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Author SHA1 Message Date
curt
7857ef0381 Tweaks for 0.9.5 release. 2004-07-29 21:54:15 +00:00
curt
f9af52b588 Tweaks for 0.9.5-pre3 release. 2004-07-27 21:40:37 +00:00
curt
7ec5cbff7b Default bump mapped clouds to off for the official release. They can still
be turned back on via the rendering options dialog box.
2004-07-27 20:40:33 +00:00
ehofman
2bc09e5268 Get rid of the double comma's for the file section of the generic protocol also. 2004-07-25 18:47:18 +00:00
ehofman
dddc4d4b16 Fix a problem where the protocol file could not be found when using the generic protocol over TCP/IP. 2004-07-25 16:38:33 +00:00
ehofman
ef84402da1 How on earth???? Replace "and" by && and "or" by || to match C++ more closely........ 2004-07-23 07:33:24 +00:00
ehofman
9d972d86bf Jim Wilson: This patch prevents FDM execution until intial scenery load completes making
midair starts in the KSFO area possible again.
2004-07-22 16:42:14 +00:00
curt
517a7a3e5a Updates for v0.9.5-pre2. 2004-07-21 21:49:54 +00:00
ehofman
a0f522e7c8 Add the _os.* files to the EXTRA_DIST list, otherwise they won't end up in the official tarball. 2004-07-17 08:26:04 +00:00
ehofman
6a19060d2c Fix an indexing problem. 2004-07-16 20:02:36 +00:00
curt
6076c83904 Various tweaks for v0.9.5-pre1. 2004-07-15 18:07:02 +00:00
curt
e32c5d965f Pending white space tweaks I forgot to commit the other day. 2004-06-14 18:47:21 +00:00
curt
225298a09e Often, the elevation of an ILS component is not listed in our nav database.
A good elevation is critical for proper glide slope modeling.  This patch
assigns the average field elevation to any ILS component that doesn't have
a valid elevation.

Also, for an ILS approach, use the GS transmitter elevation for glide slope
calculations rather than the localizer elevation, in some cases this can
make a big difference.
2004-06-09 03:13:13 +00:00
ehofman
ff9258528c Melchior FRANZ:
Wouldn't it be better to prepare the whole list of paths (or two
separate ones for Terrain/Objects if necessary) in FGGlobals::set_fg_scenery,
and to pass the vector<string>s to FGTileEntry::load? It doesn't seem to make
a lot of sense to split the path up, modify it, mount it together to one string
again, and then let FGTileEntry::load split it up again.

Here we go:

Main/globals.cxx
================
As fg_scenery is now a string_list, we don't need initialization. Furthermore,
this list is cleared with every set_fg_scenery() call.

ctor: create default dir from fg_root if necessary. Otherwise check all paths
of --fg-scenery/FG_SCENERY: If the path doesn't exist, ignore it. If it contains
a dir Terrain and/or Objects, then only add that to the list. If it contains
neither, then use the path as is.


Scenery/tileentry.cxx
=====================
Trivial: don't split a "base path", but use the given path_list as is.
(I considered a variable name "path_list" better suited than "search".)


Scenery/FGTileLoader.cxx
========================
No more fiddling with sub-paths. This has to be delivered by get_fg_scenery
already.
2004-06-08 15:32:09 +00:00
ehofman
43df8a9cc0 Remove some debugging code. 2004-06-07 09:55:55 +00:00
ehofman
079890e955 Make use of the new SGPath::add() function and automatically append 'Terren' and 'Objects' the the scenery path when one or both of those subdirectories exsist. 2004-06-07 09:52:11 +00:00
ehofman
86a24bc9e8 Search in share/FlightGear instead of lib/FlightGear 2004-06-06 19:31:42 +00:00
ehofman
a3c8bc99a2 Incorporate some of the changes from the Linspire diff. 2004-06-06 14:28:45 +00:00
ehofman
b3e9697262 Add the AIModel based air traffic subsystem from Durk Talsma. 2004-06-03 17:59:14 +00:00
curt
a08f4c084b Allow a "threshold" value to determine which localizers to snap to the
runway heading or not.
2004-05-28 20:57:05 +00:00
curt
a3cde21637 Curt Olson:
These change add some code that at initialization time will snap all
localizers into perfect alignment with their runways.  It's my experience
that the DAFIF/FAA data reports runway and localizer headings to a level
of precision that is great for making charts, or adjusting your OBS, etc.
But the level of precision of this data can be far enough off to make you
visibly *un*aligned with the runway when the CDI needle is centered.

There are probably cases where the localizer isn't really perfectly
aligned with the runway, or intentionally misaligned to avoid obstacles
or terrain.  So I have made this configurable for those that trust the
data more than I do.  Just set "/sim/navdb/auto-align-localizers" to
true/false in the preferences file to turn this feature on or off in the
code.
2004-05-28 16:24:43 +00:00
curt
b2b33f7582 This set of changes impliments the following:
- FG now directly supports Robin's native nav database file format.
- His latest data now separates out dme, gs, loc, and marker beacon
  transmitters rather than lumping them all into a single "ILS" record.
- These new data structure changes prompted me to do some code restructuring
  so that internally these different types of navaids are all kept as
  separate lists and searched and handled separately.
- This structural change had a cascading affect on any code that
  references or uses the nav databases.  I've gone and "touched" a lot of
  nav related code in a lot of places.
- As an added bonus, the new data (and code) adds DME bias so these will
  all now read as they do in real life.

