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Author SHA1 Message Date
mfranz
a1e62b9c62 remove function declarations for long removed functions 2006-11-01 23:36:46 +00:00
mfranz
8d1ecbfa1b remove obsolete and non-functional menu toggle command 2006-11-01 23:23:26 +00:00
mfranz
65e2ce16d6 remove obsolete preset dialogs 2006-11-01 22:55:15 +00:00
mfranz
4deaed6d99 remove obsolete preset dialogs 2006-11-01 22:48:34 +00:00
frohlich
6e370ce895 Modified Files:
fg_init.cxx: Oops, forgot to commit that chunk
2006-11-01 22:26:57 +00:00
mfranz
284c73a95c remove old property dialog 2006-11-01 22:10:22 +00:00
mfranz
91dbe0c3fe remove old property dialog 2006-11-01 21:59:46 +00:00
frohlich
7e5d6d1d75 Modified Files:
Time/tmp.cxx Main/viewer.hxx Main/viewer.cxx Main/renderer.cxx
	Get rid of an other OSGFIXME. The view matrix had some plib specials
	included. The viewer is now updated for that.
2006-11-01 21:22:25 +00:00
frohlich
b8f9a40fc6 Removed Files:
hitlist.cxx hitlist.hxx: Is obsolete.
2006-11-01 21:14:28 +00:00
mfranz
ef10fcb676 insert punctuation for better festival speech 2006-10-31 11:57:16 +00:00
frohlich
6b9d29194b Modified Files:
src/AIModel/AIBase.cxx src/Main/main.cxx src/Main/renderer.cxx
	Reflect last change in SimGear
2006-10-31 06:27:34 +00:00
frohlich
f62fe07a48 Modified Files:
src/MultiPlayer/multiplaymgr.cxx: Check in long standing broadcast
	multiplayer fix
2006-10-31 06:20:27 +00:00
frohlich
c53eef58e4 Modified Files:
src/Main/Makefile.am: now we need libsgutil ...
2006-10-31 06:19:53 +00:00
mfranz
3bc199c59f ssgSharedPtr.hxx -> SGSharedPtr.hxx 2006-10-30 16:31:45 +00:00
frohlich
b0f9d24f9d Modified Files:
configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx
 	src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx
 	src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx
 	src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx
 	src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx
 	src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx
 	src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx
 	src/Cockpit/hud.cxx src/Cockpit/hud.hxx
 	src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx
 	src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx
 	src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx
 	src/FDM/groundcache.cxx src/FDM/groundcache.hxx
 	src/GUI/gui_funcs.cxx src/Input/input.cxx
 	src/Instrumentation/od_gauge.cxx
 	src/Instrumentation/od_gauge.hxx
 	src/Instrumentation/render_area_2d.cxx
 	src/Instrumentation/render_area_2d.hxx
 	src/Instrumentation/wxradar.cxx
 	src/Instrumentation/wxradar.hxx
 	src/Instrumentation/HUD/HUD.cxx
 	src/Instrumentation/HUD/HUD.hxx
 	src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am
 	src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx
 	src/Main/viewmgr.cxx src/Model/acmodel.cxx
 	src/Model/acmodel.hxx src/Model/model_panel.cxx
 	src/Model/model_panel.hxx src/Model/modelmgr.cxx
 	src/Model/modelmgr.hxx src/Model/panelnode.cxx
 	src/Model/panelnode.hxx src/Navaids/awynet.cxx
 	src/Scenery/Makefile.am src/Scenery/hitlist.cxx
 	src/Scenery/hitlist.hxx src/Scenery/newcache.cxx
 	src/Scenery/scenery.cxx src/Scenery/scenery.hxx
 	src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx
 	src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx
 	src/Scripting/NasalSys.hxx src/Time/light.cxx
	Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
mfranz
74faacdf16 Maik JUSTUS: last changes for better consistency with The FlightGear Way. 2006-10-29 12:44:15 +00:00
mfranz
1d15a9272b George PATTERSON:
"Flightgear.py
- Added the procedures view_next and view_prev

demo.py
- altered the wait five seconds to the new property path and allowed for
the script to be started after five seconds of simulation file
(/sim/time/elapsed-sec).
