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Author SHA1 Message Date
frohlich
292ad8f5af Remove unused variable 2006-03-20 18:16:09 +00:00
mfranz
60745d4db1 fix old bug: remove the models from where they were added (the model branch
is nowhere set)
2006-03-20 17:45:50 +00:00
mfranz
3b977ee40e - remove unused ssgSelector
- add function to remove models
2006-03-20 17:32:56 +00:00
mfranz
f3cdd7d44a allow to add models at runtime 2006-03-20 16:38:31 +00:00
mfranz
d1e247beb0 don't abort() only because one model wasn't found. Just print an error
message and continue.
2006-03-20 16:00:26 +00:00
mfranz
dfc79a8035 use guarded pointers 2006-03-20 15:45:53 +00:00
mfranz
40f2294539 extract loop body into separate function to later allow model addition
at runtime; remove Nasal support for now (the model loader is currently
initialized before the Nasal subsystem is available)
2006-03-20 12:10:20 +00:00
mfranz
7845f33c74 a bool isn't safe enough here, but a mutex shouldn't be necessary 2006-03-20 11:01:16 +00:00
mfranz
4c5e96f730 - disallow listener re-entry to prevent crash/runaway process
- move FGNasalListener function bodies to NasalSys.cxx (has become too big)
2006-03-20 07:13:10 +00:00
durk
101ca14a6d Bugfixes and feature improvements related to AI auto flightplan generation.
When AIFlightPlanCreateTaxi() function is called with the firstFlight
argument set to true, this is supposed to handle situations where the
the aircraft's timetable indicates it should have left between about 5 to
20 minutes earlier. In the previous version, all these aircraft started
taxiing from the first parking location available in the network, due
to the fact that the variable gateId was not assigned a value. In this
patch, route tracing starts from an assigned gate and the network node
following code is fast forwarded to a random location along the taxiways
to give a more realistic and natural distribution of taxiing aircraft
after startup.
    This patch further addresses some weird ballet-dancing behavior that
aircraft were showing just prior to/right after parking and which was
related to a number of more or less duplicate waypoints in the transition
from createTaxi() to createParking() to createPushBack() to createTaxi().
    Finally, a blatant typing error in the getParking() function was fixed.
2006-03-19 07:41:48 +00:00
mfranz
9604277484 create /sim/gui if it doesn't exist 2006-03-19 07:10:10 +00:00
mfranz
0c92519754 Vivian MEAZZA & Mathias FROEHLICH:
"Add new code for animating JBDs. Tidy up code for animating flightdeck
elevators."  (JBD ... Jet Blast Deflectors, but everyone knows that :-)
2006-03-18 16:31:09 +00:00
curt
abe6fe4787 Small gcc-4.1 patch. 2006-03-18 13:10:59 +00:00
frohlich
85056a31b8 Initialize uninitialized variable 2006-03-18 07:16:18 +00:00
andy
8ca3e913ad Add a (commented out) line enabling the "bits" library for testing. 2006-03-15 19:43:09 +00:00
andy
a9ea522388 Add the I/O library, but comment it out until we figure out how to do this securely 2006-03-15 18:10:29 +00:00
mfranz
537a1149a1 only evaluate click-on-terrain on left mouse button clicks 2006-03-15 07:31:57 +00:00
mfranz
6b501169a5 add missing break :-) 2006-03-14 15:30:35 +00:00
mfranz
f82a8fba52 close Aircraft/ dir after scanning for *-set.xml files 2006-03-14 15:28:29 +00:00
daveluff
a243a24393 Implement the settable timer on the CAL3 page 2006-03-13 23:01:48 +00:00
daveluff
9b67f1e0f0 Typo in the comments 2006-03-13 22:55:55 +00:00
curt
ca38ab41bd Add a comment to explain the exported glide slope value. 2006-03-13 20:20:27 +00:00
mfranz
5f339a4e83 close Nasal/ dir after reading *.nas files 2006-03-13 19:47:22 +00:00
andy
14bad84d6d Missing initializer. Kraehe's machine was crashing on the Cub;
presumably this is why.
2006-03-13 18:57:10 +00:00
ehofman
28eb9c81e9 Sync. w. JSBSim CVS. 2006-03-13 15:21:57 +00:00
daveluff
771fbd680a Helipads don't have a number per end, so don't attempt to return a (broken) reverse rwy number 2006-03-12 21:10:34 +00:00
durk
f8eb3d4309 Bugfix: Non-existent AIModels could trigger a request to load scenery tiles
at (lon, lat) coordinates -1000,0. This patch fixes the AIModels/Traffic
Manager side of things. The AIModels subsystems allowed the creation of
AIAircraft with non-existent 3D models. If such a model didn't exist, the
aip class didn't get initialized, resulting in the above-mentioned bogus
position information. Here I circumvent this problem by a) only interacting
with the tile loader if the model is visible (and hence has succesfully been
initialized) and b) by disallowing the traffic manager to create AIAircraft
objects if the path to the 3D model doesn't exist.
