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Author SHA1 Message Date
mfranz
54744f58e0 Update the model manager after the event manager, so that model
coordinates that were set relative to the aircraft's position
are picked up before the view update rather than the next cycle.
This avoids ugly fluttering of "passengers" at higher speed.
2008-11-19 07:46:10 +00:00
curt
4529449b83 Incremental improvement of openal sound velocities. This should help
stabilize some of the odd artifacts we were hearing, that were especially
noticable in clean sound samples like the stall horn or the marker beacon
codes.  The change still preserves the doppler effect and maintains the
good work of a previous developer figuring out how to align the model and
listener velocity vectors correctly.
2008-11-10 15:59:14 +00:00
curt
e8ff28f9f8 Tidy up for a source code "snapshot" release. 2008-10-30 18:35:44 +00:00
ehofman
eada914350 Commit the proper patch stupid :( now with the positioning and orientation code included... 2008-09-05 19:46:21 +00:00
ehofman
2963b90195 revert the move of the sound positioning code, at least till i found out why it doesn't work this way. 2008-09-05 11:05:21 +00:00
ehofman
a6f885b1fb Move the soundmanager update code back to the main loop, just prior to updating all the SGSubsystems. Hopefuly this silves the sound problem. 2008-09-05 09:18:33 +00:00
ehofman
da96156c30 Move SGSoundMgr stuff oevr to FGFX 2008-08-21 14:26:27 +00:00
durk
301054204e James Turner: Improved runway management code:
- Runways are now part of an airport, instead of a separate list
 - Runways are no longer represented as a boring struct, but as a class
   of their own.
 -Improved runway access to unify various runway access methods.
2008-08-14 18:13:39 +00:00
timoore
6f802959ce CameraGroup class for managing multiple cameras.
CameraGroup supports cameras opened in different windows or in the
same window, with flexible view and perspective specification.

Clean up mouse click handling via osgViewer. Don't let any camera
"have focus;" this forces events to be reported in window coordinates
and simplifies life. Don't use the osgViewer::View::requestWarpPointer
method; instead use our own code which only deals with window
coordinates.

Make glut and sdl versions work with CameraGroup too.
2008-08-01 15:57:29 +00:00
ehofman
14885374de header cleanups 2008-07-31 12:04:32 +00:00
ehofman
429f2530de James Turner:
* experimental clean-up / reduction on two of the FG headers:
   (I'm going to await feedback on the developers list before doing more of
    these, to avoiding going over files multiple times, but in principle it
    seems pretty straightforward.)

 * final fixes for SG_USING_STD removal
2008-07-29 08:27:48 +00:00
fredb
3db0cf1659 Remove unneeded inclusions of windows.h, GL.h and GLU.H 2008-07-27 15:18:34 +00:00
ehofman
eccddb3dfd Attached patches remove BORLANDC, and hence SG_MATH_EXCEPTION_CLASH and SG_INCOM
PLETE_FUNCTIONAL from SimGear and FlightGear.

As a result, SG_HAVE_STD_INCLUDES is now *always* set, so I will get the boring
fixes for that done, but separately. I'm still auditing the other things in comp
ilers.h - there's a lot that can die now BORLAND is gone.
2008-07-25 10:39:53 +00:00
ehofman
c8a9fd2bd4 Some Mac / __APPLE___ cleanups:
- remove the OSX_BUNDLE crap *I* introduced years ago - we're always a a bun
dle on Mac now.

    - fix up the default fg-root on Mac to be FlightGear.app/Contents/Resources/
data - i.e the location used by the macflightgear.org distro, and indeed the obv
ious 'correct' location. Not sure why I didn't use that in the first place, back
 in the day.

    - remove the CPSForegroundEnable hack. For one thing, we're a bundle and don
't need it, and for another, osgViewer on Mac does the same logic using a newer,
 public API rather than a hack into the OS.

    - remove the strange logic for doing fgOSInit 'early' (in bootstrap rather t
han main) when running from the command line on Mac; again this is obsolete, and
 no one seems to know why it was ever necessary. I guess it was an interaction w
ith SDL when running without a bundle.

