1
0
Fork 0
flightgear/Main/fg_init.cxx
curt d6f20aa8be Tweaked material properties & lighting a bit in GLUTmain.cxx.
Read airport list into a "map" STL for dynamic list sizing and fast tree
based lookups.
1998-05-29 20:37:19 +00:00

650 lines
20 KiB
C++

//
// fg_init.cxx -- Flight Gear top level initialization routines
//
// Written by Curtis Olson, started August 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//
// $Id$
// (Log is kept at end of this file)
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <Include/fg_constants.h>
#include <Include/general.h>
#include <Aircraft/aircraft.h>
#include <Astro/moon.hxx>
#include <Astro/planets.hxx>
#include <Astro/sky.hxx>
#include <Astro/stars.hxx>
#include <Astro/sun.hxx>
#include <Autopilot/autopilot.h>
#include <Cockpit/cockpit.hxx>
#include <Debug/fg_debug.h>
#include <Joystick/joystick.h>
#include <Math/fg_random.h>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <Time/event.hxx>
#include <Time/fg_time.hxx>
#include <Time/light.hxx>
#include <Time/sunpos.hxx>
#include <Weather/weather.h>
#include "airports.hxx"
#include "fg_init.hxx"
#include "options.hxx"
#include "views.hxx"
// extern int show_hud; // HUD state
extern int displayInstruments;
extern const char *default_root;
// Set initial position
int fgInitPosition( void ) {
fgFLIGHT *f;
fgOPTIONS *o;
f = current_aircraft.flight;
o = &current_options;
// If nothing else is specified, default initial position is
// Globe, AZ (P13)
FG_Longitude = ( -110.6642444 ) * DEG_TO_RAD;
FG_Latitude = ( 33.3528917 ) * DEG_TO_RAD;
FG_Runway_altitude = (3234.5 + 300);
FG_Altitude = FG_Runway_altitude + 3.758099;
// Initial Position north of the city of Globe
// FG_Longitude = ( -398673.28 / 3600.0 ) * DEG_TO_RAD;
// FG_Latitude = ( 120625.64 / 3600.0 ) * DEG_TO_RAD;
// FG_Longitude = ( -397867.44 / 3600.0 ) * DEG_TO_RAD;
// FG_Latitude = ( 119548.21 / 3600.0 ) * DEG_TO_RAD;
// FG_Altitude = 0.0 + 3.758099;
// Initial Position near where I used to live in Globe, AZ
// FG_Longitude = ( -398757.6 / 3600.0 ) * DEG_TO_RAD;
// FG_Latitude = ( 120160.0 / 3600.0 ) * DEG_TO_RAD;
// FG_Runway_altitude = 4000.0;
// FG_Altitude = FG_Runway_altitude + 3.758099;
// Initial Position: 10125 Jewell St. NE
// FG_Longitude = ( -93.15 ) * DEG_TO_RAD;
// FG_Latitude = ( 45.15 ) * DEG_TO_RAD;
// FG_Runway_altitude = 950.0;
// FG_Altitude = FG_Runway_altitude + 3.758099;
// Initial Position near KHSP (Hot Springs, VA)
// FG_Longitude = (-79.8338964 + 0.01) * DEG_TO_RAD;
// FG_Latitude = ( 37.9514564 + 0.008) * DEG_TO_RAD;
// FG_Runway_altitude = (3792 + 2800);
// FG_Altitude = FG_Runway_altitude + 3.758099;
// Initial Position at (SEZ) SEDONA airport
// FG_Longitude = (-111.7884614 + 0.01) * DEG_TO_RAD;
// FG_Latitude = ( 34.8486289 - 0.015) * DEG_TO_RAD;
// FG_Runway_altitude = (4827 + 450);
// FG_Altitude = FG_Runway_altitude + 3.758099;
// Initial Position: Somewhere near the Grand Canyon
// FG_Longitude = ( -112.5 ) * DEG_TO_RAD;
// FG_Latitude = ( 36.5 ) * DEG_TO_RAD;
// FG_Runway_altitude = 8000.0;
// FG_Altitude = FG_Runway_altitude + 3.758099;
// Initial Position: Jim Brennon's Kingmont Observatory
// FG_Longitude = ( -121.1131667 ) * DEG_TO_RAD;
// FG_Latitude = ( 38.8293917 ) * DEG_TO_RAD;
// FG_Runway_altitude = 920.0;
// FG_Altitude = FG_Runway_altitude + 3.758099;
// probably interesting for european team members
// That is: If I can get the scenery to work -;) (Durk)
// Eclipse Watching w73.5 n10 (approx) 18:00 UT
// FG_Longitude = ( -73.5 ) * DEG_TO_RAD;
// FG_Latitude = ( 10.0 ) * DEG_TO_RAD;
// FG_Runway_altitude = 0.0;
// FG_Altitude = FG_Runway_altitude + 3.758099;
// Test Position
// FG_Longitude = ( 8.5 ) * DEG_TO_RAD;
