Thomas Geymayer
bb7189eb18
Fix #1125 . Correct overloads...
2013-05-20 18:37:23 +02:00
Thomas Geymayer
7ce1e100d7
Reapply canvas placements upon aircraft-model reinit
2013-02-06 01:23:06 +01:00
James Turner
1a5b968d7e
Update for tweaked SGPickCallback API.
...
(Requires corresponding SimGear commit)
2013-02-03 16:34:36 +00:00
ThorstenB
b8a3d6902e
Stop AI aircraft's sound when removing
...
Sound manager keeps a reference to _fx, so reducing its ref-count isn't
enough - it must be removed explicitly.
2012-11-27 00:02:28 +01:00
ThorstenB
1d99401c04
Remove osg dependency for isNaN only.
2012-11-11 17:22:42 +01:00
James Turner
bcea720db3
Make the sound-manager optional in a few places.
2012-10-01 10:10:34 +01:00
ThorstenB
1dbc2c83e5
Minor error message improvement.
2012-09-05 00:00:25 +02:00
ThorstenB
6745d27691
#858 : Fix loading issue with aircraft models in "--fg-aircraft" directories
...
Something after FG 2.8.0 has broken loading aircraft models from
--fg-aircraft directories. Issue is fixed by resolving the aircraft path
in FGAircraftModel (though this module itself hasn't changed and things
were working before...).
2012-09-04 23:57:25 +02:00
Markus Pargmann
ecfbb951ae
Remove most compile warnings
2012-07-26 11:10:27 +01:00
James Turner
08e72f8bfc
Issue 790, restore hiding of 2D panel by view.
...
Restore previous behaviour where the 2D panel is automatically hidden when the current view is != 0. Also add two property controls to alter this behaviour, and the 'autohide' behaviour at runtime. (Requires an fgdata update to get matching preferences.xml)
https://code.google.com/p/flightgear-bugs/issues/detail?id=790
2012-06-26 11:24:10 +01:00
ThorstenB
a237fa6a4c
Harald JOHNSEN: Prevent a crash during startup.
2012-06-08 15:13:04 +02:00
James Turner
8f10fff8dc
Lazy-loading of the 2D panel node.
...
Sink the 2D panel logic into FGPanelNode, simplifying
renderer.cxx and a few other places. Also allows potential
for unloading / paging of 2.5D panels in the future.
2012-05-16 11:43:09 +01:00
ThorstenB
e59fabaf82
Clean-up some SGMath dependencies.
2012-05-05 00:56:29 +02:00
ThorstenB
89b41395d8
Move viewer-related sources to separate folder.
...
Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00
James Turner
91f2d0798a
Make 2D panel mouse action repeat independent of the frame-rate.
2012-04-15 13:21:12 +01:00
ThorstenB
4348f17b8c
#738 : crash when switching 2D panels
...
FGPanelNode doesn't always own its "_panel" object - so it's not ok to
always delete it. Use ref-counting/smart-pointers instead.
2012-04-12 00:03:16 +02:00
James Turner
086df400de
Fix 2.5D panel hit detection, compute logical panel extend from actions.
2012-03-25 18:46:04 +01:00
ThorstenB
92d5620b9f
Fix Linux build
2012-03-16 23:21:07 +01:00
James Turner
8c187164fe
Work on making 2D panels act like standard scene-graph elements for picking and drawing.
...
(This includes 2.5D panels in the 3D scene)
2012-03-16 17:22:18 +00:00
ThorstenB
596c3e5d03
Fix issues related to #419 .
2011-12-19 21:36:42 +01:00
ThorstenB
d47342a5a4
Add --log-class option, improve logging classes.
...
Replace SG_GENERAL by more specific log classes in many places.
Allow "," to separate logging classes (using "|" is odd on the
command-line).
Also add new option to make logging more useful for developers.
You can use:
--log-level=debug --log-class=environment
to only get environment debug messages, or
--log-level=debug --log-class=sound,ai
to only get debug messages related to the sound or AI subsystem.
2011-12-11 14:06:17 +01:00
ThorstenB
07aa70dce9
sound: fix sound-buffer-in-use issue
...
FGFX objects must be dereferenced early enough, and sound manager must be
removed late enough - otherwise openal complains about resources being
still in use when tryin to remove buffers.
