Maik JUSTUS: swap stereo L/R, and fix Doppler
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389e23b867
commit
98d23457ac
1 changed files with 10 additions and 6 deletions
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@ -552,7 +552,7 @@ static void fgMainLoop( void ) {
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static sgdVec3 last_visitor_pos = {0, 0, 0};
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static sgdVec3 last_model_pos = {0, 0, 0};
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//get the orientation
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// get the orientation
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const SGQuatd view_or = current_view->getViewOrientation();
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SGQuatd surf_or = SGQuatd::fromLonLatDeg(
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current_view->getLongitude_deg(), current_view->getLatitude_deg());
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@ -561,9 +561,13 @@ static void fgMainLoop( void ) {
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globals->get_aircraft_model()->get3DModel()->getPitchDeg(),
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globals->get_aircraft_model()->get3DModel()->getRollDeg());
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//get the up and at vector in the aircraft base
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// get the up and at vector in the aircraft base
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// (ok, the up vector is a down vector, but the coordinates
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// are finally calculated in a left hand system and openal
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// lives in a right hand system. Therefore we need to pass
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// the down vector to get correct stereo sound.)
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SGVec3d sgv_up = model_or.rotateBack(
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surf_or.rotateBack(view_or.rotate(SGVec3d(0, -1, 0))));
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surf_or.rotateBack(view_or.rotate(SGVec3d(0, 1, 0))));
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sgVec3 up;
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sgSetVec3(up, sgv_up[0], sgv_up[1], sgv_up[2]);
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SGVec3d sgv_at = model_or.rotateBack(
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@ -603,13 +607,13 @@ static void fgMainLoop( void ) {
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sgScaleVec3( listener_vel, 1 / delta_time_sec );
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}
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//checking, if the listener pos has moved suddenly
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// checking, if the listener pos has moved suddenly
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if (sgLengthVec3(listener_vel) > 1000)
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{
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//check if the relative speed model vs listener has moved suddenly, too
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// check if the relative speed model vs listener has moved suddenly, too
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sgVec3 delta_vel;
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sgSubVec3(delta_vel, listener_vel, model_vel );
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if (sgLengthVec3(listener_vel) > 1000)
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if (sgLengthVec3(delta_vel) > 1000)
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sgSetVec3(listener_vel, model_vel[0], model_vel[1], model_vel[2] ); // a sane value
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else
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globals->get_soundmgr()->set_listener_vel( listener_vel );
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