Fix the current buggy rain orientation behaviour for the views attached to the
aircraft (while still inheriting bugs with the views attached to anything else).
I had massive problems with tower.cxx, so I decided to doublecheck all
containers and iterators in order and found lot of potential problems.
Now I can fly with "debug on" of KSFO for minutes without problems.
The fix for AIMgr is from Mathias, but I reworked it. So blame me, not him.
- Feet to meter conversion mistake (in AI getGround elev)
- Improved ground following code (not yet perfect, but for now no one will
notice it within the marginal altitiude differences at the taxitrack or
runway)
- Exclusion of the "AI" directory witihin data/Aircraft in
main/init/fgSearchAircraft, to prevent AI aircraft to be picked up by the
aircraft search function
Jon Stockill wrote:
> I've just discovered that when using the null fdm I'm not getting
> updates to /position/ground-elev-m any more. So I can't actually
> retrieve the terrain elevation. Is there somewhere else in the property
> tree I could read this from?
The attached patch fixes this problem.
This patch limits the maximum simtime we do simulation computations for.
That is highly sensible if you run flightgear in valgrind or some realy slow
debug build. In such a case it is possible that flightgear gets totally
unresponsible, because simulation time might increase slower than real time.
That patch introduces a maximum simulation time per rendered frame to limit
that effect.
If the property /sim/max-simtime-per-frame is set to something strictly
positive, the simulation time is limited to that value.
The default is unchanged - no limit.
Anyway, from the point of view of gui responsiveness and responsiveness to
realtime controls like joystick inputs it might be a good idea to limit that
by default to say 1 second. If you have less than 1fps, flightgear is
unplayable anyway and I believe we do not longer need to care for realtime
correctness for that case ...
though the window wasn't resized. I'm just not adventurous enough for
a cleaner solution in the light of the upcoming release. At least the
xsize/ysize properties aren't set each frame any more, so listeners
work now properly.
Incorporating the shared ptr code:
- All scenegraph references from SimGear
- SGMaterial which already had a reference counter uses now that common
infrastructure.
- SGMatModel is now counted.
- SGSoundSample from SimGear
- And the corresponding change for the sound samples in flightgear which fixes
a latent crash if FGBeacon would evern be deleted.