dec020cd64
Don't irritate the fps-geeks while the sim isn't ready yet. And a minor pointer safety issue.
364 lines
12 KiB
C++
364 lines
12 KiB
C++
// TimeManager.cxx -- simulation-wide time management
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//
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// Written by James Turner, started July 2010.
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//
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// Copyright (C) 2010 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "TimeManager.hxx"
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#ifdef _WIN32
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# define WIN32_LEAN_AND_MEAN
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# include <windows.h> // for Sleep()
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#else
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# include <unistd.h> // for usleep()
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#endif
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#include <simgear/timing/sg_time.hxx>
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#include <simgear/structure/event_mgr.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/timing/lowleveltime.h>
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <Time/sunsolver.hxx>
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TimeManager::TimeManager() :
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_inited(false),
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_impl(NULL)
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{
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}
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void TimeManager::init()
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{
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if (_inited) {
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// time manager has to be initialised early, so needs to be defensive
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// about multiple initialisation
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return;
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}
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_firstUpdate = true;
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_inited = true;
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_dtRemainder = 0.0;
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_maxDtPerFrame = fgGetNode("/sim/max-simtime-per-frame", true);
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_clockFreeze = fgGetNode("/sim/freeze/clock", true);
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_timeOverride = fgGetNode("/sim/time/cur-time-override", true);
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_longitudeDeg = fgGetNode("/position/longitude-deg", true);
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_latitudeDeg = fgGetNode("/position/latitude-deg", true);
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SGPath zone(globals->get_fg_root());
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zone.append("Timezone");
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double lon = _longitudeDeg->getDoubleValue() * SG_DEGREES_TO_RADIANS;
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double lat = _latitudeDeg->getDoubleValue() * SG_DEGREES_TO_RADIANS;
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_impl = new SGTime(lon, lat, zone.str(), _timeOverride->getLongValue());
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globals->set_warp_delta(0);
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globals->get_event_mgr()->addTask("updateLocalTime", this,
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&TimeManager::updateLocalTime, 30*60 );
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updateLocalTime();
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_impl->update(lon, lat, _timeOverride->getLongValue(),
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globals->get_warp());
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globals->set_time_params(_impl);
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// frame/update-rate counters
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_frameRate = fgGetNode("/sim/frame-rate", true);
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_lastFrameTime = 0;
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_frameCount = 0;
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}
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void TimeManager::postinit()
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{
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initTimeOffset();
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}
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void TimeManager::reinit()
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{
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globals->set_time_params(NULL);
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delete _impl;
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_impl = NULL;
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_inited = false;
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globals->get_event_mgr()->removeTask("updateLocalTime");
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init();
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postinit();
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}
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void TimeManager::computeTimeDeltas(double& simDt, double& realDt)
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{
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// Update the elapsed time.
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if (_firstUpdate) {
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_lastStamp.stamp();
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_firstUpdate = false;
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_lastClockFreeze = _clockFreeze->getBoolValue();
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}
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bool scenery_loaded = fgGetBool("sim/sceneryloaded");
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bool wait_for_scenery = !(scenery_loaded || fgGetBool("sim/sceneryloaded-override"));
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if (!wait_for_scenery) {
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throttleUpdateRate();
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}
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else
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{
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// suppress framerate while initial scenery isn't loaded yet (splash screen still active)
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_lastFrameTime=0;
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_frameCount = 0;
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}
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SGTimeStamp currentStamp;
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currentStamp.stamp();
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double dt = (currentStamp - _lastStamp).toSecs();
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// Limit the time we need to spend in simulation loops
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// That means, if the /sim/max-simtime-per-frame value is strictly positive
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// you can limit the maximum amount of time you will do simulations for
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// one frame to display. The cpu time spent in simulations code is roughly
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// at least O(real_delta_time_sec). If this is (due to running debug
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// builds or valgrind or something different blowing up execution times)
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// larger than the real time you will no longer get any response
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// from flightgear. This limits that effect. Just set to property from
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// your .fgfsrc or commandline ...
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double dtMax = _maxDtPerFrame->getDoubleValue();
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if (0 < dtMax && dtMax < dt) {
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dt = dtMax;
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}
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int model_hz = fgGetInt("/sim/model-hz");
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SGSubsystemGroup* fdmGroup =
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globals->get_subsystem_mgr()->get_group(SGSubsystemMgr::FDM);
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fdmGroup->set_fixed_update_time(1.0 / model_hz);
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// round the real time down to a multiple of 1/model-hz.