// FG_Latitude = ( 47.5 ) * DEG_TO_RAD;
FG_Runway_altitude = ( 6000 );
FG_Altitude = FG_Runway_altitude + 3.758099;
if ( strlen(o->airport_id) ) {
fgAIRPORTS airports;
fgAIRPORT a;
fgPrintf( FG_GENERAL, FG_INFO,
"Attempting to set starting position from airport code %s.\n",
o->airport_id);
airports.load("Airports");
a = airports.search(o->airport_id);
if ( (fabs(a.longitude) < FG_EPSILON) &&
(fabs(a.latitude) < FG_EPSILON) &&
(fabs(a.elevation) < FG_EPSILON) ) {
fgPrintf( FG_GENERAL, FG_EXIT,
"Failed to find %s in database.\n", o->airport_id);
} else {
FG_Longitude = ( a.longitude ) * DEG_TO_RAD;
FG_Latitude = ( a.latitude ) * DEG_TO_RAD;
FG_Runway_altitude = ( a.elevation + 300 );
FG_Altitude = FG_Runway_altitude + 3.758099;
}
}
fgPrintf( FG_GENERAL, FG_INFO,
"Initial position is: (%.4f, %.4f, %.2f)\n",
FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG,
FG_Altitude * FEET_TO_METER);
return(1);
}
// General house keeping initializations
int fgInitGeneral( void ) {
fgGENERAL *g;
fgOPTIONS *o;
int i;
g = &general;
o = &current_options;
fgPrintf( FG_GENERAL, FG_INFO, "General Initialization\n" );
fgPrintf( FG_GENERAL, FG_INFO, "======= ==============\n" );
if ( !strlen(o->fg_root) ) {
// No root path set? Then assume, we will exit if this is
// wrong when looking for support files.
fgPrintf( FG_GENERAL, FG_EXIT, "%s %s\n",
"Cannot continue without environment variable FG_ROOT",
"being defined.");
}
fgPrintf( FG_GENERAL, FG_INFO, "FG_ROOT = %s\n\n", o->fg_root);
// prime the frame rate counter pump
for ( i = 0; i < FG_FRAME_RATE_HISTORY; i++ ) {
g->frames[i] = 0.0;
}
return ( 1 );
}
// This is the top level init routine which calls all the other
// initialization routines. If you are adding a subsystem to flight
// gear, its initialization call should located in this routine.
// Returns non-zero if a problem encountered.
int fgInitSubsystems( void ) {
double cur_elev;
fgFLIGHT *f;
fgLIGHT *l;
fgTIME *t;
fgVIEW *v;
l = &cur_light_params;
t = &cur_time_params;
v = &current_view;
fgPrintf( FG_GENERAL, FG_INFO, "Initialize Subsystems\n");
fgPrintf( FG_GENERAL, FG_INFO, "========== ==========\n");
// seed the random number generater
fg_srandom();
// The following section sets up the flight model EOM parameters
// and should really be read in from one or more files.
// Must happen before any of the flight model or control
// parameters are set
fgAircraftInit(); // In the future this might not be the case.
f = current_aircraft.flight;
// set the initial position
fgInitPosition();
// Initial Velocity
FG_V_north = 0.0; // 7.287719E+00
FG_V_east = 0.0; // 1.521770E+03
FG_V_down = 0.0; // -1.265722E-05
// Initial Orientation
FG_Phi = -2.658474E-06;
FG_Theta = 7.401790E-03;
FG_Psi = 270.0 * DEG_TO_RAD;
// Initial Angular B rates
FG_P_body = 7.206685E-05;
FG_Q_body = 0.000000E+00;
FG_R_body = 9.492658E-05;
FG_Earth_position_angle = 0.000000E+00;
// Mass properties and geometry values
FG_Mass = 8.547270E+01;
FG_I_xx = 1.048000E+03;
FG_I_yy = 3.000000E+03;
FG_I_zz = 3.530000E+03;
FG_I_xz = 0.000000E+00;
// CG position w.r.t. ref. point
FG_Dx_cg = 0.000000E+00;
FG_Dy_cg = 0.000000E+00;
FG_Dz_cg = 0.000000E+00;
// Initialize the event manager
global_events.Init();
// Output event stats every 60 seconds
global_events.Register( "fgEventPrintStats()", fgEventPrintStats,
FG_EVENT_READY, 60000 );
// Initialize the time dependent variables
fgTimeInit(t);
fgTimeUpdate(f, t);
// Initialize view parameters
v->Init();
v->Update(f);
v->UpdateWorldToEye(f);
// Initialize the orbital elements of sun, moon and mayor planets
fgSolarSystemInit(*t);
// Initialize the Stars subsystem
if( fgStarsInit() ) {
// Stars initialized ok.