    - (not Mac related) remove obsolete code bracketed by ENABLE_PLIB_JOYSTICK a
nd USE_GLIDE (neither of which are ever set, even from config.h that I can see)
in main.cxx
2008-07-25 08:39:28 +00:00
ehofman
6c4061bdc5 Remove the remaining macintosh (not MacOS-X) and MWERKS workarounds. 2008-07-25 07:29:20 +00:00
mfranz
76a13e689d use same path validation process for fgcommands "load", "save",
"loadxml", ans "savexml" as is used for io.open(). This is still
Nasal based for now. See $FG_ROOT/Nasal/io.nas.
2008-07-11 16:36:54 +00:00
mfranz
b27f73f4f4 make route manager input case insensitive 2008-06-06 07:49:41 +00:00
timoore
580ebf637b Clean up OSG camera setup and interface to plib PUI
Switch to defining PU_USE_NONE and providing our own callback
functions to pui for "get window" and "get window size." A new
WindowSystemAdapter class assigns ID numbers to windows for the
purpose of identifying them to plib; the window size can be extracted
from the osg::GraphicsContext class in all the different
implementations (osgViewer, glut, sdl).

Implement a GraphicsContextOperation that runs code in a particular
graphics context, perhaps in another thread, and provides an
isFinished() method to test if the operation has finished. This allows
us to initialize plib PUI properly if there are multiple graphics
contexts without using fgMakeCurrent(). fgMakeCurrent() can't work in
multi-threaded OSG configurations.

Eliminate fgMakeCurrent() and all its uses, either by using
GraphicsContextOperation or by seeing that it is not necessary.

Attach the GUI camera as a slave camera.

Don't manipulate the OSG state in the drawImplementation() functions
for SGHUDAndPanelDrawable and SGPuDrawable; it's not needed.
2008-05-19 21:21:03 +00:00
mfranz
c92dcc6b24 - use fireValueChanged() instead of setBoolValue(true) (micro-optimization :-)
- comment out rather pointless FDM status message
2008-05-18 21:13:25 +00:00
durk
4e24fba0d5 Merging David Luff's AI/ATC code with AIModels. Part 1:
- Move Dave's original code to a new directory (ATCDCL) so we can recycle
    the original ATC directory for generic ATC functions.
2008-05-12 10:38:04 +00:00
timoore
fd492a297a model paging patch from Till Busch
From Till:
i started the project at the end of february with a simple idea: move all
3d-model loading to the DatabasePager-thread. my first attempts looked
promising, though they were a little too optimistic (or naive?). the patch
has evolved a lot since.

currently it does the following things:
1. revive SGModelLib, move functions for xml-model-loading there

2. replace all calls to sgLoad3dModel with calls to either
SGModelLib::loadModel() or SGModelLib::loadPagedModel()
almost all models will be loaded by the DatabasePager. the few exceptions are:
your own plane, shared models in scenery, random objects, AIBallistic models.

3. simplify mode-loading functions (avoid passing around fg_root)

4. avoid supurious MatrixTransform nodes in loaded models

5. fix some memory leaks
2008-03-22 09:31:06 +00:00
timoore
b8de58bcdd cleanup of precipitation contribution
Reindent to Stroustrup style.

Make FGPrecipitationMgr an SGSubsystem and remove all references to it
in main.cxx and renderer.cxx.

Use SGGeod::makeZUpFrame instead of a private function in
tileentry.cxx. Rewrite that function, WorldCoordinate, to use
makeZUpFrame too.
2008-03-04 09:03:54 +00:00
timoore
eb26cb3590 precipitation effects from Nicolas Vivien 2008-03-04 09:02:24 +00:00
mfranz
366178f801 Change update order to event manager -> view manager -> io manager.
This allows Nasal managed views thanks to the proximity of the
event manager (which executes Nasal loops). The io manager must
come after the view manager to avoid jitter in network replay.
2008-02-25 12:59:24 +00:00
mfranz
0bca82cb6c revert revisions 1.246 to 1.248. This fixes the jitter for chase
view in network replay, and re-introduces jitter in some (rare)
cases of Nasal managed views.
2008-02-23 09:45:56 +00:00
timoore
00f8463ab4 Another round of memory leak fixes from Till Busch 2008-01-24 23:05:58 +00:00
timoore
616b2bf4f6 Use the OSG DatabasePager instead of FGTileLoader
Make an OSG file reader for .stg files.

New class flightgear::SceneryPager, which is a subclass
osg::DatabasePager to handle explicit delete requests.

Modify FGNewCache, FGTileEntry, and FGTileManager to use
SceneryPager. Mostly this involved removing the queues that talked to
FGTileLoader.

Calculate accurate tile timestamps from the time they are traversed in
the cull stage (which means that they are visible) instead of updating
them periodically.

