:24:16 +00:00
curt
95109cec57 Split out tile load/free queue processing into a separate routine. 2002-11-30 02:21:04 +00:00
curt
89874fd5f5 Make tile_mgr->prep_ssg_nodes() use an FGLocation object. 2002-11-28 01:08:25 +00:00
david
9ca42c5fa3 Patch from JSBSim:
Convert DrCmd from percentage to radians.
2002-11-27 21:09:16 +00:00
david
b79c943aa3 Change from JSBSim:
Changed steering to use the rudder command rather than the rudder
position.  During taxi, the rudder trim shouldn't affect the steering
in any serious way.

This should be configurable in the aircraft file, since not all
aircraft use the rudder pedals for ground steering.

[In FlightGear, this may make it easier to taxi straight.]
2002-11-27 01:38:26 +00:00
curt
3aa5e5fcdf Don't force ground lighting to have the same limited visibility as runway
lighting.
2002-11-26 16:01:39 +00:00
curt
98dca16794 Having the runway lights "pop" in at a specific range is not 100% realistic.
I have updated the lighting code to use fog to try to fade the runway lights
in smoothly, but still keep them from being visible until you are about 7-10
miles out, and then only have them be very faint at first.  I think what I
have is a bit nicer than before since it completely avoids the "popping" effect,
but I've very open to tweaking the actual ranges based on people's real
world experiences.
2002-11-26 02:29:03 +00:00
curt
019b31ea26 Make the runway lights come on just a bit sooner in terms of sun angle. 2002-11-25 21:42:07 +00:00
tony
b672fed418 Updates for cygwin 2002-11-23 15:33:01 +00:00
curt
dc5397b33b Minor property name change to avoid some minor confusion. 2002-11-21 02:54:46 +00:00
curt
80e8647330 Removed depricated files. 2002-11-18 21:34:07 +00:00
curt
df2356050d Added a "Presets" menu. 2002-11-18 21:31:33 +00:00
david
9a3f0c5c19 Irix patch from Erik Hofman. 2002-11-17 12:56:01 +00:00
curt
8f3a988e0e If a non existant runway is specified with --runway=xxx fall back to
finding the runway that is the closest match to the specified (or default)
heading.
2002-11-17 04:17:27 +00:00
curt
13bb01a70e Added a --runway= option which can be used in conjunction with the --airport=
option to specify a starting airport + specific runway.  If you don't specify
a runway, you get the one that's closest to your specified (or default)
heading.
2002-11-17 04:04:21 +00:00
curt
2384d0ed51 Added some cheap eye candy to entertain myself for a few minutes. Splash
screen now fades out revealing the scene.
2002-11-17 01:21:13 +00:00
david
928309d3d1 Cygwin patch from Patrick Staehlin:
To compile the development CVS version of FlightGear(0.9.0) i had to
apply some small changes to SimGear and FlightGear.

The changes need probably some additional ifdefs for other platforms but
since my linux-hd crashed i can't verify that.
2002-11-17 00:42:50 +00:00
david
bd5560605d Patch from Jim Wilson to fix model offsets:
Here's a patch to fix the offsets bug.  The problem was the transform was just
getting added to a local instance rather than being returned by the function.
2002-11-17 00:30:40 +00:00
david
8eb735d149 I wrote:
> Jim Wilson wrote:
 > > How hard would it be to have a property that toggles hotspot
 > > visibility?  It'd be nice to be able to turn it on and have yellow
 > > rectangles show up on the hotspots...
 >
 > That's not a bad idea.

It's actually an astoundingly good idea, and implementable over lunch
to boot. :)

Try the attached patch, which predicates the boxes on the
/sim/panel-hotspots property.  I mapped a toggle event on this to a
spare joystick button, and had fun. :)

[dpm: bound to Ctrl-C]
2002-11-17 00:04:57 +00:00
david
a53ccae248 Make sure led_font isn't used unless it's initialized. 2002-11-16 22:13:49 +00:00
david
de0f20aa22 Reduce POFF_UNITS from 40 to 4, following Andy Ross's suggestion (to
avoid having the 2D instruments obscure 3D objects in front of them):

It's related to depth buffer precision.  On my Geforce cards (2MX and
3), it never happens with the 24 bit depth buffer you get by default
at 32bpp.  At 16bpp, it picks a slimmer depth buffer (probably 16 bit)
and the texture layers bleed through.

The code is using a pretty big argument to glPolygonOffset, and I've
never investigated how small it can be.  If someone has a little time
the next time they see this issue, try changing the value of
POFF_UNITS at the top of Cockpit/panel.cxx.  Decrease it until the
textures *just* start to interfere with each other, and post the value
that works for you.
2002-11-16 22:08:22 +00:00
david
4d1e05804f Patch from Frederic Bouvier:
I have discovered recently that plib has ulIsAbsolutePathName
in ul.lib so you can try this patch.
2002-11-16 22:01:15 +00:00
curt
35f24baf32 Clean ups to the code that determines initial position based on command
line options or defaults.
2002-11-16 21:34:51 +00:00
curt
b3935aa01f Make the routines that scan the command line options and config files more
general so we can eliminate the option specific versions of these.
2002-11-16 20:41:00 +00:00
curt
52a322decc Some various massaging and clean ups of initialization code. 2002-11-16 20:17:11 +00:00
david
c5ebb65efd Turn off runway lights during the day, except in less than 5km
visibility (that should be lower, but it will do for now).
2002-11-16 11:56:15 +00:00
curt
52312f2a13 Restructuring some of the initialization code.
The general idea is to help clean up some aspects of the FDM init and be
able to provide startup conditions in a less ambiguous manner.

