- New system component linear_actuator from Adriano Bassignana.
- Bug fix of Euler angles computations in FGMatrix33 (a pure westward heading of 270 deg was erroneously converted to a pure eastward heading of 90 deg). This could make the aircraft trimming fail when spawning with a heading of 270 deg.
Problem seen with Nasal setChildren/setValues where names were not
being passed down the stack. Identified as over-zealous IF_DEF
to remove unused variable compiler which meant snprintf was not being called
for non debug builds (see c177aeb623)
Fix is to change assert() calls to an naRuntime error, which ensures
that the len variable is always used and is
more appropriate as buffer overrun could occur in any release build if
someone tried to set a name of >1024 characters.
Assuming this should have been ‘vertical-mode’ all along, since the
corresponding other mode property is called ‘lateral-mode’. Make an
alias to the old name to keep existing scripts working.
Enhancements suggested by Nikolai Verner-Christensen - support loading
scenarios from {FG_HOME}/Scenarios, {aircraft-dir}/Scenarios and
{add-on}/Scenarios.
Additionally, allow passing the path to a scenario file to
—ai-scenario, eg —ai-scenario=/home/jmt/FGFS/my-test-scenario.xml
When a scenario defines a carrier, and —carrier is used to request a
carrier start, we now auto-load the corresponding scenario, to give
a nicer user experience.
This will use the inherently unsafe versions of the load methods which can result in deleting an object (from the cache) that has just been loaded in the database thread.
Symptom OSG WARN deleting still referenced object.
branches next, origin/next
Format fgfs-YYYYMMDDHHMMSS[-#] where the # is for the rare case when there are multiple screenshots per second.
The change makes the filenames sortable based on date and slightly improves run time performance when there are a lot of screenshots in a particular directory
Adjust the special NavCache function used for airport search, to
allow filtering by type (which is exposed in an upcoming patch to the
dialog code).
Patch by Daniel Wickstrom
Properties /consumable/fuel/tank[*]/unusable-* supplied in the -set.xml file are propagated to the aircraft model and accounted for in the tanks management.
* <function> and <fcs_function> that are only applied on constant parameters are now recognized and replaced by their result during initialization.
* Fixed a regression which prevented the wheels rotation speed to slow down while the gears were retracted.
* Added the ability to control the turbine engines spin down factor (thanks to Jonathan Redpath for the pull request).
* Internals : JSBSim has been refactored to use FGPropertyValue in many FCS components. This will allow consistent behavior accross the FCS components including the ability to prepend property names with minus signs '-' to indicate that the opposite sign of the property should be used.
lag compensation, this is the time manager part.
- introduction of a pure steady clock initialised from system clock at init
- the mp protocol clock have an offset available (will be used
to sync the players, in case ntpd is not accurate or inavailable)
- got a way to see drift between system clock and the fg steady clock, mainly
to see how differents OS behave ...
The problem was using FLT_MAX, FLT_MAX to disable a model; this tricked OSG into thinking that FLT_MAX was a valid range and therefore didn't do the update traversal (found by Stuart).
The correct technique to disable a model is to set the min/max range to 0,0
Also generally improved the way that the ranges are managed.
Maps foo=bar arguments to the top-level arguments dictionary of the
command, as strings only. (We could add CMake style foo:type=bar in
the future if needed). Very basic but this enables a bunch of useful
cases, since SGPropertyNode will do value conversion from string on
access.
- avoid updating the formatted frequencies each update()
- reset the station search timer when frequencies change
This should make the radio a bit more responsive (which aids testing
since we don’t need to wait for the search timeout when changing
frequencies)
- pass texture cache control properties to simgear
- /sim/rendering/texture-cache/cache-enabled
- /sim/rendering/texture-cache/compress-transparent
- /sim/rendering/texture-cache/compress-solid
- /sim/rendering/texture-cache/compress
- support --texture-cache-dir command line option
- set max reported supported texture size during splashscreen.