- the section of code was changed to a pythonism as python does not
support do-while loops, instead you break out of a continuous loop.
- Commented out the fg.wait_for_prop_eq() method as I haven't rewritten
that part of the code yet. Not sure of the best way to do that. Those
lines may not be necessary any more."


mf: removed trailing spaces; I updated the pyc, too, but I really think
    it shouldn't be in CVS at all.(?)
2006-10-29 12:34:26 +00:00
mfranz
cf86ca67f8 Maik JUSTUS: replace underscore with hyphen in config keywords, to be
consistent with the rest of YASim and almost all of fgfs
2006-10-28 21:14:32 +00:00
mfranz
edd8c25fae Maik JUSTUS: change /rotors/*/blade1_pos to /rotors/*/blade[0]/position-deg,
incidence to incidence-deg, and flap to flap-deg
2006-10-28 20:53:19 +00:00
mfranz
70bab80507 remove unused and empty files 2006-10-28 18:02:47 +00:00
mfranz
4621db6b7c simplify name/number handling 2006-10-26 17:46:05 +00:00
mfranz
fc98b57b15 simplify name/number handling 2006-10-26 17:39:47 +00:00
mfranz
e63b8b3351 - simplify number/name handling
- consistent member naming
- coding style fixes in clock.*
2006-10-26 15:06:12 +00:00
mfranz
19f3ae5133 - simplify namer/number handling
- consistent naming of members with underscore
2006-10-26 14:47:15 +00:00
mfranz
d90922fe1e - don't read the channel always from tacan[0] (even if the existence of
a second tacan may not be likely)
- remove some dead code
- simplify <name>/<number> handling
- let a listener watch over input props and search for new channel/frequency
- allow to set channel number as one number (rather than as single digits),
  as some aircraft may prefer this (the ch53 does so); this is to be set
  in /instrumentation/tacan[n]/frequencies/selected-channel[0]
2006-10-26 14:09:13 +00:00
mfranz
546d76269a emit signal /sim/signals/fdm-initialized when the FDM is up; this is
useful to attach listeners and have their functions run at a time when
they can safely access FDM generated properties
2006-10-26 09:07:41 +00:00
fredb
9827a79987 Leidson Campos A. Ferreira improved the jpeg http server 2006-10-24 17:51:56 +00:00
mfranz
b4a4e9ea86 Vivian MEAZZA: add missing heading-indicator-dg inclusion (instrument_mgr.cxx)
mf:
- fix abs/fabs bug
- typos & cosmetics
2006-10-24 16:03:44 +00:00
mfranz
eb6b28f507 Vivian MEAZZA: Directional Gyro (DG) compass & electrically powered master
reference gyro
2006-10-23 21:58:28 +00:00
mfranz
43ce93303c drop pointless warning. If the sound can't be removed, then proably because
it was never added, which is perfectly normal when the aircraft started
out of range. (Analog to the DME sound, which doesn't have that warning
either.)
2006-10-20 12:12:12 +00:00
curt
39869b582a Fix a typo so that turbulence can work in JSBSim models once again. 2006-10-19 02:39:05 +00:00
mfranz
bdf16b7b7e use correct data type for string::find() 2006-10-17 21:21:26 +00:00
mfranz
f6244d769c Alexis Bory: revert hack; use correct type for string::find() 2006-10-17 20:39:00 +00:00
andy
3362ea2447 A bug was discovered on IRC where an errant script was setting a nil
value on a property.  This becomes a NaN when converted to a numeric
value, which then percolated into the C++ world where it ultimately
caused a crash in YASim's turbulence code.  While converting nil to
NaN isn't *strictly* wrong, it's dangerous for this reason.  Toss a
Nasal exception instead.  Hopefully this won't break too much
preexisting code.