Replace tile entry transform and range node with one LOD node
2007-12-14 22:51:56 +00:00
durk
50ba7b93b8 Make sure fgfs finds the correct version of the base package. 2007-12-11 21:48:00 +00:00
mfranz
2d23ccd650 mainloop: move event_mgr and viewmgr updated before spatial sound calculations 2007-11-07 15:57:38 +00:00
mfranz
271487328a move event_mgr and view_mgr bundle right before the requestRedraw()
This fixes the last jitter problems with views attached to MP/AI
objects, and doesn't seem to cause any new ones.
2007-11-06 21:05:38 +00:00
mfranz
0ad534b55d change update order to fdm -> events -> viewmanager
This removes some jitter in cases where Nasal is used to set up view
parameters from FDM data, such as position and orientation. (The event
subsystem handles Nasal's settimer() calls.)
2007-11-06 12:01:29 +00:00
mfranz
dbd0b136b8 - use refcounted node pointers, so that no subsystem (nasal!) can invalidate them
- add frame signal for debugging purposes
2007-10-16 15:01:19 +00:00
mfranz
2b338113af give FDMs one update cycle time before setting the fdm-initialized signal
(YASim needs that to fully initialize the landing gear)
2007-10-16 07:55:43 +00:00
mfranz
98d23457ac Maik JUSTUS: swap stereo L/R, and fix Doppler 2007-07-06 20:53:48 +00:00
mfranz
ae4b9b0ce3 Maik JUSTUS: avoid Doppler artifacts (listener changes position quickly, etc.) 2007-06-24 20:32:02 +00:00
mfranz
6dd5f0f6d5 Maik JUSTUS: prevent occasional OpenAL crashes after resets 2007-06-22 16:51:12 +00:00
mfranz
aca95e99e0 Maik JUSTUS: fix/implement directional sound 2007-06-21 21:49:46 +00:00
mfranz
5123de61ee fix bug that prevented /sim/sceneryloaded from ever becoming "true" if
/sim/screneryloaded-override was "true". At least one subsystem (od_gauge)
waits for /sim/sceneryloaded to bypass CPU intensive code until the scenery
is up. This broke e.g. the RTT-radar when using /sim/screneryloaded-override

--prop:sim/sceneryloaded-override=true has the effect that fgfs
doesn't show the splash screen until the scenery is loaded, but shows
the OTW view (scenery/aircraft) at the earliest possible moment. This is
useful for developers who often need to run fgfs only to check some minor
detail, while not caring about stuttering caused by scenery loading.
2007-06-19 10:18:14 +00:00
frohlich
7443b8b5e8 Modified Files:
configure.ac src/Main/Makefile.am src/Main/fg_os.cxx
	src/Main/fg_os.hxx src/Main/fg_os_sdl.cxx src/Main/main.cxx
	src/Main/renderer.cxx src/Main/renderer.hxx
	src/Network/jpg-httpd.cxx
Added Files:
	src/Main/FGManipulator.cxx src/Main/FGManipulator.hxx
	src/Main/fg_os_osgviewer.cxx:
	Tim Moore: Make use of osgViewer.
2007-05-21 17:50:02 +00:00
curt
a8a971b79d For now, OSG head should look for the same "data" tree version as the plib
branch.
2007-05-16 03:53:47 +00:00
frohlich
16a2bb0118 Modified Files:
src/ATC/AIPlane.cxx src/ATC/ATC.cxx src/ATC/ATCDialog.cxx
	src/ATC/ATCmgr.cxx src/ATC/Makefile.am src/ATC/approach.cxx
	src/ATC/atis.cxx src/ATC/ground.cxx src/ATC/tower.cxx
	src/GUI/mouse.cxx src/Main/Makefile.am src/Main/fg_init.cxx
	src/Main/fg_props.cxx src/Main/globals.cxx
	src/Main/globals.hxx src/Main/main.cxx src/Main/renderer.cxx
	src/Model/acmodel.cxx src/Scenery/scenery.cxx
	src/Scenery/scenery.hxx src/Scenery/tilemgr.cxx
	src/Scenery/tilemgr.hxx
Removed Files:
	src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx:
	Remove unused functions and the disabled ATC display.
2007-05-09 20:41:08 +00:00
frohlich
b51292d9db Modified Files:
src/FDM/groundcache.cxx src/Main/fg_commands.cxx
	src/Main/main.cxx src/Main/renderer.cxx
	src/Scenery/FGTileLoader.cxx src/Scenery/scenery.cxx
	src/Scenery/scenery.hxx src/Scenery/tileentry.cxx
	src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx
	src/Scenery/tilemgr.hxx: Simplify scenegraph structure.
2007-05-08 06:12:26 +00:00
frohlich
4fe615fff5 Modified Files:
src/AIModel/AIBase.cxx src/AIModel/AICarrier.cxx
	src/ATC/AIEntity.cxx src/Cockpit/hud_rwy.cxx
 	src/FDM/Makefile.am src/FDM/flight.hxx src/FDM/groundcache.cxx
	src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am
	src/Main/fg_init.cxx src/Main/main.cxx src/Main/renderer.cxx
	src/Main/viewer.cxx src/Main/viewer.hxx src/Model/acmodel.cxx
	src/Model/modelmgr.cxx src/Scenery/scenery.cxx
	src/Scenery/scenery.hxx src/Scenery/tileentry.cxx
	src/Time/tmp.cxx: Remove the scenery center handling.
	Osg has double valued transforms at any relevant place.
2007-05-05 08:08:24 +00:00
frohlich
2f8beb56ea Modified Files:
src/GUI/new_gui.cxx src/GUI/new_gui.hxx src/Main/main.cxx
 	src/Main/renderer.cxx src/Main/renderer.hxx
	src/Main/splash.cxx src/Main/splash.hxx
	src/Scenery/scenery.hxx: Move splash screen into the scenegraph.
2007-05-03 18:12:29 +00:00
mfranz
a516ad6bcd (hopefully) fix the problem that some people have:
"FATAL: PUI: No Live Interface! Forgot to call puInit ?"
We shouldn't use the splash progress message before guiInit().

