Relocate the start-up position to a plausible hold-short position
when MP is active and a runway start is requested. This does not (yet)
use ground-net data to identify a real hold-short position.
when active does not touch the way the YASim jet calculates fuel flow, but separates out the afterburning component of thrust, calculates the TSFC of that component and uses the same method of fuel flow calculation for the afterburning component then adds it to the existing fuel flow
When inactive (atsfc doesn't exist or is zero) it just behaves exactly as before
I finally got around to testing this small patch thoroughly, and I'm satisfied that it doesn't affect anything else & works across many different versions (i've been testing it with current as it has changed over the last 7 months)
* Fixed the initial conditions settings (geodetic altitude is now correctly computed).
* FGLGear reports the time at which it detected a violent ground hit (aka crash)
* Doc update of the kinematic component
* TurboProp code cleanup with the removal of lots of obsolete/no-op members.
Remove uses of .str(), .c_str() and some other methods of SGPath.
Pass SGPath directly where possible, or explicitly convert to the
appropriate 8-bit encoding.
* Fixed the trim on ground algorithm. Now JSBSim aircrafts should no longer be 'dropped' on the runway at start.
* Removed a correction on the propeller induced velocity that was giving erratic results when the aircraft aero velocity is very small.
* Various source comments updates.
Tolerate the case where a URL matching the exact FG version is
not found; lookup a generic URL, in the hope it supports our
version (additional changes will make this more likely)
The precipitation branch of the OSG scene graph is now centrally managed by the
scenery manager rather the precipitation manager itself. The scene graph
initialisation from the constructor has also been shifted into the new
FGPrecipitationMgr::sceneGraphSetup() function.
As the scenery manager's init() function is called twice on start up, two OSG
scene graph roots would be created. A number of scene graph branches would be
initalised on the first root, but then be lost as the second is created. This
fixes the precipitation branch, for example.
- The first place where indentation is fixed was really misleading, at
least.
- The added comment "'line' may end with an \r character [...]" just
clarifies something that has been there for ages, to avoid people
falling into the trap.
- don't duplicate the line buffer (array of char as well as
std::string), it is not useful here;
- don't corrupt (truncate) input lines longer than 2048 bytes: there is
no such limitation in the apt.dat v1000 format spec;
- fix comments handling: the apt.dat v1000 format spec states they must
start with *two* '#' characters.
- The first two lines of apt.dat have their own special syntax -> handle
them separately. Before this commit, the test "is the first character
an 'I' or an 'A'?" was done for *every* line of apt.dat, while it is
only relevant for the first one.
- Fix counting of the current line number (it was most of the time
0-based so far, which could be seen in error messages, because the
second line of apt.dat was absorbed without going through the common
code path where lines are normally read at the top of the while loop).
With this commit, line numbers in apt.dat are consistently counted
starting from 1.
Remove useless code before parsing the "row code" (terminology from the
apt.dat v1000 spec). The row code is parsed with atoi(), which will
automatically stop at the first space found if it saw at least one
digit, thus there is no need to replace it with '\0', AFAICS.
One could replace the existing atoi() call with things that do better
checking, but my tests showed that would be a bit slower, so I let it
this way (tried with std::istringstream and strtol()).
When using live weather fetch, the QNH should be obtained from
environment/metar/pressure-inhg.
See: http://sourceforge.net/p/flightgear/mailman/message/35037125
Add new method getQnhInHg to ATISInformationProvider and its implementations
to avoid rounding errors converting from hPa back to inches in ATIS reports.
The CurrentWeatherATISInformationProvider (used when live weather fetch is
not in use) continues to use the property environment/pressure-sea-level-inhg.
This produces the incorrect QNH at airports significantly above sea level
but this needs fixing elsewhere to calculate the correct QNH.
- Add section tag to support inclusion of ATIS fragments.
- Add visibility, QNH and cloud tokens to support new ATIS formats.
- Add support for starts-with, ends-with and contains comparisons in
conditionals, including negated versions.
- Strip and convert case in comparisons.
- Speak VRB wind direction as "variable".
- Speak zeroes in fractional part of QNH inHg.
- Force US voice in US, Canada and Pacific; UK voice in UK.
------------------------------------------------------------------------
If no aircraft is selected in the launcher, the routine
AircraftItemModel::indexOfAircraftURI is called with an empty QUri,
triggering a warning in the terminal.
This commit removes such warning by ignoring QUris with empty schemes
(the routine still returns an invalid index).
Prior to this change, it was only possible to compare the values of tokens
to each other for use in conditionals, e.g. landing and departing runway.
This change allows comparison of a token to a text value, e.g. to compare
wind speed to zero.
osg::texture2D changes GL_UNPACK_ROW_LENGTH, which fntLoadTXF is not
prepared to deal with. Reset the value back to 0 before loading +
caching TXF fonts on the PLIB side.
