curt
11e112c1e4
Added very simplistic volt and amp modeling to the electrical model. This
...
should really be made more generic and part of the electrical model config
but this is all I had time for this weekend.
2003-05-27 19:18:14 +00:00
curt
af13301cbd
Added some test code (currently commented out) to limit a remote visual
...
slave to a specific frame rate (i.e. 30hz). This is potentially desireable
if you are running on the ragged edge between 30/60 hz ...
It would be nice at some point to make the code a bit more flexible and
configurable so it could be activated from the command line or preferences
file.
2003-05-27 19:15:58 +00:00
curt
d5d38ebe8c
Make the attitude indicator gyro error kick in earlier in the gyro spin down
...
process.
Add the annunciator model to the list of managed instrumentation modules.
2003-05-27 19:13:51 +00:00
curt
940d12528b
Add a very simplistic (small single engine type) annunciator model. With
...
the exception of flashing the annunciator light for 10 seconds and then going
steady on, this could almost be done entirely in an xml instrument ...
2003-05-27 19:12:33 +00:00
curt
c538cc44fd
Add a utility that given a specific localizer position and corresponding
...
runway info, repositions the localizer and realigns it with the runway
heading so that the approach lines up perfectly.
2003-05-27 18:59:14 +00:00
ehofman
f405ddbce4
Rename some defines to prevent a namespace clash
2003-05-25 12:14:46 +00:00
ehofman
50e8454da3
Fix a typo
2003-05-24 08:41:11 +00:00
ehofman
8ac87ab5e6
Provide a better(?) solution to the windows GDI problem
2003-05-24 08:37:31 +00:00
ehofman
4974b3cc5a
Provide a fix for the MSVC/Cygwin GDI build problem
2003-05-23 22:09:35 +00:00
ehofman
d8ab993194
initialize some otherwise unitialized variables
2003-05-23 11:55:26 +00:00
curt
9b27c9c425
This is a little something I'm dabbling with ... an alternate approach
...
to doing random ground cover objects. This is still in it's embrionic
state so don't expect this to do anything useful or interesting yet.
It shouldn't hurt anything though either.
2003-05-22 19:05:16 +00:00
mselig
0d9685184a
sign change to rudder SAS
2003-05-22 14:53:17 +00:00
ehofman
66bfe04c26
Lighting updates for non PC hardware
2003-05-22 13:51:19 +00:00
ehofman
c8f9fc0ae4
from the C++ FAQ:
...
TITLE: Using delete [] versus delete
The extra "[]" warns the compiler that there is a whole array of objects here so that P's destructor must be called on each element of the array rather than just on P itself (which would be equivalent to the first element only).
2003-05-22 08:42:38 +00:00
mselig
5c99b9308c
Updates to properties for uiuc aircraft
2003-05-22 04:34:27 +00:00
ehofman
6be8042a01
Updates for a better sunrise/sunset effect
2003-05-21 17:20:55 +00:00
curt
676e4c8846
Oops missed a couple things when I moved LaRCsim.cxx into src/FDM/LaRCsim/
...
This was masked because I didn't wipe src/FDM/libFlight.a and recreate it.
2003-05-20 11:29:06 +00:00
curt
b07b7c8ad0
Moved FDM/LaRCsim.[ch]xx to FDM/LaRCsim/LaRCsim.[ch]xx
2003-05-20 02:08:31 +00:00
curt
97d22cdd14
Drop from 4 to 3 splash screens for now.
2003-05-19 20:35:50 +00:00
ehofman
154ab45912
Latest cosmetic updates to the sunrise code. I still have to figure out why the colors on a PC are much nrighter in some places and much darker in others, but the color itself matches nicely now.
2003-05-18 11:40:57 +00:00
ehofman
b666d71d89
Rename an error message so it won't conflict with other output (especially property names)
2003-05-18 09:06:44 +00:00
ehofman
959996f17c
Fix a view offset bug in some external views
2003-05-18 09:04:14 +00:00
ehofman
ebaa19f1d6
Changes needed after adding the gamma correction. I think it needs (atleast) one round of updates to get it right, but I've got to go now
2003-05-17 14:29:34 +00:00
ehofman
5b2e9467be
Add gamma correction to the sky color functions
2003-05-17 12:45:27 +00:00
ehofman
119559597f
Small, time related color adjustments for the sunrise/sunset code
2003-05-16 22:50:08 +00:00
ehofman
9c05297660
Make the sunset color view direction dependent again.