} else {
fgPrintf( FG_GENERAL, FG_EXIT, "Error in Stars initialization!\n" );
}
// Initialize the planetary subsystem
global_events.Register( "fgPlanetsInit()", fgPlanetsInit,
FG_EVENT_READY, 600000);
// Initialize the sun's position
global_events.Register( "fgSunInit()", fgSunInit,
FG_EVENT_READY, 30000 );
// Intialize the moon's position
global_events.Register( "fgMoonInit()", fgMoonInit,
FG_EVENT_READY, 600000 );
// fgUpdateSunPos() needs a few position and view parameters set
// so it can calculate local relative sun angle and a few other
// things for correctly orienting the sky.
fgUpdateSunPos();
// Initialize Lighting interpolation tables
l->Init();
// update the lighting parameters (based on sun angle)
global_events.Register( "fgLightUpdate()", fgLightUpdate,
FG_EVENT_READY, 30000 );
// Initialize the weather modeling subsystem
fgWeatherInit();
// update the weather for our current position
global_events.Register( "fgWeatherUpdate()", fgWeatherUpdate,
FG_EVENT_READY, 120000 );
// Initialize the Cockpit subsystem
if( fgCockpitInit( &current_aircraft )) {
// Cockpit initialized ok.
} else {
fgPrintf( FG_GENERAL, FG_EXIT, "Error in Cockpit initialization!\n" );
}
// Initialize the "sky"
fgSkyInit();
// Initialize the Scenery Management subsystem
if ( fgSceneryInit() ) {
// Scenery initialized ok.
} else {
fgPrintf( FG_GENERAL, FG_EXIT, "Error in Scenery initialization!\n" );
}
if( fgTileMgrInit() ) {
// Load the local scenery data
fgTileMgrUpdate();
} else {
fgPrintf( FG_GENERAL, FG_EXIT,
"Error in Tile Manager initialization!\n" );
}
// I'm just sticking this here for now, it should probably move
// eventually
cur_elev = FG_Runway_altitude * FEET_TO_METER;
if ( cur_elev > -9990.0 ) {
FG_Runway_altitude = cur_elev * METER_TO_FEET;
}
if ( FG_Altitude < FG_Runway_altitude ) {
FG_Altitude = FG_Runway_altitude + 3.758099;
}
fgPrintf( FG_GENERAL, FG_INFO,
"Updated position (after elevation adj): (%.4f, %.4f, %.2f)\n",
FG_Latitude * RAD_TO_DEG, FG_Longitude * RAD_TO_DEG,
FG_Altitude * FEET_TO_METER);
// end of thing that I just stuck in that I should probably move
// Initialize the flight model subsystem data structures base on
// above values
fgFlightModelInit( FG_LARCSIM, f, 1.0 / DEFAULT_MODEL_HZ );
// Let's not show the instrument panel
displayInstruments = 0;
// Joystick support
if (fgJoystickInit(0) ) {
// Joystick initialized ok.
} else {
fgPrintf( FG_GENERAL, FG_EXIT, "Error in Joystick initialization!\n" );
}
// Autopilot init added here, by Jeff Goeke-Smith
fgAPInit(&current_aircraft);
fgPrintf(FG_GENERAL, FG_INFO,"\n");
return(1);
}
// $Log$
// Revision 1.16 1998/05/29 20:37:24 curt
// Tweaked material properties & lighting a bit in GLUTmain.cxx.
// Read airport list into a "map" STL for dynamic list sizing and fast tree
// based lookups.
//
// Revision 1.15 1998/05/22 21:28:53 curt
// Modifications to use the new fgEVENT_MGR class.
//
// Revision 1.14 1998/05/20 20:51:35 curt
// Tweaked smooth shaded texture lighting properties.
// Converted fgLIGHT to a C++ class.
