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8146 commits

Author SHA1 Message Date
curt
aaa7174002 Tweaks ... 1998-08-24 20:11:39 +00:00
curt
ac2c904dc6 Added i/I to toggle full vs. minimal HUD.
Added a --hud-tris vs --hud-culled option.
Moved options accessor funtions to options.hxx.
1998-08-24 20:11:12 +00:00
curt
11b977dee8 Remove time string from gui display. 1998-08-24 20:09:56 +00:00
curt
8fbd4e41c7 Code optimization tweaks from Norman Vine. 1998-08-24 20:09:25 +00:00
curt
f3d7ac2bd5 . 1998-08-24 20:09:07 +00:00
curt
1932c68065 Added a second minimalistic HUD.
Added code to display the number of triangles rendered.
1998-08-24 20:05:15 +00:00
curt
aef484d5fc Various "inline" code optimizations contributed by Norman Vine. 1998-08-24 20:04:08 +00:00
curt
7744be1d60 Eliminated a possible memory overrun error.
Use the proper free() rather than the incorrect delete().
1998-08-24 20:03:31 +00:00
curt
e1cb71ee9b Added ONE_SECOND (in radians) 1998-08-24 20:02:35 +00:00
curt
fd796aac0e Tweaks. 1998-08-24 20:02:15 +00:00
curt
3344696781 Hopefully squashed a bug that was causing a segfault in an inline pow() call. 1998-08-22 23:36:22 +00:00
curt
e33dbca814 Attempting to iron out seg faults and crashes.
Did some shuffling to fix a initialization order problem between view
position, scenery elevation.
1998-08-22 14:49:55 +00:00
curt
dacc051a57 Attempting to iron out seg faults and crashes.
Did some shuffling to fix a initialization order problem between view
position, scenery elevation.
1998-08-22 14:49:54 +00:00
curt
4332a4f4f8 Attempting to iron out seg faults and crashes.
Did some shuffling to fix a initialization order problem between view
position, scenery elevation.
1998-08-22 14:49:54 +00:00
curt
f4ddd8811d increased fragment list size. 1998-08-22 02:01:34 +00:00
curt
378969e7b8 Nailed a uninitialized variable usage bug that was killing us on some
platforms with some compiler options.
1998-08-22 02:01:11 +00:00
curt
dc5a0a3f1e Omit panel code because it's texture loading overruns array bounds. 1998-08-22 01:19:27 +00:00
curt
2912a48965 Minor tweaks to avoid using unitialized memory. 1998-08-22 01:18:59 +00:00
curt
e111f530c3 Added Lib/gpc (generic polygon clipping library) 1998-08-22 01:18:27 +00:00
curt
7c3d74cb79 Misc. configure tweaks. 1998-08-22 01:16:40 +00:00
curt
3eb6f1d640 Reshuffled some of the code in and around views.[ch]xx 1998-08-20 20:32:31 +00:00
curt
82702880dd obj.cxx: use more explicit parenthases.
texload.[ch]: use const in function definitions where appropriate.
1998-08-20 15:16:43 +00:00
curt
56dc95da55 Removed Lib/Misc for now ... to be added later. 1998-08-20 15:15:22 +00:00
curt
9b94c66383 Tweak ... 1998-08-20 15:12:26 +00:00
curt
5f1fd50f6a Used a forward declaration of classes fgTILE and fgMATERIAL to eliminate
the need for "void" pointers and casts.
Quick hack to count the number of scenery polygons that are being drawn.
1998-08-20 15:12:03 +00:00
curt
f1b0e32e37 Added GameGLUT support. 1998-08-20 15:10:33 +00:00
curt
054bf53d77 Added a status flat for instrument panel use. 1998-08-20 15:09:46 +00:00
curt
41be678abf Version 0.53
EGCS optimizations notes
Thanks
Test for gameglut.
1998-08-20 15:09:09 +00:00
curt
7b806e5ea6 Changes by Bernie Bright to check for getrusage(). 1998-08-19 17:38:06 +00:00
curt
1c7cf373ac Changes by Bernie Bright to add getrusage() check. 1998-08-19 17:24:21 +00:00
curt
ab51d8ca5c Need to negate the test for textures so that textures aren't loaded when
they are disabled rather than visa versa ... :-)
1998-08-12 21:41:27 +00:00
curt
0118151a84 Sky now tracks adjusted fog color so it blends well with terrain. 1998-08-12 21:40:44 +00:00
curt
3082eaf550 Optimizations by Norman Vine. 1998-08-12 21:13:22 +00:00
curt
d212b2d459 material.cxx: don't load textures if they are disabled
obj.cxx: optimizations from Norman Vine
tile.cxx: minor tweaks
tile.hxx: addition of num_faces
tilemgr.cxx: minor tweaks
1998-08-12 21:13:03 +00:00
curt
b15b1909c6 Master volume from 30% -> 80% 1998-08-12 21:01:47 +00:00
curt
53a0be81ea First stab at a cherokee flight model. 1998-08-12 21:01:09 +00:00
curt
e9a532357c Added a --with-flight-model= option to the configure script. 1998-08-12 21:00:29 +00:00
curt
9568e79ac5 Rewrote star loading and rendering to:
1. significantly improve load speed
  2. transition from no stars to stars through eight stages.
1998-08-10 20:33:09 +00:00
curt
4e827cd7df Removed overlap in tiles as a test. 1998-08-06 12:47:59 +00:00
curt
5e9a45af0c Adjusted dusk/dawn lighting ... 1998-08-06 12:47:22 +00:00
curt
3824da4053 Header change. 1998-08-06 12:46:37 +00:00
curt
737b4cc6b8 Modified to bring in stars in 8 increments based on magnitude, not number
of stars.
1998-08-06 12:45:20 +00:00
curt
c00ca055bc cosmetic ... 1998-08-06 12:42:40 +00:00
curt
fcdc2cf4c9 Added a local routine to update lighting params every frame when time is
accelerated.
1998-08-05 00:19:33 +00:00
curt
e909e83267 Clearer message when can't find opengl or glut libs. 1998-08-05 00:18:49 +00:00
curt
c2a987d354 Updated to be smarter about finding $FG_ROOT. 1998-08-03 22:16:42 +00:00
curt
ae853db077 chmod 755 runfg at the end of the configure script. 1998-08-03 22:16:18 +00:00
curt
82ad12b65b Initial revision. 1998-07-31 20:32:50 +00:00
curt
533f072899 Initial revision. 1998-07-31 18:27:36 +00:00
curt
81b4477349 Initial revision. 1998-07-30 23:58:04 +00:00