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// this way all systems are updated the _same_ amount of dt.
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dt += _dtRemainder;
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int multiLoop = long(floor(dt * model_hz));
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multiLoop = SGMisc<long>::max(0, multiLoop);
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_dtRemainder = dt - double(multiLoop)/double(model_hz);
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dt = double(multiLoop)/double(model_hz);
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realDt = dt;
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if (_clockFreeze->getBoolValue() || wait_for_scenery) {
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simDt = 0;
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} else {
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simDt = dt;
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}
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_lastStamp = currentStamp;
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globals->inc_sim_time_sec(simDt);
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// These are useful, especially for Nasal scripts.
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fgSetDouble("/sim/time/delta-realtime-sec", realDt);
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fgSetDouble("/sim/time/delta-sec", simDt);
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}
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void TimeManager::update(double dt)
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{
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bool freeze = _clockFreeze->getBoolValue();
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if (freeze) {
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// clock freeze requested
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if (_timeOverride->getLongValue() == 0) {
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fgSetLong( "/sim/time/cur-time-override", _impl->get_cur_time());
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globals->set_warp(0);
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}
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} else {
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// no clock freeze requested
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if (_lastClockFreeze) {
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// clock just unfroze, let's set warp as the difference
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// between frozen time and current time so we don't get a
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// time jump (and corresponding sky object and lighting
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// jump.)
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globals->set_warp(_timeOverride->getLongValue() - time(NULL));
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fgSetLong( "/sim/time/cur-time-override", 0 );
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}
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if ( globals->get_warp_delta() != 0 ) {
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globals->inc_warp( globals->get_warp_delta() );
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}
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}
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_lastClockFreeze = freeze;
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double lon = _longitudeDeg->getDoubleValue() * SG_DEGREES_TO_RADIANS;
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double lat = _latitudeDeg->getDoubleValue() * SG_DEGREES_TO_RADIANS;
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_impl->update(lon, lat,
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_timeOverride->getLongValue(),
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globals->get_warp());
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computeFrameRate();
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}
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void TimeManager::computeFrameRate()
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{
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// Calculate frame rate average
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if ((_impl->get_cur_time() != _lastFrameTime)) {
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_frameRate->setIntValue(_frameCount);
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_frameCount = 0;
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}
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_lastFrameTime = _impl->get_cur_time();
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++_frameCount;
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}
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void TimeManager::throttleUpdateRate()
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{
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double throttle_hz = fgGetDouble("/sim/frame-rate-throttle-hz", 0.0);
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SGTimeStamp currentStamp;
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// common case, no throttle requested
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if (throttle_hz <= 0.0) {
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return; // no-op
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}
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double frame_us = 1000000.0 / throttle_hz;
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#define FG_SLEEP_BASED_TIMING 1
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#if defined(FG_SLEEP_BASED_TIMING)
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// sleep based timing loop.
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//
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// Calling sleep, even usleep() on linux is less accurate than
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// we like, but it does free up the cpu for other tasks during
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// the sleep so it is desirable. Because of the way sleep()
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// is implemented in consumer operating systems like windows
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// and linux, you almost always sleep a little longer than the
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// requested amount.
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//
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// To combat the problem of sleeping too long, we calculate the
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// desired wait time and shorten it by 2000us (2ms) to avoid
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// [hopefully] over-sleep'ing. The 2ms value was arrived at
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// via experimentation. We follow this up at the end with a
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// simple busy-wait loop to get the final pause timing exactly
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// right.
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//
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// Assuming we don't oversleep by more than 2000us, this
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// should be a reasonable compromise between sleep based
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// waiting, and busy waiting.
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// sleep() will always overshoot by a bit so undersleep by
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// 2000us in the hopes of never oversleeping.
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frame_us -= 2000.0;
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if ( frame_us < 0.0 ) {
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frame_us = 0.0;
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}
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currentStamp.stamp();
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double elapsed_us = (currentStamp - _lastStamp).toUSecs();
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if ( elapsed_us < frame_us ) {
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double requested_us = frame_us - elapsed_us;
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#ifdef _WIN32
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Sleep ((int)(requested_us / 1000.0)) ;
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#else
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usleep(requested_us) ;
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#endif
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}
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#endif
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// busy wait timing loop.