When set on the command line, will be used for aircraft packages. When
set in the Qt launcher, will also be used for aircraft downloads at
all times.
When changing the path in the launcher, the set of aircraft catalogs
is refresh automatically. Note the default catalog may need to be
re-installed.
The --metar option has no effect unless --disable-real-weather-fetch is
also passed. This often makes users believe that --metar doesn't work.
Change the implementation for --metar so that it automatically implies
--disable-real-weather-fetch.
After removing /Models from FGData loading of shared models from
within a scenery model failed because the ResourceManager did not know
about additional scenery paths.
- Only clear the OSG ‘pose as standalone’ flag when we really show
a dialog, as opposed to when we /might/ show.
Tested:
- Qt build using launcher
- No Qt build
- Qt build but launcher not requested
This patch may introduce an occasional crash on exit again, because it effectively undoes commit [a972df]. I'll try to find a better fix for that later on.
- work in progress, goal is to make copyToCurrent and most of
the bind/unbind logic sink into each specific View, avoiding all the
null pointer checks in view manager.
The problem was that the change to make FGScenery a standard subsystem caused
the particle OSG group to no longer be inserted into the scene graph. The
solution was to convert the particle group to be set up as a standard branch of
the scene graph, alongside the terrain, models, aircraft, and interior branches.
The particle system is now set up as part of the init() subsystem function call,
so it is compatible with the new subsystem design.
This follows from http://thread.gmane.org/gmane.games.flightgear.devel/78650 and
resolves the sign bug https://sourceforge.net/p/flightgear/codetickets/1778/ .
Combined with a matching change to FGData, this changes the HUD formats from the
current set of 3 (note that the text in brackets is not shown in the HUD
preferences PUI dialog, but is show here for reference):
0) Decimal degrees (37.618890N -122.375000W)
1) Degrees, minutes (37*37.133N -122*22.500W)
2) Degrees, minutes, seconds (37*37 08.0 N -122*22 30.0 W)
to (here the text in brackets will be shown in the PUI dialog):
0) DDD format (37.618890N 122.375000W)
1) DMM format (37*37.133'N 122*22.500'W)
2) DMS format (37*37'08.0"N 122*22'30.0"W)
3) Signed DDD format (37.618890 -122.375000)
4) Signed DMM format (37*37.133' -122*22.500')
5) Signed DMS format (37*37'08.0" -122*22'30.0")
6) Zero padded DDD (51.477500N 000.461389W)
7) Zero padded DMM (51*28.650'N 000*27.683'W)
8) Zero padded DMS (51*28'39.0"N 000*27'41.0"W)
9) Trinity House Navigation (51* 28'.650N 000* 27'.683W)
Being able to list arbitrary directories is a privacy violation;
existing in-fgdata uses of this are all permitted paths
(i.e. not Terrasync; FileSelector doesn't use it)
- Use setlocale() to ensure consistent handling of locales and
string handling irrespective of whether or not QCoreApplication
is invoked. Forces a the C locale for numerics and collation,
since many pieces of FG assume this.
I didn’t know about this feature when doing the original CMake files,
we can use this to target header-file includes more precisely.
(Probably more cases exist that can be changed from global to target-
specific includes)
- add a button to the main dialog, explaining how to adjust the
fg-root path via the GUI
- tweak the GUI flow to support explicitly changing the path even
when the default path is acceptable.
- because uiuc_warning_error always called exit(-1), it can be marked
no return, so Clang realises that when it’s used in the ‘else’
side of a parsing test, uninitialised variables in the enclosing
call site are safe.
(Requires Simgear update to define SG_NO_RETURN helper)
- when dynamics shuts down the ATC controllers, they clear their
traffic vectors (destroying the records), but we didn’t notify
the AI aircraft of this. Ensure the controller is cleared so
the AI aircraft shutdown doesn’t crash.
Under some conditions on my system
aircraft_paths.begin() was equal to scenery_paths.end()
This resulted in neither of them being added to read_allowed_paths
followed by failure to load Nasal scripts from the aircraft directory.
This might happen, if scenery_paths gets allocated just before aircraft_paths
in memory.
Better loop across the desired lists instead of using fancy tricks with
the iterator.
- sim-speed-up (a/A keys) offsets warp correctly. This means at 4x speed
up the warp will increase by 3 seconds for one elapsed real second.
In practice this means simulation elements timed using sim ‘current time’
will be correctly synchronised with those using simulated elapsed time.
(AI traffic being a prime example of this)
- warp-delta (t/T keys) is independent of frame rate, and works when
paused. The warp-delta values in the keybindings / GUI dialog
will need to be updated since warp-delta in now seconds-per-second,
as opposed to seconds-per-frame.