Previously, things like positions, orientations, and velocites were set on
"the bus".  These had to be read by the FDMs which then were supposed to
initialized themselves to those values and turn write around and start
modifying those values.  It was messy and cumbersome.

Now, all the initial fdm conditions are written to a sub-[property-]tree
under /sim/presets/

The values in /sim/presets/ always stay set to what the user has specified.
The user can change these at his/her liesure, and then request a "reset"
which will reset to the new conditions.  I don't even want to say how this
worked before. :-)

Now, an script, or gui interface can stage a set of initial conditions while
the sim is running (without disrupting it), and then call "reset" to commit
the change.

People who should worry about all this are FDM writters, and a small few
others who care about over all program structure and flow.
2002-11-15 21:13:29 +00:00
david
bb9b1ae3c7 Correct offset-deg in a rotate animation so that it is added after the
factor (otherwise, it's not in degrees).

Allow 2D panel inclusions to be named (and further animated).
2002-11-13 16:45:21 +00:00
andy
e8e1a087fe Add "spring" and "damp" tunables to gear objects. 2002-11-09 21:08:10 +00:00
curt
3640aca191 Robert Deters:
Attached is more UIUC revisions.  Actually it is only an updated
uiuc_wrapper.cpp.  Thanks
2002-11-08 17:05:56 +00:00
curt
4a2c47d9d7 Robert Deters:
Latest revisions of the UIUC code.
2002-11-08 17:03:49 +00:00
david
49a8c070f3 Moved command information into user data. 2002-11-08 16:33:00 +00:00
david
8205c4e030 Separated out GUIWidget class to manage a top-level widget. 2002-11-08 15:24:14 +00:00
david
3e217ba909 Instead of reading $FG_ROOT/gui.xml, recursively read all files under
the $FG_ROOT/gui/ directory; that way, each dialog can have a separate
configuration file, and management should be simpler.
2002-11-08 02:03:56 +00:00
david
4d292daeaa Added button actions so that property fields can be applied or
updated.
2002-11-07 22:59:46 +00:00
david
2de88f278b Started new, XML-configurable GUI subsystem. 2002-11-07 16:27:47 +00:00
david
0de065b0ec Added fgLoadProps to load properties from a path relative to FG_ROOT. 2002-11-06 18:57:31 +00:00
david
a8f40e0771 Fixed bug in timed update cycling. 2002-11-06 16:04:04 +00:00
david
e9dc716221 Added a new TimedAnimation, using the type "timed" and the property
duration-sec.  This animation may have any number of child objects,
and each one will be displayed for the requested duration before
moving on to the next one.

Added Animation::init for initialization after children have been
added to an animation.

Added a default implementation of Animation::update, and removed all
of the empty ones in derived classes.

Removed tabs from model.cxx.
2002-11-06 15:47:40 +00:00
andy
7b7de3d3e0 Blindingly stupid ground effect bug. It interpolated in the wrong direction
(zero at ground, maximum at 1-span!)
2002-11-05 21:36:47 +00:00
david
dd10ae6ba8 Patch from Andy Ross:
Indeed, there was no check for panel visibility in the input code.  I
guess we've never noticed because nothing was fighting for the same
real estate in the past.  This one-liner appears to fix the problem.

[also converted all tabs to spaces for Norm Vine]
2002-11-05 02:28:07 +00:00
curt
b57a78e637 Cleaned up some debugging output. 2002-11-04 16:58:54 +00:00
curt
925126fa6b Add support for drawing ODALS approach lighting. 2002-11-04 16:34:42 +00:00
david
f2a5f98532 Patch from Jim Wilson:
That's a little too small to resolve differences at 16bpp. Try the
patch below.  It decreases the lifting substantially.  You will see
a slight increase in z-buffer flickering but it isn't bad.  Note
that we removed the "distance" component the other day,  the purpose
of it was to lift the lights higher when viewed at shallow viewing
angles.  The distance component is critical for the street lights that
can be very long distances away.

But with the distances we're working with here it really doesn't
do all that much.  The factor used in this patch is about as shallow
a lift as can be used when looking straight down at the airport.  At
24bpp there's no effect from incorporating a distance component.

The choice is to reintroduce a distance component...one that works (and
only for 16bpp), or alter the factor used in the patch below to strike an
acceptable balance between different viewing angles when in 16bpp mode.
2002-11-04 02:17:13 +00:00
david
68d44ac103 Removed debug print statements.
Added ability to set a name for an animation and refer to it in
subsequent animations.
2002-11-03 15:48:08 +00:00
david
351a4d5c09 Streamline to create fewer branch nodes. This involves moving some
objects around when an animation specifies more than one object.
2002-11-03 15:42:11 +00:00