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16 commits

Author SHA1 Message Date
curt
3b3e09d992 Added urban area type. 1999-06-11 00:24:23 +00:00
curt
ae0d64594e Rewrote the polygon.[ch]xx class to save actual point data, rather than
indices to points.
Then with that in place I added wrapper functions for the libgpc calls so
  I could ensure that I was always deallocating any allocated memory (which
  was a concern before.)
This was all done in order to facilitate sliver detection and elimination
  which is my next order of business.
These changes then were propogated through out the construction tools.
1999-06-06 02:31:34 +00:00
curt
5d8d7bc687 Better error catching and recovery when our input sends the triangulator
into never, never land.
1999-05-19 20:01:53 +00:00
curt
1cbe332e1c Debugging various problems with prepairing input that triangle() can
handle.
1999-05-19 02:51:07 +00:00
curt
9d9c1676c0 Working on adding true coast lines with all non-land areas now becoming
ocean.
1999-05-13 02:37:40 +00:00
curt
c062fe49c4 Start of support for precalculating texture coordinates.
Try to avoid a situation where you cycle between too many nodes and two few
  nodes with just a single increment of error level.
1999-05-12 02:09:02 +00:00
curt
9488efde97 master.cxx (outer shell for doing mass scenery generation) now working. 1999-05-06 11:45:55 +00:00
curt
f5bb467c57 Added master.cxx, prepairing main.cxx to be called by other programs. 1999-05-06 02:19:39 +00:00
curt
39c2919f5a Basic tile edge matching now seems to be working. 1999-05-04 20:53:08 +00:00
curt
dd516b37d9 More work on tile add matching. Added second triangulation. Now need to
debug to see why none of it works! :-)
1999-05-04 12:40:18 +00:00
curt
bab8b9cadf More changes to split up tiles, munge in the previously existing shared
pieces, and reassemble, so we are ready to retriangulate.
1999-05-04 04:12:07 +00:00
curt
869e47fca4 Continued work ... 1999-05-03 23:12:08 +00:00
curt
1e6be4b238 More tweaks ... 1999-05-03 11:28:14 +00:00
curt
5308916996 Added construct.[ch]xx as a data repository class to hold all the data that
needs to be passed back and forth during the scenery assembly.
1999-05-02 22:10:51 +00:00
curt
f2fb1eb99a Restructuring code and data to facilitate the tile edge matching process. 1999-05-02 18:41:24 +00:00
curt
134d7cf480 Renamed constuct.cxx to main.cxx 1999-05-02 15:22:21 +00:00