2006-10-17 19:58:33 +00:00
mfranz
4da02e3d99 Vivian MEAZZA: "Bug fix - make TACAN work with no carrier in the environment" 2006-10-16 11:15:35 +00:00
mfranz
cc3ad61175 cerr don't belong in CVS
use SG_LOG! use SG_LOG! use SG_LOG! use SG_LOG! use SG_LOG! use SG_LOG!
use SG_LOG! use SG_LOG! use SG_LOG! use SG_LOG! use SG_LOG! use SG_LOG!
2006-10-12 22:12:09 +00:00
mfranz
8f7df58c94 don't clutter the terminal with meaningless (to all but one developer)
"cerr" messages (SG_LOG/SG_BULK is meant for that)
2006-10-12 21:48:18 +00:00
frohlich
2a0abc6875 Modified Files:
projects/VC8/FlightGearLib.vcproj: MSVC8 Build updates from Olaf
2006-10-10 05:29:05 +00:00
frohlich
8a67faaf5a Modified Files:
src/AIModel/AIMultiplayer.cxx src/MultiPlayer/mpmessages.hxx
	src/MultiPlayer/multiplaymgr.cxx
	src/MultiPlayer/multiplaymgr.hxx src/Network/multiplay.cxx
	Apply Stuart Buchanan's multiplayer property/chat patch.
2006-10-10 05:17:07 +00:00
frohlich
ae614fa4b8 Add MSVC Readme file from Olaf Flebbe 2006-10-08 10:30:15 +00:00
durk
77edd7e57e Initial checkin. 2006-10-06 17:37:09 +00:00
durk
666910a793 Major update of traffic manager and AI related airport facilities.
- Moved AIModels/Traffic Manager related AI functions to a new file
- Rewrote the traffic manager so that the containers use pointers to
  objects instead of the objects themselves, which will allow for a
  more flexible memory management.
- Rewrote parts of the airport groundnetwork code, also because the
  stl containers now contain object pointers instead of the objects
  themselves.
- Fixed an uninitialized iterator in the AI distance tracking code
- Fixed flawed logic in some of the traffic controller's while loops
- Added a tower controller, which paces take-off behavior of AITraffic
  in a more realistic way.
- Various other minor fixes and fine tuning.
2006-10-06 17:36:31 +00:00
frohlich
8be61d7813 Modified Files:
FlightGear.sln FlightGear.vcproj FlightGearLib.vcproj
Added Files:
	JS_demo.vcproj: Import changes from Olaf
2006-09-30 07:10:34 +00:00
durk
fee78e5119 Fixed a potentially tiny memory leak. 2006-09-30 05:17:45 +00:00
fredb
ec4887d1d2 Win32 only : Advertise we need a console when the program is linked as a 'Windows' subsystem 2006-09-27 20:18:08 +00:00
durk
8de6a69e3e Adding some more intelligence to the AI system step 2: Added a system to
detect interfering taxi routes and added a "hold position" instruction to
make one of two conflicting aircraft wait until it's route is cleared again
2006-09-19 17:04:22 +00:00
andy
7c445ccb73 Another fix from Maik 2006-09-14 21:05:34 +00:00
andy
77ecc04676 Helicopter update from Maik:
More realistic calculation of vortices at the blades and therefore
 real airfoil parameters can be used now (not to be mixed up with the
 vortex ring state which is still not simulated), ground effect is now
 continuous e. g. at buildings, calculating of the rotor in more than 4
 directions, better documentation of the airfoil parameters.
2006-09-14 18:18:33 +00:00
curt
2c193be0ca Syd Adams:
- Well I finally licked it, the clipping works great now, in 16 and 32
  bpp mode, on 2d and 3d panels.
- I tried glScissors, didnt work because clipping was done in screen
  co-ordinates.
- Stencil buffer methods worked great for 2d panel, but messed up 3d
  panels,(depth buffer problems I think), and only worked in 32 bpp mode.
- I then tried clip planes , and so far it appears to work with no
  problem, and no framerate drop like I had with the stencil buffer
  method...

I'm attaching the panel.cxx file for testing...
2006-09-05 20:28:48 +00:00
fredb
789779d532 Fix missing return statement and unused local variable 2006-09-02 08:10:13 +00:00