2006-03-11 18:14:48 +00:00
mfranz
9aaac1e352 don't allow others to delete our property node 2006-03-11 12:19:43 +00:00
mfranz
330154263e make max speed configurable (/engines/engine/speed-max-mps);
default: 2000 meter/second
2006-03-11 09:23:51 +00:00
andy
6ed0ece57c While I had the valgrind rig set up, I took the opportunity to plug a
bunch of memory leaks that had accumulated over the years.  FlightGear
doesn't currently bother to destroy and recreate a YASim context, but
at least it can do so now without worry.
2006-03-10 22:21:42 +00:00
fredb
5128578f59 MSVC fix : Compile again 2006-03-10 21:26:44 +00:00
andy
d47eefb00c Fix an uninitialized data condition that crept in during the recent
groundcache addition -- the ground callback doesn't do anything at
solution time, so the ground plane was unset.  Valgrind was whining
about this; it's not clear that it was actually causing a problem.
2006-03-10 19:47:23 +00:00
andy
91c024ebec When we are asked to produce no force on a Surface (e.g. a weight that
is "off"), make sure the force is actually zero.  Kind of a hack -- a
better idea would be flag to set at a higher level.
2006-03-10 19:46:16 +00:00
mfranz
1dae811546 always make some property string values upper case 2006-03-10 11:46:03 +00:00
frohlich
dc958d6e8e We need to flush all pending mouse move events past a mouse warp to avoid
a race condition ending in warping twice and having huge increments for the
second warp.
I am not aware of such a flush function in glut. So we emulate that by
ignoring mouse move events between a warp mouse and the next frame.
That should make glut behavour aequivalent to sdl behavour.
2006-03-10 07:13:59 +00:00
david
c486dc0589 Recognize standalone DMEs (type 13 in Robin's list). 2006-03-10 03:46:50 +00:00
mfranz
e4f08637f7 move gui styles from /sim/gui[n] to /sim/gui/style[n] to make /sim/gui
free for other gui related properties
2006-03-09 23:04:41 +00:00
mfranz
e8c2b8c9f4 --warnings 2006-03-09 21:41:51 +00:00
mfranz
049078ea55 - allow multiple spaces in the environment variable
- documentation fix
2006-03-09 21:38:39 +00:00
mfranz
31d3fd0209 add alert message 2006-03-09 17:32:24 +00:00
mfranz
b9d3c3ccb6 check if the "nasal" subsystem is still there, and only call <unload> then.
This isn't the case if the model is destroyed on fgfs exit. To make <unload>
work under these circumstances, one would have to reorder subsystem removal,
but this doesn't seem overly useful, so we'll do it when we really need it.
2006-03-09 13:30:28 +00:00
mfranz
c386f00312 I take that back. This doesn't work yet. :-) 2006-03-09 11:23:15 +00:00
mfranz
5ebd1a18f3 add <load>/<unload> support to AI models, including aircraft models. For
aircraft models this is only called if they are loaded as AI, not if they
are the model flown by the human pilot. This has technical reasons (too
soon for Nasal/fg), but is useful to distinguish AI and non-AI use, for
example to set a different livery for AI models, or to set different
animation properties.
2006-03-09 11:14:16 +00:00
mfranz
83b64b0140 remove leftover #include; changed comment 2006-03-09 11:05:32 +00:00
mfranz
2796f3f4a5 NasalSys.[ch]xx:
implement FGNasalModelData class for execution of XML <load> and <unload>
  scripts. modelLoaded() is called by the model loader, and the destructor
  on branch removal.

modelmgr.cxx:
tilemgr.cxx:
tileentry.[ch]xx:
  make scenery and custom objects run their Nasal scripts on loading
  and unloading. Let OBJECT_STATIC object not be cached.
2006-03-09 09:04:03 +00:00
mfranz
b0b5c2dda9 remove useless test 2006-03-08 20:23:31 +00:00
mfranz
6867462210 crashfix: handleCommand() is called from other modules (input callbacks,
fgcommands from C++ or GUI), so we need a separate context here. (See
also solution in FGNasalListener::valueChanged)
2006-03-08 16:06:32 +00:00
ehofman
b7ef6d8cef Add the builddir to the list of include directories to be able to include Include/version.h 2006-03-08 12:01:45 +00:00
mfranz
2de4fd5d8e add support for <nasal> blocks <open> and <close> in XML dialogs:
<nasal>
      <open>print("I'm called on dialog open")</open>
      <close>print("I'm called on dialog close")</close>
  </nasal>

All Nasal runs in a dialog namespace, so that variables and functions
defined in the <open> block can be used in <binding>s, etc. This is
especially useful for <radio> button handling. See "location-in-air.xml".
2006-03-08 10:44:46 +00:00
mfranz
77de0c8e09 add deleteModule() method 2006-03-08 10:35:20 +00:00