Version 0.53
EGCS optimizations notes Thanks Test for gameglut.
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4 changed files with 33 additions and 3 deletions
4
NEWS
4
NEWS
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@ -1,3 +1,7 @@
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New in 0.53
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* Some initial "GameGLUT" support contributed by Gary R. Van Sickle
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(tiberius@braemarinc.com)
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New in 0.52
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* Stars added in 8 stages as sky gets darker for a smoother more realistic
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transition.
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@ -32,3 +32,11 @@ For debuging purposes you might want to try something like:
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CFLAGS=-Wall CXXFLAGS=-Wall ./configure; make; make install
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For full optimization using the EGCS compiler on an Intel processor you
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could try something like:
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MACH="-mpentiumpro"
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CFLAGS = -O5 -fomit-frame-pointer -ffast-math -funroll-loops $MACH
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CXXFLAGS = -O5 -fomit-frame-pointer -ffast-math -funroll-loops $MACH
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./configure
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4
Thanks
4
Thanks
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@ -154,6 +154,10 @@ Durk Talsma <pn_talsma@macmail.psy.uva.nl>
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sky. Planets are correctly positioned and have proper magnitude.
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Gary R. Van Sickle <tiberius@braemarinc.com>
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Contributed some initial GameGLUT support and other fixes.
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Carmelo Volpe <carmelo.volpe@csb.ki.se>
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Porting Flight Gear to the Metro Works development environment (PC/Mac)
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20
configure.in
20
configure.in
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@ -6,7 +6,7 @@ dnl
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AC_INIT(Simulator/Aircraft/aircraft.c)
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dnl specify the compiled flight model
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AC_ARG_WITH(flight-model, [ --with-flight-model Specify the compiled in flight model (navion, cherokee)])
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AC_ARG_WITH(flight-model, [ --with-flight-model=xxx Specify the flight model (navion, cherokee)])
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if test "x$with_flight_model" = "xcherokee" ; then
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echo "Building with cherokee flight model"
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@ -17,10 +17,10 @@ AM_CONDITIONAL(ENABLE_CHEROKEE, test "x$with_flight_model" = "xcherokee")
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dnl Let the Win32 user specify if they want to build with the SGI
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dnl opengl.dll as opposed to the more standard openg32.dll
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AC_ARG_WITH(sgiopengl, [ --with-sgiopengl Build against opengl.dll glu.dll and glut.dll])
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AC_ARG_WITH(sgi-opengl, [ --with-sgi-opengl Build against SGI's opengl.dll glu.dll and glut.dll])
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dnl Initialize the automake stuff
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AM_INIT_AUTOMAKE(FlightGear, 0.52)
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AM_INIT_AUTOMAKE(FlightGear, 0.53)
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dnl Checks for programs.
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AC_PROG_MAKE_SET
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@ -130,7 +130,11 @@ if test "x$ac_cv_header_windows_h" != "xyes" ; then
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AC_CHECK_LIB(MesaGLU, gluLookAt)
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fi
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dnl check for glut
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AC_CHECK_LIB(glut, glutGetModifiers)
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dnl test for glutGameModeString
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AC_CHECK_LIB(glut, glutGameModeString)
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else
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dnl Win32 is a little wierd because it has to try to handle the various
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dnl winbloze-isms. We'll just do this manually for now.
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@ -180,6 +184,7 @@ else
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echo " adding -luser32 -lgdi32"
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LIBS="$LIBS -luser32 -lgdi32"
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ac_cv_lib_glut_glutGetModifiers="yes"
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ac_cv_lib_glut_glutGameModeString="yes"
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fi
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dnl Checks for header files.
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@ -207,6 +212,15 @@ if test "x$ac_cv_lib_glut_glutGetModifiers" = "xno"; then
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exit 1
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fi
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if test "x$ac_cv_lib_glut_glutGameModeString" = "xno"; then
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echo
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echo "Your version of glut doesn't support game mode."
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echo "You need to fetch and install the latest version of glut from:"
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echo
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echo " http://reality.sgi.com/opengl/glut3/glut3.html"
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exit 1
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fi
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AM_CONFIG_HEADER(Include/config.h)
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AC_OUTPUT( \
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