If a model is marked as <usage>interior</usage> there were a number of problems.
1 - the LOD setting AI/MP interior used the distance from the aircraft; this obviously doesn't quite work for when using the model view.
2 - with the way that models are now loaded as two LOD levels only the interior from the first model loaded (usually the lowest detail) would be considered or processed because the model loader had marked itself as already run (which it had, but not for the model that was actually just loaded.
(2) above could also be the cause of other things not working because the nasal model loaded would not be called, nor would the sound path be setup. There could be other things that aren't working properly because the assumption is that there is just one model.
The fix for (1) is to use the standard OSG PagedLOD and let it handle the details, so I've changed the interior to use this and removed the distane from ownship checks.
The fix for (2) is to use a map to decide if the model that has just finished loading has already been processed, and if not then proceed as normal.
Change the single model case to always set the range on the only model rather than the constant modelHighDetail. This is a regressions caused by the change from 0 to modelHighDetail and the reordering the list. When there is only one model the setRange must always refer to model range index 0.
- This could have caused models to not display correctly.
The feature fail_hardover of the <actuator> component was not giving the correct output in some occurences when clipmax was smaller in absolute value than clipmin.
Tables CORNERING_COEFF could not be used for BOGEY contact points.
No longer throw an exception when the `internal` keyword of a table is ignored.
The location where errors have been found are now reported.
Rework the LOD ranges.
1. The scenery ranges are now deltas (avoids overlapping values)
2. The AI/MP pixel mode now has a default radius that is 20 for Aircraft, 200 for ships, 350 for carriers. This is a simple constant in a virtual function.
3. Added the ability to set the AI/MP ranges equal which means use the low detail model.
4. Changed high detail only to be indicated by a -ve number in maxRangeDetail
5. Re-ordered the range list to go from lowest detail at [0] to highest detail at the end. This is because OSG always loads the models starting from zero on the assumption that the detail increases with the index.
This fixes the pixel mode, which previously would use the radius of the parent which would be confusingly large, and unrelated to the actual size of the model. With the simple defaults that we have the pixel values set in the ranges won't exactly match the rendered size of the model on screen, but it will be a lot closer and more importantly meaningful.
The following new features have been added to JSBSim:
* Added the ability to set up the starter and acceleration times of a turbine (parameters <n1spinup>, <n2spinup>, <n1startrate>, <n2startrate>).
* The <integrator> filter can now be reset to 0.0 by setting its <trigger> property to a negative value.
* The integration scheme of the <integrator> filter can now be chosen among "rect" (Euler), "trap" (Trapezoidal), "ab2" 2nd order Adams-BashForth and "ab3" 3rd order Adams-Bashforth
* The following functions can now be used in <function>: floor, ceil and fmod. Their functionalities are the same than the corresponding C/C++ functions.
The following bugs are fixed by this commit:
* PID integration with the 3rd order Adams-Bashforth was inccorect.
* The fail_stuck property of sensors (accelerometers, magnetometers, gyro, etc.) without a <lag> element was setting the output to zero instead of sticking to the last output value. Thanks to Jonathan Redpath (aka legoboyvdlp) for the bug report.
* When a sensor was stuck, the drift, gain, bias and quantization of the last output before being stuck were ignored. Thanks to Dennis J. Linse for the bug report.
Due to how the popup menu was refresh, using MP servers at index 0 or 1
didn’t work correctly. Change some logic and add a helper to make this
work reliably, without a second Repeater and dummy properties.
Expand the range of filtering options on axis values to include the
optional use of an interpolation table, which gives many more options
when dealing with some devices.
When the lat-lon of a waypoint disagrees with the discovered ident by
more than a threshold, assume we have a DB mismatch, and just revert
to a basic wpt specified by lat-lon. This avoids inserting huge
legs by selecting a very distant navaid with matching ident
https://sourceforge.net/p/flightgear/codetickets/1814/
* Disables dew point transmission as the humidity model is not handling the case where the vapor saturation pressure gets higher than the ambient pressure.
