Original property-rules in keyboard.xml toggled master and clock freeze
independently - which caused issues when only one property was true. New
command toggles both properties consistently.
This reverts commit b36b33f716.
See #316: Caused issues with sky becoming black in dense fog.
Also: when the fog issue is solved, we could configure the constant
(black) clear color once only (during init), no need to do it in every
loop. Also, entire "if (skyblend) { ... } else {..}" was redundant,
since "if" and "else" clauses were all identical - and the "clearColor"
variables were unused. => Once the fog issue is solved, we can easily
improve the clearColor configuration here.
Panning feature looked broken to some users since auto-center is enabled
by default which blocks panning. center-on-aircraft is now disabled
automatically when view is panned.
This class and their source files visual_enviro.[h|c]xx were
unused since OSG transition. It's only functionality was to
keep a variable for the enable-state of rendering of precipitation.
This has now been moved to SGPrecipitation.
This patch also removes all references to this class and
visual_enviro.hxx. Wxradar needs a new implementation for cloud
echoes which probably should be part of fgclouds.
See also SimGear commit 4e6159aa07f2817c09fad72db64d713e47f6f3da
New module contributed: AV400WSim.
Supports communication with external (aka real) Garmin 400/500 WAAS flight
sim units. Includes changes to options.cxx and fg_io.cxx to support
invoking and configuring the new module.
New "auto-position" switch to always use closest tower for tower-view.
Exposes new "/sim/airport/closest-airport-id" property.
Display closest airport on groundradar by default.
The internal solver of YASim which computes drag and lift
coefficients now actually uses the values configured in
the XML input file for approach fuel, cruise fuel and cruise
glide angle.
fgpanel is basically the stripped down 2D-Panel code from
FlightGear. It is designed as a standalone lightweight panel
rendering engine to draw 2d panels on a lowcost computer/graphic card
without 3d acceleration at reasonablel framerates.
Patches for inclusion into the build system will follow.
- Allow structuring generic Nasal sources into modules (i.e. support
separate source folders for multiplayer/local weather/... sources)
- Option to enable/disable loading of generic Nasal modules (i.e we only
need to load stuff that is really needed/enabled).
- Provide basic loading sequence: subfolders are strictly loaded _after_
the base directory. So submodules can rely on .nas-scripts like math.nas,
io.nas, debug.nas, ... to be already loaded - dropping the need for
awkward listeners/timers to delay module initialization (loading order
within Nasal/*.nas is still random)