ThorstenB
1d99401c04
Remove osg dependency for isNaN only.
2012-11-11 17:22:42 +01:00
James Turner
bcea720db3
Make the sound-manager optional in a few places.
2012-10-01 10:10:34 +01:00
ThorstenB
1dbc2c83e5
Minor error message improvement.
2012-09-05 00:00:25 +02:00
ThorstenB
6745d27691
#858 : Fix loading issue with aircraft models in "--fg-aircraft" directories
...
Something after FG 2.8.0 has broken loading aircraft models from
--fg-aircraft directories. Issue is fixed by resolving the aircraft path
in FGAircraftModel (though this module itself hasn't changed and things
were working before...).
2012-09-04 23:57:25 +02:00
Markus Pargmann
ecfbb951ae
Remove most compile warnings
2012-07-26 11:10:27 +01:00
James Turner
08e72f8bfc
Issue 790, restore hiding of 2D panel by view.
...
Restore previous behaviour where the 2D panel is automatically hidden when the current view is != 0. Also add two property controls to alter this behaviour, and the 'autohide' behaviour at runtime. (Requires an fgdata update to get matching preferences.xml)
https://code.google.com/p/flightgear-bugs/issues/detail?id=790
2012-06-26 11:24:10 +01:00
ThorstenB
a237fa6a4c
Harald JOHNSEN: Prevent a crash during startup.
2012-06-08 15:13:04 +02:00
James Turner
8f10fff8dc
Lazy-loading of the 2D panel node.
...
Sink the 2D panel logic into FGPanelNode, simplifying
renderer.cxx and a few other places. Also allows potential
for unloading / paging of 2.5D panels in the future.
2012-05-16 11:43:09 +01:00
ThorstenB
e59fabaf82
Clean-up some SGMath dependencies.
2012-05-05 00:56:29 +02:00
ThorstenB
89b41395d8
Move viewer-related sources to separate folder.
...
Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00
James Turner
91f2d0798a
Make 2D panel mouse action repeat independent of the frame-rate.
2012-04-15 13:21:12 +01:00
ThorstenB
4348f17b8c
#738 : crash when switching 2D panels
...
FGPanelNode doesn't always own its "_panel" object - so it's not ok to
always delete it. Use ref-counting/smart-pointers instead.
2012-04-12 00:03:16 +02:00
James Turner
086df400de
Fix 2.5D panel hit detection, compute logical panel extend from actions.
2012-03-25 18:46:04 +01:00
ThorstenB
92d5620b9f
Fix Linux build
2012-03-16 23:21:07 +01:00
James Turner
8c187164fe
Work on making 2D panels act like standard scene-graph elements for picking and drawing.
...
(This includes 2.5D panels in the 3D scene)
2012-03-16 17:22:18 +00:00
ThorstenB
596c3e5d03
Fix issues related to #419 .
2011-12-19 21:36:42 +01:00
ThorstenB
d47342a5a4
Add --log-class option, improve logging classes.
...
Replace SG_GENERAL by more specific log classes in many places.
Allow "," to separate logging classes (using "|" is odd on the
command-line).
Also add new option to make logging more useful for developers.
You can use:
--log-level=debug --log-class=environment
to only get environment debug messages, or
--log-level=debug --log-class=sound,ai
to only get debug messages related to the sound or AI subsystem.
2011-12-11 14:06:17 +01:00
ThorstenB
07aa70dce9
sound: fix sound-buffer-in-use issue
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FGFX objects must be dereferenced early enough, and sound manager must be
removed late enough - otherwise openal complains about resources being
still in use when tryin to remove buffers.
Also: do not create FGFX objects for AI/MP aircraft, when AI sound is
disabled.
2011-12-04 17:18:02 +01:00
ThorstenB
93307270a8
Use lazy loading for main aircraft
...
instead of paging.
2011-11-13 14:29:28 +01:00
James Turner
70b4f38ebc
Goodbye automake.
2011-11-01 11:15:53 +00:00
James Turner
1c8d8e7908
More CMake headers support
2011-07-19 07:58:03 +01:00
ThorstenB
4b74636d04
Avoid nuisance sound effects after sim-reset.
2011-03-19 14:51:39 +01:00
ThorstenB
edfc06119a
Not reported by cppcheck: fix another memory leak :)
...