//
// Revision 1.13 1998/05/16 13:08:35 curt
// C++ - ified views.[ch]xx
// Shuffled some additional view parameters into the fgVIEW class.
// Changed tile-radius to tile-diameter because it is a much better
// name.
// Added a WORLD_TO_EYE transformation to views.cxx. This allows us
// to transform world space to eye space for view frustum culling.
//
// Revision 1.12 1998/05/13 18:29:58 curt
// Added a keyboard binding to dynamically adjust field of view.
// Added a command line option to specify fov.
// Adjusted terrain color.
// Root path info moved to fgOPTIONS.
// Added ability to parse options out of a config file.
//
// Revision 1.11 1998/05/07 23:14:15 curt
// Added "D" key binding to set autopilot heading.
// Made frame rate calculation average out over last 10 frames.
// Borland C++ floating point exception workaround.
// Added a --tile-radius=n option.
//
// Revision 1.10 1998/05/06 03:16:24 curt
// Added an averaged global frame rate counter.
// Added an option to control tile radius.
//
// Revision 1.9 1998/05/03 00:47:31 curt
// Added an option to enable/disable full-screen mode.
//
// Revision 1.8 1998/04/30 12:34:18 curt
// Added command line rendering options:
// enable/disable fog/haze
// specify smooth/flat shading
// disable sky blending and just use a solid color
// enable wireframe drawing mode
//
// Revision 1.7 1998/04/28 01:20:22 curt
// Type-ified fgTIME and fgVIEW.
// Added a command line option to disable textures.
//
// Revision 1.6 1998/04/26 05:10:03 curt
// "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd.
//
// Revision 1.5 1998/04/25 22:06:30 curt
// Edited cvs log messages in source files ... bad bad bad!
//
// Revision 1.4 1998/04/25 20:24:01 curt
// Cleaned up initialization sequence to eliminate interdependencies
// between sun position, lighting, and view position. This creates a
// valid single pass initialization path.
//
// Revision 1.3 1998/04/25 15:11:11 curt
// Added an command line option to set starting position based on airport ID.
//
// Revision 1.2 1998/04/24 00:49:20 curt
// Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
// Trying out some different option parsing code.
// Some code reorganization.
//
// Revision 1.1 1998/04/22 13:25:44 curt
// C++ - ifing the code.
// Starting a bit of reorganization of lighting code.
//
// Revision 1.56 1998/04/18 04:11:28 curt
// Moved fg_debug to it's own library, added zlib support.
//
// Revision 1.55 1998/04/14 02:21:03 curt
// Incorporated autopilot heading hold contributed by: Jeff Goeke-Smith
// <jgoeke@voyager.net>
//
// Revision 1.54 1998/04/08 23:35:36 curt
// Tweaks to Gnu automake/autoconf system.
//
// Revision 1.53 1998/04/03 22:09:06 curt
// Converting to Gnu autoconf system.
//
// Revision 1.52 1998/03/23 21:24:38 curt
// Source code formating tweaks.
//
// Revision 1.51 1998/03/14 00:31:22 curt
// Beginning initial terrain texturing experiments.
//
// Revision 1.50 1998/03/09 22:46:19 curt
// Minor tweaks.
//
// Revision 1.49 1998/02/23 19:07:59 curt
// Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
// calculation code between sun display, and other FG sections that use this
// for things like lighting.
//
// Revision 1.48 1998/02/21 14:53:15 curt
// Added Charlie's HUD changes.
//
// Revision 1.47 1998/02/19 13:05:53 curt
// Incorporated some HUD tweaks from Michelle America.
// Tweaked the sky's sunset/rise colors.
// Other misc. tweaks.
//
// Revision 1.46 1998/02/18 15:07:06 curt
// Tweaks to build with SGI OpenGL (and therefor hopefully other accelerated
// drivers will work.)
//
// Revision 1.45 1998/02/16 13:39:43 curt
// Miscellaneous weekend tweaks. Fixed? a cache problem that caused whole
// tiles to occasionally be missing.
//
// Revision 1.44 1998/02/12 21:59:50 curt
// Incorporated code changes contributed by Charlie Hotchkiss
// <chotchkiss@namg.us.anritsu.com>
//
// Revision 1.43 1998/02/11 02:50:40 curt
// Minor changes.
//
// Revision 1.42 1998/02/09 22:56:58 curt
// Removed "depend" files from cvs control. Other minor make tweaks.
//
// Revision 1.41 1998/02/09 15:07:50 curt
// Minor tweaks.
