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44 commits

Author SHA1 Message Date
curt
7efee52485 Point3D tweaks. 1998-10-18 01:17:16 +00:00
curt
5b752bfb5f C++ ifying ... 1998-10-17 01:33:52 +00:00
curt
bf5fb5108b C++-ifying. 1998-10-16 23:26:44 +00:00
curt
7e240adff1 Converted to Point3D class. 1998-10-16 00:51:46 +00:00
curt
3e24bc7e23 Added an "auto throttle" 1998-10-02 12:46:43 +00:00
curt
a09d8f2d62 Autopilot mods. 1998-09-29 02:03:36 +00:00
curt
6f91b7db68 Changes for new Astro code. 1998-09-15 04:27:27 +00:00
curt
c4dbcd55b1 Include/fg_callback.hxx
Moved code inline to stop g++ 2.7 from complaining.

Simulator/Time/event.[ch]xx
  Changed return type of fgEVENT::printStat().  void caused g++ 2.7 to
  complain bitterly.

Minor bugfix and changes.

Simulator/Main/GLUTmain.cxx
  Added missing type to idle_state definition - eliminates a warning.

Simulator/Main/fg_init.cxx
  Changes to airport lookup.

Simulator/Main/options.cxx
  Uses fg_gzifstream when loading config file.
1998-09-15 02:09:24 +00:00
curt
dbcfeaf766 Fixes by Charlie Hotchkiss. 1998-09-08 21:40:08 +00:00
curt
fa1a9ad190 Changes to event manager from Bernie Bright. 1998-08-29 13:09:25 +00:00
curt
283a23159a Contributions from Bernie Bright <bbright@c031.aone.net.au>
- use strings for fg_root and airport_id and added methods to return
  them as strings,
- inlined all access methods,
- made the parsing functions private methods,
- deleted some unused functions.
- propogated some of these changes out a bit further.
1998-08-27 17:01:55 +00:00
curt
9d608dd593 Shuffled $FG_ROOT file layout. 1998-08-25 20:53:24 +00:00
curt
6594fe1067 Directory reshuffling. 1998-08-25 16:59:08 +00:00
curt
e33dbca814 Attempting to iron out seg faults and crashes.
Did some shuffling to fix a initialization order problem between view
position, scenery elevation.
1998-08-22 14:49:55 +00:00
curt
3eb6f1d640 Reshuffled some of the code in and around views.[ch]xx 1998-08-20 20:32:31 +00:00
curt
e81eeba64f Output position & orientation when pausing.
Eliminated libtool use.
Added options to specify initial position and orientation.
Changed default fov to 55 degrees.
Added command line option to start in paused or unpaused state.
1998-07-30 23:48:24 +00:00
curt
6d427da8d8 Added a pause command "p"
Fixed some initialization order problems between pui and glut.
Added an --enable/disable-sound option.
1998-07-27 18:41:23 +00:00
curt
f6f21702ce Debugging output tweaks.
Cast glGetString to (char *) to avoid compiler errors.
Optimizations to fgGluLookAt() by Norman Vine.
1998-07-24 21:39:08 +00:00
curt
0347fcc173 Clear to adjusted fog color (for sunrise/sunset effects)
Make call to fog sunrise/sunset adjustment method.
Add a stdc++ library bug work around to fg_init.cxx
1998-07-22 21:40:43 +00:00
curt
4abe562805 Wrote access functions for current fgOPTIONS. 1998-07-13 21:00:09 +00:00
curt
8767a84ffc Clear color buffer if drawing wireframe.
When specifying and airport, start elevation at -1000 and let the system
position you at ground level.
1998-07-13 15:32:37 +00:00
curt
330c78ac73 Added ground collision detection.
Did some serious horsing around to be able to "hug" the ground properly
  and still be able to take off.
Set the near clip plane to 1.0 meters when less than 10 meters above the
  ground.
Did some serious horsing around getting the initial airplane position to be
  correct based on rendered terrain elevation.
Added a little cheat/hack that will prevent the view position from ever
  dropping below the terrain, even when the flight model doesn't quite
  put you as high as you'd like.
1998-07-12 03:14:42 +00:00
curt
2be63aa0fb Add my own version of gluLookAt() (which is nearly identical to the
Mesa/glu version.)  But, by calculating the Model View matrix our selves
we can save this matrix without having to read it back in from the video
card.  This hopefully allows us to save a few cpu cycles when rendering
out the fragments because we can just use glLoadMatrixd() with the
precalculated matrix for each tile rather than doing a push(), translate(),
pop() for every fragment.

