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13 commits

Author SHA1 Message Date
James Turner
50c70035b3 More explicit check for cursor feedback. 2013-03-05 08:40:17 +00:00
James Turner
f2c267f5d7 MouseInput changes to support hover.
This adds the framework for platform cursor implementations; Windows and X11 to be done.
It also extend the mouse-input code to generate hover events suitable for driving tooltips.

Note there should be no visible functionality change from this commit, since everything
is inactive until fgdata changes are made.
2013-03-04 23:35:30 +00:00
James Turner
1a5b968d7e Update for tweaked SGPickCallback API.
(Requires corresponding SimGear commit)
2013-02-03 16:34:36 +00:00
James Turner
8c187164fe Work on making 2D panels act like standard scene-graph elements for picking and drawing.
(This includes 2.5D panels in the 3D scene)
2012-03-16 17:22:18 +00:00
Frederic Bouvier
f1d0ac52a6 Fix MSVC9 build 2011-11-14 08:38:58 +01:00
James Turner
b1b4b7ecf4 Fix (nearly) all the std:: namespace violations in headers, in preparation for fixing SGsmplstat.hxx to *not* do a 'using namespace std'. 2011-10-17 17:41:59 +01:00
ThorstenB
28496bb6ac #359: jumping mouse control axis in "constrained" mouse modes
Experimental patch - let's see if this helps those who saw the issue,
otherwise we'll try a different patch...
2011-08-12 00:24:25 +02:00
ThorstenB
473d1447c3 Minor renderer clean-up & performance bits.
Use non-static methods so we can use member variables.
2011-05-21 13:24:23 +02:00
Torsten Dreyer
8cab5f9e60 Make mouse buttons work again. 2011-01-08 12:50:55 +01:00
Torsten Dreyer
8a08507282 MouseInput: invert y-accel property
Syd Adams:  It could be inverted with nasal for use,
but it feels more natural with positive /forward , negative /
back.
2011-01-08 09:11:46 +01:00
Torsten Dreyer
0361f136fe MouseInput: Add accel-x and accel-y
Syd Adams:
Is there any interest in mouse acceleration properties, besides myself ?

Obviously there is. Some code cleanup comes with it.
2011-01-07 21:05:17 +01:00
Mathias Froehlich
1114c49165 Fix an uninitialized value valgrind warning. 2010-05-29 16:32:38 +02:00
torsten
aea9c750f3 Advanced input subsystem - Step2: Split up current input subsystem
- encapsulate code into classes
- create separate subsystem for keyboard, mouse and joystick
- group new subsystems into subsystemgroup "input"
2009-08-08 08:37:15 +02:00