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//
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// This yields the most accurate timing. If the previous
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// ulMilliSecondSleep() call is omitted this will peg the cpu
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// (which is just fine if FG is the only app you care about.)
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currentStamp.stamp();
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SGTimeStamp next_time_stamp = _lastStamp;
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next_time_stamp += SGTimeStamp::fromSec(1e-6*frame_us);
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while ( currentStamp < next_time_stamp ) {
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currentStamp.stamp();
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}
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}
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// periodic time updater wrapper
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void TimeManager::updateLocalTime()
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{
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SGPath zone(globals->get_fg_root());
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zone.append("Timezone");
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double lon = _longitudeDeg->getDoubleValue() * SG_DEGREES_TO_RADIANS;
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double lat = _latitudeDeg->getDoubleValue() * SG_DEGREES_TO_RADIANS;
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SG_LOG(SG_GENERAL, SG_INFO, "updateLocal(" << lon << ", " << lat << ", " << zone.str() << ")");
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_impl->updateLocal(lon, lat, zone.str());
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}
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void TimeManager::initTimeOffset()
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{
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// Handle potential user specified time offsets
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int orig_warp = globals->get_warp();
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time_t cur_time = _impl->get_cur_time();
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time_t currGMT = sgTimeGetGMT( gmtime(&cur_time) );
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time_t systemLocalTime = sgTimeGetGMT( localtime(&cur_time) );
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time_t aircraftLocalTime =
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sgTimeGetGMT( fgLocaltime(&cur_time, _impl->get_zonename() ) );
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// Okay, we now have several possible scenarios
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int offset = fgGetInt("/sim/startup/time-offset");
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string offset_type = fgGetString("/sim/startup/time-offset-type");
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double lon = _longitudeDeg->getDoubleValue() * SG_DEGREES_TO_RADIANS;
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double lat = _latitudeDeg->getDoubleValue() * SG_DEGREES_TO_RADIANS;
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int warp = 0;
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if ( offset_type == "real" ) {
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warp = 0;
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} else if ( offset_type == "dawn" ) {
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warp = fgTimeSecondsUntilSunAngle( cur_time, lon, lat, 90.0, true );
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} else if ( offset_type == "morning" ) {
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warp = fgTimeSecondsUntilSunAngle( cur_time, lon, lat, 75.0, true );
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} else if ( offset_type == "noon" ) {
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warp = fgTimeSecondsUntilSunAngle( cur_time, lon, lat, 0.0, true );
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} else if ( offset_type == "afternoon" ) {
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warp = fgTimeSecondsUntilSunAngle( cur_time, lon, lat, 60.0, false );
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} else if ( offset_type == "dusk" ) {
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warp = fgTimeSecondsUntilSunAngle( cur_time, lon, lat, 90.0, false );
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} else if ( offset_type == "evening" ) {
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warp = fgTimeSecondsUntilSunAngle( cur_time, lon, lat, 100.0, false );
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} else if ( offset_type == "midnight" ) {
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warp = fgTimeSecondsUntilSunAngle( cur_time, lon, lat, 180.0, false );
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} else if ( offset_type == "system-offset" ) {
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warp = offset;
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orig_warp = 0;
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} else if ( offset_type == "gmt-offset" ) {
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warp = offset - (currGMT - systemLocalTime);
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orig_warp = 0;
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} else if ( offset_type == "latitude-offset" ) {
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warp = offset - (aircraftLocalTime - systemLocalTime);
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orig_warp = 0;
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} else if ( offset_type == "system" ) {
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warp = offset - (systemLocalTime - currGMT) - cur_time;
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} else if ( offset_type == "gmt" ) {
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warp = offset - cur_time;
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} else if ( offset_type == "latitude" ) {
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warp = offset - (aircraftLocalTime - currGMT)- cur_time;
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} else {
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SG_LOG( SG_GENERAL, SG_ALERT,
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"TimeManager::initTimeOffset: unsupported offset: " << offset_type );
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warp = 0;
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}
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globals->set_warp( orig_warp + warp );
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_impl->update(lon, lat, _timeOverride->getLongValue(),
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globals->get_warp() );
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SG_LOG( SG_GENERAL, SG_INFO, "After fgInitTimeOffset(): warp = "
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<< globals->get_warp() );
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}
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