Panel status defaults to off for now until it gets a bit more developed.

Extract OpenGL driver info on initialization.
1998-07-04 00:52:22 +00:00
curt
353ec70f8c Replaced "extern displayInstruments" with a entry in fgOPTIONS.
Don't change the view port when displaying the panel.
1998-06-27 16:54:32 +00:00
curt
e461053c78 Refined conditional audio support compilation.
Moved texture parameter setup calls to ../Scenery/materials.cxx
#include <string.h> before various STL includes.
Make HUD default state be enabled.
1998-06-17 21:35:10 +00:00
curt
b4e53ba51d Minor sound/startup position tweaks. 1998-06-08 17:57:04 +00:00
curt
476d5e73b2 Updated to compile in audio support if OSS available.
Updated for new version of Steve's audio library.
STL includes don't use .h
Small view optimizations.
1998-06-03 00:47:11 +00:00
curt
a6c2da9e4e Added Linux audio support.
avoid glClear( COLOR_BUFFER_BIT ) when not using it to set the sky color.
map stl tweaks.
1998-06-01 17:54:40 +00:00
curt
d6f20aa8be Tweaked material properties & lighting a bit in GLUTmain.cxx.
Read airport list into a "map" STL for dynamic list sizing and fast tree
based lookups.
1998-05-29 20:37:19 +00:00
curt
dcaf622ce7 Modifications to use the new fgEVENT_MGR class. 1998-05-22 21:28:52 +00:00
curt
081b63cfbb Tweaked smooth shaded texture lighting properties.
Converted fgLIGHT to a C++ class.
1998-05-20 20:51:33 +00:00
curt
65cc9a9e66 C++ - ified views.[ch]xx
Shuffled some additional view parameters into the fgVIEW class.
Changed tile-radius to tile-diameter because it is a much better
  name.
Added a WORLD_TO_EYE transformation to views.cxx.  This allows us
 to transform world space to eye space for view frustum culling.
1998-05-16 13:08:34 +00:00
curt
c57071acfd Added a keyboard binding to dynamically adjust field of view.
Added a command line option to specify fov.
Adjusted terrain color.
Root path info moved to fgOPTIONS.
Added ability to parse options out of a config file.
1998-05-13 18:29:56 +00:00
curt
58eb9b9089 Added "D" key binding to set autopilot heading.
Made frame rate calculation average out over last 10 frames.
Borland C++ floating point exception workaround.
Added a --tile-radius=n option.
1998-05-07 23:14:14 +00:00
curt
ae19eec252 Added an averaged global frame rate counter.
Added an option to control tile radius.
1998-05-06 03:16:23 +00:00
curt
448bdb83de Added an option to enable/disable full-screen mode. 1998-05-03 00:47:31 +00:00
curt
d87408c767 Added command line rendering options:
enable/disable fog/haze
  specify smooth/flat shading
  disable sky blending and just use a solid color
  enable wireframe drawing mode
1998-04-30 12:34:17 +00:00
curt
7352183ad9 Type-ified fgTIME and fgVIEW.
Added a command line option to disable textures.
1998-04-28 01:20:20 +00:00
curt
4a487175c9 "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd. 1998-04-26 05:10:00 +00:00
curt
0b782544a3 Edited cvs log messages in source files ... bad bad bad! 1998-04-25 22:06:24 +00:00
curt
dd4a17a011 Cleaned up initialization sequence to eliminate interdependencies
between sun position, lighting, and view position.  This creates a
valid single pass initialization path.
1998-04-25 20:24:00 +00:00
curt
9692b3fe1e Added an command line option to set starting position based on airport ID. 1998-04-25 15:11:10 +00:00
curt
f4c7a35129 Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
Trying out some different option parsing code.
Some code reorganization.
1998-04-24 00:49:17 +00:00
curt
920eefd4a7 C++ - ifing the code.
Starting a bit of reorganization of lighting code.
1998-04-22 13:25:39 +00:00
Renamed from Main/fg_init.c (Browse further)