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2249 commits

Author SHA1 Message Date
curt
92aa2446e6 Enabled GL_CULL_FACE. 1997-12-08 22:54:09 +00:00
curt
2425bbe6bd Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
admission of defeat.  I will eventually go back and get all the stripes
wound the same way (ccw).
1997-12-08 22:51:17 +00:00
curt
c3d5322676 Added -L/usr/X11R6/lib to link command. 1997-12-08 22:32:24 +00:00
curt
a4a0e63dbf Initial revision. 1997-12-08 22:30:45 +00:00
curt
417d73fc39 Initial revision. 1997-12-08 19:28:54 +00:00
curt
0234a6a5f9 Fixed a type in the normal generation code. 1997-12-08 19:17:50 +00:00
curt
aa605d17e8 Fixed problem with averaged vertex normals. 1997-12-02 13:13:32 +00:00
curt
35c3de4cc2 Updated to fix every node. 1997-12-02 13:12:07 +00:00
curt
19f8838807 Added FixNode 1997-11-27 00:18:26 +00:00
curt
7808e7ee73 Initial revision. 1997-11-27 00:17:32 +00:00
curt
98ec9af098 Changed planets.dat Planets.dat 1997-11-25 23:20:44 +00:00
curt
57ae31aa50 Initial revision. 1997-11-25 23:20:22 +00:00
curt
c8d2e72433 Changes to integrate Durk's moon/sun code updates + clean up. 1997-11-25 19:25:27 +00:00
curt
b1cf1fcee0 minor tweaks. 1997-11-15 18:16:34 +00:00
curt
91aef7cb1c Reverse direction of sun vector, so object normals can be more normal. 1997-11-15 18:15:39 +00:00
curt
6ec192a890 minor tweaks ... 1997-11-15 18:05:05 +00:00
curt
a3bb4bc122 Abandon Tri2terrain ... replace with Tri2obj so we can use an existing
tri-stripper.
1997-11-14 00:31:06 +00:00
curt
177d6d3021 Transform scenery coordinates at this point in pipeline when scenery is
being translated to .obj format, not when it is being loaded into the end
renderer.  Precalculate normals for each node as average of the normals
of each containing polygon so Garoude shading is now supportable.
1997-11-14 00:29:13 +00:00
curt
273bd9bc6e Transform scenery coordinates earlier in pipeline when scenery is being
created, not when it is being loaded.  Precalculate normals for each node
as average of the normals of each containing polygon so Garoude shading is
now supportable.
1997-11-14 00:26:49 +00:00
curt
62872fb302 Tweaking vertex orders. 1997-10-31 04:49:12 +00:00
curt
7ad1e2be73 Working on new scenery subsystem. 1997-10-30 12:38:43 +00:00
curt
b5293f1f44 Working on new scenery subsystem. 1997-10-30 12:38:35 +00:00
curt
af4e04b9df Initial revision. 1997-10-29 23:05:14 +00:00
curt
1482fc2d3e Initial revision. 1997-10-28 21:14:54 +00:00
curt
f103f55a30 Organizational changes. 1997-10-28 21:11:22 +00:00
curt
ed2fc539b2 Changed GLUT/ -> Main/ 1997-10-28 21:07:21 +00:00
curt
acfd549ea7 Changing to new terrain format. 1997-10-28 21:00:20 +00:00
curt
9c896fd77a Removed to make way for a simpler file loading sceme. 1997-10-28 20:58:17 +00:00
curt
8d23c3f29b Removed to make way for the new adaptive/irregular terrain system. 1997-10-28 20:51:07 +00:00
curt
9d660dfdf0 Organizational changes. 1997-10-28 19:35:40 +00:00
curt
a944f1bb1e Initial revision. 1997-10-28 18:47:27 +00:00
curt
d06ebf220e Misc. tweaks. 1997-10-25 03:30:02 +00:00
curt
c158d4bfd2 Incorporated sun, moon, and star positioning code contributed by Durk Talsma. 1997-10-25 03:24:21 +00:00
curt
4c1650dd62 Incorporated sun, moon, and planet position and rendering code contributed
by Durk Talsma.
1997-10-25 03:18:26 +00:00
curt
c471211d30 Initial revision of code contributed by Durk Talsma. 1997-10-25 03:16:08 +00:00
curt
e5cd4c5b9d Initial revision. 1997-10-20 21:35:12 +00:00
curt
7ee54664b6 Initial revision. 1997-10-20 19:52:18 +00:00
curt
3fe61cf7ef Tweaks to get things to compile with gcc-win32. 1997-09-23 00:29:27 +00:00
curt
604f038cfb Continuing to try to align stars correctly. 1997-09-22 14:44:21 +00:00
curt
31519b5cd1 Continuing to try to align stars correctly. 1997-09-22 14:44:19 +00:00
curt
14efd49c8b Still trying to get those durned stars aligned properly. 1997-09-20 03:34:25 +00:00
curt
e17c832c36 At dusk/dawn add/remove stars in stages. 1997-09-18 16:20:08 +00:00
curt
3b5f599f73 Tweaked time of day lighting equations. Don't draw stars during the day. 1997-09-16 22:14:47 +00:00
curt
1ba17de9ba Working on star alignment and time issues. 1997-09-16 15:50:29 +00:00
curt
45d02e3e68 Mostly working on stars and generating sidereal time for accurate star
placement.
1997-09-13 01:59:45 +00:00
curt
5d76cf2eaa More tweaking with stars. 1997-09-05 14:17:26 +00:00
curt
ad22cbffca Working on getting stars right. 1997-09-05 01:35:53 +00:00
curt
b830d97782 Shufflin' stuff. 1997-09-04 02:17:18 +00:00
curt
a657dc248b Initial revision. 1997-08-29 18:03:19 +00:00
curt
114d08ebd0 Worked on properly aligning the stars. 1997-08-29 17:55:27 +00:00