- Added Navaids/navdb.cxx and Navaids/navdb.hxx which provide a front
  end loaders for the nav data.
- Added Navaids/navrecord.hxx which is a new "generic" nav data record.
- Removed Navaids/ils.hxx, Navaids/ilslist.cxx, Navaids/ilslist.hxx,
  Navaids/mkrbeacons.cxx, and Navaids/mkrbeacons.hxx which are all now
  depricated.
2004-05-28 05:24:54 +00:00
curt
78e6d35998 Move navaids and fixes out of "global" name space into the FGGlobals
structure.
2004-05-26 18:15:19 +00:00
curt
d777d035a9 Update fix management code to read Robin's native fix.dat format. 2004-05-26 16:40:27 +00:00
ehofman
b7352ead12 Updates for the bump-mapped 2d cloud code. 2004-05-21 14:57:42 +00:00
ehofman
e7795093e7 Initialize the bump-mapped 3d clouds to true. 2004-05-20 14:13:36 +00:00
ehofman
14d28907dd Add a property to be able to turn the bump-mapped cloud code on and off at runtime. 2004-05-20 13:27:40 +00:00
ehofman
4d3e523f90 Add AI models enableing/disableing command line option and support code. 2004-05-19 13:55:49 +00:00
curt
2fce07a4ce main.cxx - small tweak to sound updating logic.
options.cxx - change property name /sim/sound/audible to /sim/sound/pause
2004-05-14 15:50:28 +00:00
ehofman
410e02ceaf Add some floating point (exception) optimizations for IRIX machines. 2004-05-14 11:58:57 +00:00
curt
944a82b576 Clean up some sound buffer allocation/deallocation issues. 2004-05-10 21:24:30 +00:00
ehofman
8db96e10fb Add /sim/initialised which is set to true when we're ready to go. 2004-05-05 09:01:21 +00:00
ehofman
a6466e7d2f MSVC fix. 2004-04-30 08:44:59 +00:00
andy
7ceb85d454 Changes to get FlightGear (well, the src directory at least) to
configure and compile out-of-the-box on a MinGW target:

Use -lSDL instead of -lglut32 on windows builds when --enable-sdl
is set.

Link against alut.dll in addition to openal32.dll.

Replace BSD bcopy() with ANSI C memmove() in a few places.  This is
simpler than trying to abstract it out as a platform dependency in a
header file; bcopy() has never been standard.

The ENABLE_THREADS handling has changed to be set to 0 when threads
are not in use.  This breaks expressions like #ifdef ENABLE_THREADS.
Replace with a slightly more complicated expression.  It might have
been better to fix the configure.ac script, but I didn't know how and
this whole setting is likely to go away soon anyway.

The MinGW C runtime actually does include snprintf, so only MSVC
builds (and not all WIN32 ones) need _snprintf in JSBSim/FGState.cpp

Building on a platform with no glut at all exposed some spots where
plib/pu.h was being included without a toolkit setting (it defaults to
glut).  Include fg_os.hxx first.

And when still using glut, glut.h has a bizarre dependency on a
_WCHAR_T_DEFINED symbol.  It it's not defined, it tries to redefine
(!!) wchar_t to disasterous effect.
2004-04-30 00:52:11 +00:00
curt
0aabc112b4 Make several assumptions:
1. The listener is always positioned at the origin.
2. All sounds eminate from the aircraft's model position.
3. Sound positions are relative to the listener location.
2004-04-27 20:49:00 +00:00
curt
8ab1e47021 Hook in the fgOSExit() function. 2004-04-25 02:17:03 +00:00
curt
2f1e2bc6e9 Register an atexit() function so we can delete the global constructor.
This also gives us a proper hook if we want to clean up SDL (Andy?)
2004-04-25 02:06:55 +00:00
curt
df472fe0f5 Changes to go along with small interface changes in simgear/sound/libsgsound
(which is now written on top of OpenAL.)
2004-04-24 19:28:12 +00:00
curt
bded088de1 Fix an MSVC compile error. 2004-04-19 02:24:22 +00:00
curt
be7e5e4990 Small rewrite of waypoints parsing fix to move global list to the globals.hxx
file.
2004-04-18 18:01:10 +00:00
curt
994f4a16c4 Avoid an autoconf warning about using a "reserved" word in a variable name. 2004-04-16 18:53:36 +00:00
curt
3db9dc5a23 Durk Talsma:
Enclosed you find a tar ball of the two files I changed to get the
--waypoint and --flight-plan command line option to work again.
2004-04-15 22:09:46 +00:00
ehofman
bd3c57beee Frederic Bouvier:
my code was accidentally drawing the cockpit twice
in view 0. This patch should fix the problem of
lights not seen through canopies or prop discs.

It was also drawing the lights ( ground and rw )
after the clouds, so they were not obscured by
them.
2004-04-14 07:59:50 +00:00
andy
d27ba7f2d2 Numeric keypad handling 2004-04-09 15:57:16 +00:00
andy
53e470ad0c Don't ask for 32 bit depth buffer. Some cards do only 24, leaving 8
for the alpha channel.
2004-04-09 14:52:03 +00:00
ehofman
b0a3ce0fc0 First attempt to make it possible to use either SDL or glut at compile time. 2004-04-07 14:42:41 +00:00
andy
049fda00cf Fix more brain damage with keyboard handling. I think everything is
working now.
2004-04-06 23:47:56 +00:00
andy
96afa68cad Fix brain damage in previous fix. 2004-04-06 22:17:25 +00:00
andy
163d2c5105 Fix bug where key releases got reported as presses. 2004-04-06 21:55:49 +00:00
andy
395c9bc638 API changes to get fullscreen mode working with SDL. It can't switch
modes after creating the window, so it needs a flag in
fgOSOpenWindow().
2004-04-06 14:28:22 +00:00