2003-05-16 20:32:21 +00:00
ehofman
93487f06b3
Darken the clouds near sunrise/sunset
2003-05-16 17:35:48 +00:00
curt
e9f4fc5972
Jim Wilson:
...
> > Here's a patch to add manual-pitch control to the propeller in YASim. A new
> > control axis "PROPPITCH" is added. Requires "manual-pitch" boolean property
> > in the "propeller" tag.
> >
> > Tags and Properties to add in order to enable:
> >
> > manual-pitch="true"
> >
> > <control-input axis="/controls/engines/engine[0]/propeller-pitch"
> > control="PROPPITCH" src0="0" src1="1" dst0="0.40" dst1="0.80"/>
> >
> > Note that for the time being, excessively low RPM or excessively high RPM is
> > brought undercontrol by a scaling range defined in the control-input tag
> > (see "dst0" and "dst1" properties).
2003-05-16 17:27:17 +00:00
ehofman
ff7408fdf2
Adjust sunset/sun rise color scheme
2003-05-16 16:33:23 +00:00
curt
6200c3cb62
Changes to track updates to SimGear.
2003-05-15 21:35:51 +00:00
curt
55ff4577d3
Split out some code from obj.cxx to userdata.[ch]xx
2003-05-15 16:21:18 +00:00
curt
3e3d79dec3
Changes to track SimGear cvs.
2003-05-15 15:12:39 +00:00
ehofman
48fc16432b
MSVC fixes
2003-05-15 08:17:53 +00:00
ehofman
a0e829059a
Add an otherwise lost header file to the Makefile
2003-05-15 08:13:38 +00:00
curt
9d16b308b1
Break a few more dependencies ... working towards being able to move
...
obj.[ch]xx over into simgear.
2003-05-14 20:48:31 +00:00
curt
df1cae3b65
Did some renaming of new simgear code.
2003-05-14 19:32:10 +00:00
curt
8dcf08c965
Moved some of the low level scene graph construction code over to simgear.
2003-05-14 19:22:24 +00:00
ehofman
e1f96243ec
Update the sunset colors
2003-05-14 19:22:04 +00:00
curt
d6ae1c2205
Create an instance of SGMaterialLib in the "globals" structure and use
...
that.
2003-05-14 18:33:56 +00:00
curt
c51b629d8e
Drop support for rendering both w/ and w/o textures, now we only support
...
texturing.
2003-05-13 19:09:43 +00:00
ehofman
db8cc2aba9
Update the fog color based on the color of the sun. This is a first attempt and probably needs tweaking
2003-05-13 19:00:27 +00:00
curt
7289eaa8ba
Robert Deters:
...
I have attached some revisions for the UIUCModel and some LaRCsim.
The only thing you should need to check is LaRCsim.cxx. The file
I attached is a revised version of 1.5 and the latest is 1.7. Also,
uiuc_getwind.c and uiuc_getwind.h are no longer in the LaRCsim
directory. They have been moved over to UIUCModel.
2003-05-13 18:45:04 +00:00
david
d403c2e568
The lookup method was always skipping the first ILS for any frequency
...
-- I discovered the problem while puzzling over an LOC that wouldn't
come in.
2003-05-13 14:15:30 +00:00
curt
d03087c3df
Initialize a couple values before using them.
2003-05-13 11:35:35 +00:00
curt
3c7bdc31d9
Cosmetic changes for new code moved into simgear to make the naming scheme
...
better follow simgear conventions.
2003-05-13 03:18:42 +00:00
curt
65c3caa032
Moved fgfs_src/Object/newmat.[ch]xx and fgfs_src/Object/matlib.[ch]xx into
...
simgear/scene/material/
Adjusted flightgear code to match this change.
2003-05-12 21:34:29 +00:00
ehofman
2c10f3c878
Update the red and green fog colors for better matching cloud edges
2003-05-12 09:31:55 +00:00
curt
caea114d06
Fix a preset in the air problem.
2003-05-10 13:33:04 +00:00
curt
56db994994
Moved src/Model/loader.[ch]xx and src/Model/model.[ch]xx to
...
simgear/scene/model/
2003-05-09 20:40:59 +00:00
curt
51c04e9e4c
- Added "SG" prefix to sound classes that recently moved to SimGear.
...
- Cleaned up some minor compiler warnings.
- Moved src/Model/placement.[ch]xx over into simgear/scene/model/
2003-05-09 19:39:48 +00:00