Fix NaN due to possibly uninitialized _lastViewport in FGPanelNode
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1 changed files with 10 additions and 0 deletions
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@ -102,6 +102,11 @@ FGPanelNode::FGPanelNode(SGPropertyNode* props)
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m(1,i) *= 1.0/_ymax;
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}
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_lastViewport[0] = 0;
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_lastViewport[1] = 0;
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_lastViewport[2] = 0;
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_lastViewport[3] = 0;
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dirtyBound();
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// All done. Add us to the list
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@ -152,6 +157,11 @@ FGPanelNode::computeBound() const
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bool FGPanelNode::doMouseAction(int button, int updown, int x, int y)
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{
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if (_lastViewport[2] == 0 || _lastViewport[3] == 0) {
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// we haven't been drawn yet, presumably
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return false;
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}
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// Covert the screen coordinates to viewport coordinates in the
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// range [0:1], then transform to OpenGL "post projection" coords
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// in [-1:1]. Remember the difference in Y direction!
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