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242 commits

Author SHA1 Message Date
curt
9125f72449 Tweaks for compiling with g++ 1998-03-03 15:36:11 +00:00
curt
4b577c8bab Close to a working version. 1998-03-03 13:10:28 +00:00
curt
64114fd6e7 Removed ... 1998-03-03 03:38:39 +00:00
curt
904d046c7a Cumulative tweaks. 1998-03-03 03:36:57 +00:00
curt
524ec03927 Starting DEM Ascii format output routine. 1998-03-03 02:04:01 +00:00
curt
f0ff68edba Added DemRaw2Ascii 1998-03-03 01:21:17 +00:00
curt
b61908b6ca Initial revision. 1998-03-02 23:31:00 +00:00
curt
bd693b8582 Modifications to handle compressed dem files. 1998-02-01 03:42:26 +00:00
curt
2b1b396ef5 Made a few changes converting floats to doubles. 1998-01-31 00:41:19 +00:00
curt
f389ae86de Lots of updates to get back in sync with changes made over in .../Src/ 1998-01-27 18:36:53 +00:00
curt
91d6c58aec Renamed TODO to Todo 1998-01-21 18:35:10 +00:00
curt
5b8374dbb2 Uncomment lines to remove several intermediate files. 1998-01-21 17:59:05 +00:00
curt
1a501b7e6c Incorporated new make system from Bob Kuehne <rpk@sgi.com>. 1998-01-21 02:55:42 +00:00
curt
0fc4892bc6 A couple final pre-release tweaks. 1998-01-19 19:51:06 +00:00
curt
6aaf9bebc7 Added support for shared normals. 1998-01-17 01:25:39 +00:00
curt
8e59b3debd Assembling triangles and building a new .node file with the proper shared
vertices now works.  Now we just have to use the shared normals and we'll
be all set.
1998-01-15 21:33:32 +00:00
curt
9557133729 Tweaked to add next stage. 1998-01-15 02:50:08 +00:00
curt
9ec4cd8be2 Misc. housekeeping. 1998-01-15 02:49:25 +00:00
curt
72566953de Initial revision. 1998-01-15 02:45:25 +00:00
curt
019d3ec195 Finished splittris, started assemtris. 1998-01-14 15:55:34 +00:00
curt
5d50d9eb78 Initial revision completed. 1998-01-14 15:54:42 +00:00
curt
9f8ffba6a7 Updated front end script to keep plugging away on tile fitting. 1998-01-14 02:15:51 +00:00
curt
419b95f564 Initial revision. 1998-01-14 02:11:30 +00:00
curt
4ce57e5d5a Working on fitting tiles together in a seamless manner. 1998-01-12 20:42:07 +00:00
curt
1ebd34bbe4 Average up to five triangles per vertex instead of three. 1998-01-12 02:42:00 +00:00
curt
35b9b8a360 Initial revision. 1998-01-09 23:06:46 +00:00
curt
0e813d878b Restructured to split 1deg x 1deg dem's into 64 subsections. 1998-01-09 23:03:05 +00:00
curt
0b3701e0c2 Initial revision. 1997-12-10 01:18:25 +00:00
curt
c3d5322676 Added -L/usr/X11R6/lib to link command. 1997-12-08 22:32:24 +00:00
curt
a4a0e63dbf Initial revision. 1997-12-08 22:30:45 +00:00
curt
417d73fc39 Initial revision. 1997-12-08 19:28:54 +00:00
curt
0234a6a5f9 Fixed a type in the normal generation code. 1997-12-08 19:17:50 +00:00
curt
aa605d17e8 Fixed problem with averaged vertex normals. 1997-12-02 13:13:32 +00:00
curt
35c3de4cc2 Updated to fix every node. 1997-12-02 13:12:07 +00:00
curt
19f8838807 Added FixNode 1997-11-27 00:18:26 +00:00
curt
7808e7ee73 Initial revision. 1997-11-27 00:17:32 +00:00
curt
6ec192a890 minor tweaks ... 1997-11-15 18:05:05 +00:00
curt
a3bb4bc122 Abandon Tri2terrain ... replace with Tri2obj so we can use an existing
tri-stripper.
1997-11-14 00:31:06 +00:00
curt
177d6d3021 Transform scenery coordinates at this point in pipeline when scenery is
being translated to .obj format, not when it is being loaded into the end
renderer.  Precalculate normals for each node as average of the normals
of each containing polygon so Garoude shading is now supportable.
1997-11-14 00:29:13 +00:00
curt
af4e04b9df Initial revision. 1997-10-29 23:05:14 +00:00
curt
e5cd4c5b9d Initial revision. 1997-10-20 21:35:12 +00:00
curt
7ee54664b6 Initial revision. 1997-10-20 19:52:18 +00:00