//
// Revision 1.40 1998/02/07 15:29:44 curt
// Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
// <chotchkiss@namg.us.anritsu.com>
//
// Revision 1.39 1998/02/03 23:20:25 curt
// Lots of little tweaks to fix various consistency problems discovered by
// Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
// passed arguments along to the real printf(). Also incorporated HUD changes
// by Michele America.
//
// Revision 1.38 1998/02/02 20:53:58 curt
// Incorporated Durk's changes.
//
// Revision 1.37 1998/02/01 03:39:54 curt
// Minor tweaks.
//
// Revision 1.36 1998/01/31 00:43:13 curt
// Added MetroWorks patches from Carmen Volpe.
//
// Revision 1.35 1998/01/27 00:47:57 curt
// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
// system and commandline/config file processing code.
//
// Revision 1.34 1998/01/22 02:59:37 curt
// Changed #ifdef FILE_H to #ifdef _FILE_H
//
// Revision 1.33 1998/01/21 21:11:34 curt
// Misc. tweaks.
//
// Revision 1.32 1998/01/19 19:27:08 curt
// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
// This should simplify things tremendously.
//
// Revision 1.31 1998/01/19 18:40:32 curt
// Tons of little changes to clean up the code and to remove fatal errors
// when building with the c++ compiler.
//
// Revision 1.30 1998/01/13 00:23:09 curt
// Initial changes to support loading and management of scenery tiles. Note,
// there's still a fair amount of work left to be done.
//
// Revision 1.29 1998/01/08 02:22:08 curt
// Beginning to integrate Tile management subsystem.
//
// Revision 1.28 1998/01/07 03:18:58 curt
// Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/
//
// Revision 1.27 1998/01/05 18:44:35 curt
// Add an option to advance/decrease time from keyboard.
//
// Revision 1.26 1997/12/30 23:09:04 curt
// Tweaking initialization sequences.
//
// Revision 1.25 1997/12/30 22:22:33 curt
// Further integration of event manager.
//
// Revision 1.24 1997/12/30 20:47:44 curt
// Integrated new event manager with subsystem initializations.
//
// Revision 1.23 1997/12/30 16:36:50 curt
// Merged in Durk's changes ...
//
// Revision 1.22 1997/12/19 23:34:05 curt
// Lot's of tweaking with sky rendering and lighting.
//
// Revision 1.21 1997/12/19 16:45:00 curt
// Working on scene rendering order and options.
//
// Revision 1.20 1997/12/18 23:32:33 curt
// First stab at sky dome actually starting to look reasonable. :-)
//
// Revision 1.19 1997/12/17 23:13:36 curt
// Began working on rendering a sky.
//
// Revision 1.18 1997/12/15 23:54:49 curt
// Add xgl wrappers for debugging.
// Generate terrain normals on the fly.
//
// Revision 1.17 1997/12/15 20:59:09 curt
// Misc. tweaks.
//
// Revision 1.16 1997/12/12 19:52:48 curt
// Working on lightling and material properties.
//
// Revision 1.15 1997/12/11 04:43:55 curt
// Fixed sun vector and lighting problems. I thing the moon is now lit
// correctly.
//
// Revision 1.14 1997/12/10 22:37:47 curt
// Prepended "fg" on the name of all global structures that didn't have it yet.
// i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
//
// Revision 1.13 1997/11/25 19:25:32 curt
// Changes to integrate Durk's moon/sun code updates + clean up.
//
// Revision 1.12 1997/11/15 18:16:35 curt
// minor tweaks.
//
// Revision 1.11 1997/10/30 12:38:42 curt
// Working on new scenery subsystem.
//
// Revision 1.10 1997/10/25 03:24:23 curt
// Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
//
// Revision 1.9 1997/09/23 00:29:39 curt
// Tweaks to get things to compile with gcc-win32.
//
// Revision 1.8 1997/09/22 14:44:20 curt
// Continuing to try to align stars correctly.
//
// Revision 1.7 1997/09/16 15:50:30 curt
// Working on star alignment and time issues.
//
// Revision 1.6 1997/09/05 14:17:30 curt
// More tweaking with stars.
//
// Revision 1.5 1997/09/04 02:17:36 curt
// Shufflin' stuff.
//
// Revision 1.4 1997/08/27 21:32:26 curt
// Restructured view calculation code. Added stars.
//
// Revision 1.3 1997/08/27 03:30:19 curt
// Changed naming scheme of basic shared structures.
//
// Revision 1.2 1997/08/25 20:27:23 curt
// Merged in initial HUD and Joystick code.
//
// Revision 1.1 1997/08/23 01:46:20 curt
// Initial revision.
//