Leave the "idle_state" step for now, to keep the similarity
with fg/plib as big as possible. This can be dropped later.
2007-04-29 09:58:37 +00:00
mfranz
d996d27121 - move fgInitTowerLocationListener() from fgInitPosition() to the init
part of fgIdleFunction() in main.cxx. fgInitPosition() is called again
  at every reset, which would every time attach another listener.
2007-04-04 19:05:59 +00:00
frohlich
29778f1496 Modified Files:
src/Main/main.cxx src/Main/renderer.cxx: Avoid an extra clear of
	of the color buffer.
2006-11-12 12:38:57 +00:00
frohlich
6b9d29194b Modified Files:
src/AIModel/AIBase.cxx src/Main/main.cxx src/Main/renderer.cxx
	Reflect last change in SimGear
2006-10-31 06:27:34 +00:00
frohlich
b0f9d24f9d Modified Files:
configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx
 	src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx
 	src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx
 	src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx
 	src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx
 	src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx
 	src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx
 	src/Cockpit/hud.cxx src/Cockpit/hud.hxx
 	src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx
 	src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx
 	src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx
 	src/FDM/groundcache.cxx src/FDM/groundcache.hxx
 	src/GUI/gui_funcs.cxx src/Input/input.cxx
 	src/Instrumentation/od_gauge.cxx
 	src/Instrumentation/od_gauge.hxx
 	src/Instrumentation/render_area_2d.cxx
 	src/Instrumentation/render_area_2d.hxx
 	src/Instrumentation/wxradar.cxx
 	src/Instrumentation/wxradar.hxx
 	src/Instrumentation/HUD/HUD.cxx
 	src/Instrumentation/HUD/HUD.hxx
 	src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am
 	src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx
 	src/Main/viewmgr.cxx src/Model/acmodel.cxx
 	src/Model/acmodel.hxx src/Model/model_panel.cxx
 	src/Model/model_panel.hxx src/Model/modelmgr.cxx
 	src/Model/modelmgr.hxx src/Model/panelnode.cxx
 	src/Model/panelnode.hxx src/Navaids/awynet.cxx
 	src/Scenery/Makefile.am src/Scenery/hitlist.cxx
 	src/Scenery/hitlist.hxx src/Scenery/newcache.cxx
 	src/Scenery/scenery.cxx src/Scenery/scenery.hxx
 	src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx
 	src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx
 	src/Scripting/NasalSys.hxx src/Time/light.cxx
	Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
mfranz
546d76269a emit signal /sim/signals/fdm-initialized when the FDM is up; this is
useful to attach listeners and have their functions run at a time when
they can safely access FDM generated properties
2006-10-26 09:07:41 +00:00