* Removed computations for temperatures at very high altitudes as they don't match with the rest of JSBSim atmosphere model.
Use an internal window (instead of a real OS window) for popup choices,
and cap the maximum size. Use a scrollbar when the number of items is
too large, and adjust the position to fit in the window.
If the thumbnail is less than 172px wide, centre in the available
space. This ensures consistent alignment of the main content (name
and aircraft description)
- Fixed the Calibrated Air Speed (CAS) computations for supersonic velocities
- Fixed the Nlf (Normal load factor) sign
- Nlf can now be specified as an initial condition via the property ic/targetNlf
- Added blocking sockets to the input features
- Added a property to piston engines to get the AFR (Air to Fuel Ratio)
- Added conversion from m/s to ft/s
- Restored the initial conditions for engines running (-1 means all engines)
These are the time statistics that are the simulation code, which is basically everything except the rendering.
For a while I've wondered how efficient each of my JSBSim models are, and how much of our valuable frame time is spent on simulation modules.
Ideally the simulation modules should be taking 2-3ms, anything longer indicates a need to consider optimising things more.
These are the new properties that are added by this change:
/sim/rendering/sim-frame-count Number of frames since start (or last time
/sim/rendering/sim-frame-count-reset Reset statistics. Can be useful to reset monitoring after a slow startup
/sim/rendering/sim-host-avg-ms Average amount of time spent in the "simulation" rather than rendering. This attempts to take into consideration the
frame rate throttling but when throttled this figure is less reliable.
/sim/rendering/sim-host-total-ms Total milliseconds since reset
/sim/time/frame-wait-ms Current frame wait to meet throttling rate.
When an explicit aircraft-dir is set, check this location before
checking installed packages. This allows setting —aircraft and
-aircraft-dir to correctly take precedence over a package.
Add better airway support, fix various issues with VIA, and add
parsing / generation of ICAO route strings. Also fix the
serialisation of flight-plans with airway enroute segments, so these
can be restored correctly.
Upcoming flight-planning changes want to use the perf computation code
in route-path, so move it to a public class, and implement some of the
missing functionality, especially correct GS computation for altitude.
Since the subsystem manager tracks group state, it now binds/inits
automatically. This means groups which create subsystems during init
no longer need to manually bind() them.
- I think I've fixed a long standing problem with clicks traveling through windows and bringing the dialog window underneath to the foreground.
- Added /sim/gui/dialogs/current-dialog that contains the name of the currently active (in front) dialog window.
- Changed dialog-open to bring a dialog to the front if it is already open.
Aircraft can now set a /sim/model/fallback-model-index property that is transmitted over the MP network.
Receiving clients use this as an index into AI/Aircraft/fallback_models.xml to determine a model to use if the model path (/sim/model/path) cannot be found under Aircraft or AI/Aircraft. This allows aircraft developers to identify a suitable fallback model to be used for those who do not have their aircraft installed.
As this code has significant bit-rot and requires a lot of work to compile and
run again, it is currently deactivated.
The test also writes to the files "/Users/jmt/Desktop/airways.kml" and
"/Users/jmt/Desktop/procedures.kml" and would need to be modified to write to a
temporary directory and the file contents reread and checked by the test.
The extractBits(), signExtend(), and writeBits() functions of the anonymous
namespace in Input/FGHIDEventInput.cxx have been shifted out of the namespace
and are now exposed via the header. This is needed as
<Input/FGHIDEventInput.cxx> cannot be imported within the CppUnit
infrastructure, as it is already built into the run_test_suite binary.
These include Scenery/{maptest.cxx, test.cxx} and Time/{test_event.c, ttest.c,
win32test.c}. These files, essentially untouched since added in 1999, are not
useful for conversion for the test suite.