curt
28fad1d296
Prepended "fg" on the name of all global structures that didn't have it yet.
...
i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
1997-12-10 22:37:34 +00:00
curt
871ee408fa
Tweaks for verion 0.15 release.
1997-12-10 01:19:42 +00:00
curt
0b3701e0c2
Initial revision.
1997-12-10 01:18:25 +00:00
curt
330ff4ab53
Working on tweaking lighting.
1997-12-09 05:11:54 +00:00
curt
4ab16fd58e
Working on adding a global lighting params structure.
1997-12-09 04:25:25 +00:00
curt
92aa2446e6
Enabled GL_CULL_FACE.
1997-12-08 22:54:09 +00:00
curt
2425bbe6bd
Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
...
admission of defeat. I will eventually go back and get all the stripes
wound the same way (ccw).
1997-12-08 22:51:17 +00:00
curt
c3d5322676
Added -L/usr/X11R6/lib to link command.
1997-12-08 22:32:24 +00:00
curt
a4a0e63dbf
Initial revision.
1997-12-08 22:30:45 +00:00
curt
417d73fc39
Initial revision.
1997-12-08 19:28:54 +00:00
curt
0234a6a5f9
Fixed a type in the normal generation code.
1997-12-08 19:17:50 +00:00
curt
aa605d17e8
Fixed problem with averaged vertex normals.
1997-12-02 13:13:32 +00:00
curt
35c3de4cc2
Updated to fix every node.
1997-12-02 13:12:07 +00:00
curt
19f8838807
Added FixNode
1997-11-27 00:18:26 +00:00
curt
7808e7ee73
Initial revision.
1997-11-27 00:17:32 +00:00
curt
98ec9af098
Changed planets.dat Planets.dat
1997-11-25 23:20:44 +00:00
curt
57ae31aa50
Initial revision.
1997-11-25 23:20:22 +00:00
curt
c8d2e72433
Changes to integrate Durk's moon/sun code updates + clean up.
1997-11-25 19:25:27 +00:00
curt
b1cf1fcee0
minor tweaks.
1997-11-15 18:16:34 +00:00
curt
91aef7cb1c
Reverse direction of sun vector, so object normals can be more normal.
1997-11-15 18:15:39 +00:00
curt
6ec192a890
minor tweaks ...
1997-11-15 18:05:05 +00:00
curt
a3bb4bc122
Abandon Tri2terrain ... replace with Tri2obj so we can use an existing
...
tri-stripper.
1997-11-14 00:31:06 +00:00
curt
177d6d3021
Transform scenery coordinates at this point in pipeline when scenery is
...
being translated to .obj format, not when it is being loaded into the end
renderer. Precalculate normals for each node as average of the normals
of each containing polygon so Garoude shading is now supportable.
1997-11-14 00:29:13 +00:00
curt
273bd9bc6e
Transform scenery coordinates earlier in pipeline when scenery is being
...
created, not when it is being loaded. Precalculate normals for each node
as average of the normals of each containing polygon so Garoude shading is
now supportable.
1997-11-14 00:26:49 +00:00
curt
62872fb302
Tweaking vertex orders.
1997-10-31 04:49:12 +00:00
curt
7ad1e2be73
Working on new scenery subsystem.
1997-10-30 12:38:43 +00:00
curt
b5293f1f44
Working on new scenery subsystem.
1997-10-30 12:38:35 +00:00
curt
af4e04b9df
Initial revision.
1997-10-29 23:05:14 +00:00
curt
1482fc2d3e
Initial revision.
1997-10-28 21:14:54 +00:00
curt
f103f55a30
Organizational changes.
1997-10-28 21:11:22 +00:00
curt
ed2fc539b2
Changed GLUT/ -> Main/
1997-10-28 21:07:21 +00:00
curt
acfd549ea7
Changing to new terrain format.
1997-10-28 21:00:20 +00:00
curt
9c896fd77a
Removed to make way for a simpler file loading sceme.
1997-10-28 20:58:17 +00:00
curt
8d23c3f29b
Removed to make way for the new adaptive/irregular terrain system.
1997-10-28 20:51:07 +00:00
curt
9d660dfdf0
Organizational changes.
1997-10-28 19:35:40 +00:00
curt
a944f1bb1e
Initial revision.
1997-10-28 18:47:27 +00:00
curt
d06ebf220e
Misc. tweaks.
1997-10-25 03:30:02 +00:00
curt
c158d4bfd2
Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
1997-10-25 03:24:21 +00:00
curt
4c1650dd62
Incorporated sun, moon, and planet position and rendering code contributed
...
by Durk Talsma.
1997-10-25 03:18:26 +00:00
curt
c471211d30
Initial revision of code contributed by Durk Talsma.
1997-10-25 03:16:08 +00:00
curt
e5cd4c5b9d
Initial revision.
1997-10-20 21:35:12 +00:00
curt
7ee54664b6
Initial revision.
1997-10-20 19:52:18 +00:00
curt
3fe61cf7ef
Tweaks to get things to compile with gcc-win32.
1997-09-23 00:29:27 +00:00
curt
604f038cfb
Continuing to try to align stars correctly.
1997-09-22 14:44:21 +00:00
curt
31519b5cd1
Continuing to try to align stars correctly.
1997-09-22 14:44:19 +00:00
curt
14efd49c8b
Still trying to get those durned stars aligned properly.
1997-09-20 03:34:25 +00:00
curt
e17c832c36
At dusk/dawn add/remove stars in stages.
1997-09-18 16:20:08 +00:00
curt
3b5f599f73
Tweaked time of day lighting equations. Don't draw stars during the day.
1997-09-16 22:14:47 +00:00
curt
1ba17de9ba
Working on star alignment and time issues.
1997-09-16 15:50:29 +00:00
curt
45d02e3e68
Mostly working on stars and generating sidereal time for accurate star
...
placement.
1997-09-13 01:59:45 +00:00