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Version 0.53

EGCS optimizations notes
Thanks
Test for gameglut.
This commit is contained in:
curt 1998-08-20 15:09:09 +00:00
parent 1c7cf373ac
commit 41be678abf
4 changed files with 33 additions and 3 deletions

4
NEWS
View file

@ -1,3 +1,7 @@
New in 0.53
* Some initial "GameGLUT" support contributed by Gary R. Van Sickle
(tiberius@braemarinc.com)
New in 0.52
* Stars added in 8 stages as sky gets darker for a smoother more realistic
transition.

View file

@ -32,3 +32,11 @@ For debuging purposes you might want to try something like:
CFLAGS=-Wall CXXFLAGS=-Wall ./configure; make; make install
For full optimization using the EGCS compiler on an Intel processor you
could try something like:
MACH="-mpentiumpro"
CFLAGS = -O5 -fomit-frame-pointer -ffast-math -funroll-loops $MACH
CXXFLAGS = -O5 -fomit-frame-pointer -ffast-math -funroll-loops $MACH
./configure

4
Thanks
View file

@ -154,6 +154,10 @@ Durk Talsma <pn_talsma@macmail.psy.uva.nl>
sky. Planets are correctly positioned and have proper magnitude.
Gary R. Van Sickle <tiberius@braemarinc.com>
Contributed some initial GameGLUT support and other fixes.
Carmelo Volpe <carmelo.volpe@csb.ki.se>
Porting Flight Gear to the Metro Works development environment (PC/Mac)

View file

@ -6,7 +6,7 @@ dnl
AC_INIT(Simulator/Aircraft/aircraft.c)
dnl specify the compiled flight model
AC_ARG_WITH(flight-model, [ --with-flight-model Specify the compiled in flight model (navion, cherokee)])
AC_ARG_WITH(flight-model, [ --with-flight-model=xxx Specify the flight model (navion, cherokee)])
if test "x$with_flight_model" = "xcherokee" ; then
echo "Building with cherokee flight model"
@ -17,10 +17,10 @@ AM_CONDITIONAL(ENABLE_CHEROKEE, test "x$with_flight_model" = "xcherokee")
dnl Let the Win32 user specify if they want to build with the SGI
dnl opengl.dll as opposed to the more standard openg32.dll
AC_ARG_WITH(sgiopengl, [ --with-sgiopengl Build against opengl.dll glu.dll and glut.dll])
AC_ARG_WITH(sgi-opengl, [ --with-sgi-opengl Build against SGI's opengl.dll glu.dll and glut.dll])
dnl Initialize the automake stuff
AM_INIT_AUTOMAKE(FlightGear, 0.52)
AM_INIT_AUTOMAKE(FlightGear, 0.53)
dnl Checks for programs.
AC_PROG_MAKE_SET
@ -130,7 +130,11 @@ if test "x$ac_cv_header_windows_h" != "xyes" ; then
AC_CHECK_LIB(MesaGLU, gluLookAt)
fi
dnl check for glut
AC_CHECK_LIB(glut, glutGetModifiers)
dnl test for glutGameModeString
AC_CHECK_LIB(glut, glutGameModeString)
else
dnl Win32 is a little wierd because it has to try to handle the various
dnl winbloze-isms. We'll just do this manually for now.
@ -180,6 +184,7 @@ else
echo " adding -luser32 -lgdi32"
LIBS="$LIBS -luser32 -lgdi32"
ac_cv_lib_glut_glutGetModifiers="yes"
ac_cv_lib_glut_glutGameModeString="yes"
fi
dnl Checks for header files.
@ -207,6 +212,15 @@ if test "x$ac_cv_lib_glut_glutGetModifiers" = "xno"; then
exit 1
fi
if test "x$ac_cv_lib_glut_glutGameModeString" = "xno"; then
echo
echo "Your version of glut doesn't support game mode."
echo "You need to fetch and install the latest version of glut from:"
echo
echo " http://reality.sgi.com/opengl/glut3/glut3.html"
exit 1
fi
AM_CONFIG_HEADER(Include/config.h)
AC_OUTPUT( \