Also: do not create FGFX objects for AI/MP aircraft, when AI sound is
disabled.
2011-12-04 17:18:02 +01:00
ThorstenB
93307270a8
Use lazy loading for main aircraft
...
instead of paging.
2011-11-13 14:29:28 +01:00
James Turner
70b4f38ebc
Goodbye automake.
2011-11-01 11:15:53 +00:00
James Turner
1c8d8e7908
More CMake headers support
2011-07-19 07:58:03 +01:00
ThorstenB
4b74636d04
Avoid nuisance sound effects after sim-reset.
2011-03-19 14:51:39 +01:00
ThorstenB
edfc06119a
Not reported by cppcheck: fix another memory leak :)
...
Extends/changes commit 687be04678
to fix a related second leak (with "model").
2011-02-04 19:38:22 +01:00
Frederic Bouvier
687be04678
Reported by cppcheck: fix a memory leak
2011-01-30 21:17:19 +01:00
James Turner
a91ec5f9f9
Initial work on CMake build files, with considerable help from Olaf Flebbe.
2010-12-19 15:06:04 +00:00
Christian Schmitt
0a5e86f4e6
remove old .cvsignore files
2010-11-11 01:16:29 +01:00
James Turner
ae7342ebe7
Fix issue identified by AndersG - don't load 2.5D panels for MP aircraft, only the main aircraft.
2010-08-14 19:50:22 +01:00
James Turner
19360a8425
Fix 'using std::' abuses
2010-08-09 08:36:20 +01:00
Anders Gidenstam
756e719b20
src/Model/panelnode.cxx: Do not leave dangling pointers behind.
2010-08-03 20:58:48 +02:00
James Turner
8e5f3ac8a3
Set the key SGModelLib callback to make aircraft-dir OSG loading work.
2010-07-29 01:07:32 +01:00
James Turner
d1852430bf
Make various implicit includes (via PLIB) explicit.
2010-07-28 10:25:42 +01:00
James Turner
3fbf3aa080
Make FGAircraftModel more subsystem-alike, move update to fgMainLoop.
2010-06-26 10:31:21 +01:00
Csaba Halasz
2683a9bd2d
Fix NaN due to possibly uninitialized _lastViewport in FGPanelNode
2009-12-22 07:18:58 +01:00
ehofman
3d19352f13
proper listener velocity calculation, this has no effect yet but is required when other models start emitting sounds.
2009-11-24 14:22:54 +01:00
ehofman
742aec2f32
Pass the north-east-down velocty directly to the sample_group and do the calculations there.
2009-11-10 16:29:51 +01:00
ehofman
c8430ce104
I really have no idea why but the velocity should be 100 times larger than feet-per-second suggests to work properly. oh and change sign
2009-11-04 23:14:54 +01:00
ehofman
6e5673de21
Position and orientation fixes for the sound code, thanks to Tim Moore
2009-11-02 23:30:02 +01:00
ehofman
7efed53475
proper sound orientation(?) and comment out velocity since it messes with OpenAL in such a way that volume doesn't work properly anymore
2009-11-01 22:05:56 +01:00
ehofman
d2799cd832
another attempt at getting something useful without any result.
2009-10-31 22:57:27 +01:00
ehofman
9535c4e339
Commit the current state of affairs to see if it fixes the position code for others
2009-10-29 23:09:21 +01:00
ehofman
c56c520ab5
initlialize _playing for FGATC. Proper listerner orientation based on view offset. proper velocity orientation
2009-10-28 23:23:53 +01:00
ehofman
430fbe99fa
Use shared pointers for any reference to SGSoundSample
2009-10-24 19:52:09 +02:00
ehofman
f9445874a0
Don't make the SoundManager a memebr of the subsystem manager; It needs to be initialized very early and destroyed as late as possible. That doesn't work as a subsystem meber onless some sort of priority scheme gets implemented. Get rid of auto_ptr which doesn work for the samples either.
2009-10-24 19:51:39 +02:00
ehofman
42b990ca1b
line up aircraft orientation and velocity vector
2009-10-22 23:14:13 +02:00
ehofman
1b08051597
SoundManager fixes
2009-10-17 14:02:46 +02:00
ehofman
a9b3fc7a56
move some of the sound postion and orientation calculations over to the sample class which also makes the main code nice and clean
2009-10-16 11:24:10 +02:00