Extends/changes commit 687be04678
to fix a related second leak (with "model").
2011-02-04 19:38:22 +01:00
Frederic Bouvier
687be04678
Reported by cppcheck: fix a memory leak
2011-01-30 21:17:19 +01:00
James Turner
a91ec5f9f9
Initial work on CMake build files, with considerable help from Olaf Flebbe.
2010-12-19 15:06:04 +00:00
Christian Schmitt
0a5e86f4e6
remove old .cvsignore files
2010-11-11 01:16:29 +01:00
James Turner
ae7342ebe7
Fix issue identified by AndersG - don't load 2.5D panels for MP aircraft, only the main aircraft.
2010-08-14 19:50:22 +01:00
James Turner
19360a8425
Fix 'using std::' abuses
2010-08-09 08:36:20 +01:00
Anders Gidenstam
756e719b20
src/Model/panelnode.cxx: Do not leave dangling pointers behind.
2010-08-03 20:58:48 +02:00
James Turner
8e5f3ac8a3
Set the key SGModelLib callback to make aircraft-dir OSG loading work.
2010-07-29 01:07:32 +01:00
James Turner
d1852430bf
Make various implicit includes (via PLIB) explicit.
2010-07-28 10:25:42 +01:00
James Turner
3fbf3aa080
Make FGAircraftModel more subsystem-alike, move update to fgMainLoop.
2010-06-26 10:31:21 +01:00
Csaba Halasz
2683a9bd2d
Fix NaN due to possibly uninitialized _lastViewport in FGPanelNode
2009-12-22 07:18:58 +01:00
ehofman
3d19352f13
proper listener velocity calculation, this has no effect yet but is required when other models start emitting sounds.
2009-11-24 14:22:54 +01:00
ehofman
742aec2f32
Pass the north-east-down velocty directly to the sample_group and do the calculations there.
2009-11-10 16:29:51 +01:00
ehofman
c8430ce104
I really have no idea why but the velocity should be 100 times larger than feet-per-second suggests to work properly. oh and change sign
2009-11-04 23:14:54 +01:00
ehofman
6e5673de21
Position and orientation fixes for the sound code, thanks to Tim Moore
2009-11-02 23:30:02 +01:00
ehofman
7efed53475
proper sound orientation(?) and comment out velocity since it messes with OpenAL in such a way that volume doesn't work properly anymore
2009-11-01 22:05:56 +01:00
ehofman
d2799cd832
another attempt at getting something useful without any result.
2009-10-31 22:57:27 +01:00
ehofman
9535c4e339
Commit the current state of affairs to see if it fixes the position code for others
2009-10-29 23:09:21 +01:00
ehofman
c56c520ab5
initlialize _playing for FGATC. Proper listerner orientation based on view offset. proper velocity orientation
2009-10-28 23:23:53 +01:00
ehofman
430fbe99fa
Use shared pointers for any reference to SGSoundSample
2009-10-24 19:52:09 +02:00
ehofman
f9445874a0
Don't make the SoundManager a memebr of the subsystem manager; It needs to be initialized very early and destroyed as late as possible. That doesn't work as a subsystem meber onless some sort of priority scheme gets implemented. Get rid of auto_ptr which doesn work for the samples either.
2009-10-24 19:51:39 +02:00
ehofman
42b990ca1b
line up aircraft orientation and velocity vector
2009-10-22 23:14:13 +02:00
ehofman
1b08051597
SoundManager fixes
2009-10-17 14:02:46 +02:00
ehofman
a9b3fc7a56
move some of the sound postion and orientation calculations over to the sample class which also makes the main code nice and clean
2009-10-16 11:24:10 +02:00
ehofman
b582c118bd
Correct (and verrified) position, orientation and velocity vector. Todo: proper sound orientation (the all face forward using the airplane orientation now) and disabling doppler effect when tied to the listener
2009-10-12 07:58:11 +02:00
ehofman
5107a9d07f
(try to) properly align model and viewer
2009-10-07 08:23:41 +02:00
ehofman
446b200edc
Add the Sound Manager before any other subsystem that uses it. This makes sure the SoundMgr is available at construction time which makes the code much cleaner. Call the update_last() after any other class
2009-10-06 10:23:03 +02:00
ehofman
86f462933d
Initial commit of the new sound system, expect more updates to follow
2009-10-06 10:22:09 +02:00