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Author SHA1 Message Date
James Turner
6d0c2070fd Use future-proof SGPath APIs.
Remove uses of .str(), .c_str() and some other methods of SGPath.
Pass SGPath directly where possible, or explicitly convert to the
appropriate 8-bit encoding.
2016-06-28 10:08:38 +01:00
James Turner
f2bf30bcc7 Current time of day (warp) fixes:
- sim-speed-up (a/A keys) offsets warp correctly. This means at 4x speed
  up the warp will increase by 3 seconds for one elapsed real second.
  In practice this means simulation elements timed using sim ‘current time’
  will be correctly synchronised with those using simulated elapsed time.

  (AI traffic being a prime example of this)

- warp-delta (t/T keys) is independent of frame rate, and works when
  paused. The warp-delta values in the keybindings / GUI dialog
  will need to be updated since warp-delta in now seconds-per-second,
  as opposed to seconds-per-frame.
2016-01-10 22:10:10 -06:00
James Turner
52f39abc6b Apply /sim/speed-up to general subsystem dt
- consistent with pause (freeze), /sim/speed-up is now applied to the
  dt value for all subsystems, not just the FDM and some instruments.
  For example AI traffic can now be sped-up or slowed down.
- requires both an FGData and Simgear update.
2016-01-05 23:19:28 -06:00
Torsten Dreyer
6f54ffc947 Allow easing of setting the time-offset
Configurable with properties:

/sim/time/warp-easing == false ? jump to new time offset (orig. behaviour)
/sim/time/warp-easing == true ? use easing parameter to adjust warp

/sim/time/warp-easing-duration-secs: time in seconds to reach the new value
/sim/time/warp-easing-method: easing method to apply. default: swing
2014-12-17 09:52:09 +01:00
James Turner
4dcd96c4af Remove dependency on command-mgr singleton
Use explicit instance (from globals)
2013-11-25 09:14:46 +00:00
James Turner
2455d86d8b Fix a propObj -> node conversion bug.
Thanks to Bertrand Coconnier for spotting this.
2013-11-18 08:40:34 +00:00
James Turner
069a098909 Reset: use simple properties for TimeManager 2013-11-12 22:47:45 +00:00
James Turner
ad7a3e854d Reset: TimeManager can be unbound. 2013-10-29 23:01:58 +00:00
James Turner
0f26267647 Reduce a message severity. 2013-03-16 12:43:25 +00:00
James Turner
6c6452c62b Adapt to revised SGTime API
Convert SGTime users to pass SGGeod/SGPath instead of raw values.
2012-09-24 00:03:23 +01:00
ThorstenB
06170ddaae Handle scenery-override in a single place only. 2012-09-17 13:45:31 +02:00
James Turner
029226f8d4 Use property objects to avoid property look-ups during TimeManager updates. 2011-11-20 18:30:31 +00:00
ThorstenB
4b2506d709 Add new performance monitoring subsystem.
Rename some subsystems for naming consistency.
2011-11-19 15:37:49 +01:00
Durk Talsma
6fa2b1cbe6 Equate sun angle for morning and afternoon. This is a temporary solution, but should give more consistent results for locations that are relatively close to the poles. 2011-11-14 17:22:02 +01:00
ThorstenB
acdf0dc469 Clean-up date/time option parser.
Add range checks and provide error messages.
Extend time offset to 64bit - so we're safe for 2038-01-19 (and the next
couple of millions years beyond...).
Support partial date/time strings, such as --start-date-gmt=2011 or
--start-date-gmt=:::12:00:00
2011-10-30 14:48:53 +01:00
Mathias Froehlich
81cab66c2c Make use of SGTimeStamp::sleepUntil for accurate sleeping.
For use with frame rate throtteling make use of
SGTimeStamp::sleepUntil. This function should cover the
system dependent parts of accurate sleeps and should
move the system dependent code out of the time manager.
2011-10-28 17:43:47 +02:00
James Turner
b1b4b7ecf4 Fix (nearly) all the std:: namespace violations in headers, in preparation for fixing SGsmplstat.hxx to *not* do a 'using namespace std'. 2011-10-17 17:41:59 +01:00
James Turner
436abe1e62 Factor timeofday command into the TimeManager 2011-05-25 12:13:25 +01:00
ThorstenB
7ec9d036d6 Renaming / more consistent naming. 2011-03-28 00:30:23 +02:00
ThorstenB
dca2132087 New property reporting worst-case frame latency.
Shows maximum latency of any frame within the last second.
2011-03-28 00:16:27 +02:00
James Turner
e0aef846e3 Fixing bug #172 - warp handling during pause. 2010-11-21 23:43:41 +00:00
ThorstenB
dec020cd64 Suppress framerate while splash screen active
Don't irritate the fps-geeks while the sim isn't ready yet.
And a minor pointer safety issue.
2010-11-21 13:58:10 +01:00
James Turner
7f36caede6 Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
(second try, with init bug fixed)
2010-08-04 09:16:37 +01:00
James Turner
47fd8a8a2a Revert "Create TimeManager subsystem" - not quite ready for prime-time yet!
This reverts commit 50eb95dcad.
2010-08-02 00:23:36 +01:00
James Turner
50eb95dcad Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
2010-08-01 20:33:11 +01:00