1
0
Fork 0
Commit graph

2982 commits

Author SHA1 Message Date
Julian Smith
07b676a6c8 src/Main/main.cxx: moved property-locking control into /sim/property-locking/. 2021-06-02 19:06:57 +01:00
James Turner
34b8fbc58e Precomputed random numbers API
Use updated pre-compute API for random numbers

By Marc Eberhard
2021-05-25 12:57:07 +01:00
Julian Smith
90625848de src/Main/main.cxx: support for properties locking control.
Define properties that are passed to new SGPropertyLockControl() function in
order to allow runtime control of whether we use property locking.
2021-05-23 08:18:52 +01:00
jano
804f689da8 made the --multiplay option only set sim/multiplay/tx-rate-hz for the
out command, in option curently overwrite the rate given by the out option
eg: --multiplay=out,20,localhost,5000 --multiplay=in,,,5003 end with a tx
rate of "0" and this end with the default value 10 later
2021-05-17 09:27:18 +01:00
James Turner
4e432b3f8e Error reporter: tweak enable, is-critical logic
Disable error-reports in ‘developer-mode’, and only consider aircraft
errors critical if they happen before postinit(). 

Add logic to show the correct report when a popup is clicked.
2021-04-30 13:46:10 +01:00
James Turner
94c202375c Fix a warning spotted by Fahim Dalvi. 2021-04-28 12:09:32 +01:00
Stuart Buchanan
6529234abe Fix compiler warnings 2021-04-26 21:01:49 +01:00
James Turner
8a33f86e46 Error-reporting: improve UI/display behaviour
Assess how critical the error is, and based on this, show a popup
instead of the dialog in some cases. Add commands to allow delayed
display of the main dialog, and stepping through multiple error
reports in the dialog.

Also add a new error category for shader errors, since these are
always emitted from the render thread and we can’t easily attribute
them to an aircraft, scenery or core feature.
2021-04-25 19:18:56 +01:00
James Turner
a47d126ba5 Autosave loading: suppress XML errors 2021-04-21 21:57:55 +01:00
James Turner
fba1e9fa61 YASim: fix warnings from bind()
Add a version of fgUntie which is quiet, if the property does not
currently exist.
2021-04-21 21:56:33 +01:00
James Turner
8aec2710b6 Nasal / Emesary: explicitly init the recipient
Sync with the updated SimGear APi for this, explicitly init the
recipient before the main loop starts.
2021-04-21 12:50:16 +01:00
Richard Harrison
d92da2cb17 Restore shared pointer in checkCarrierSceneryLoaded
I'd removed this as part of testing and this restores it back to how it should be.
2021-04-17 09:32:30 +02:00
James Turner
4096f354df Fix compile error when sentry is enabled 2021-04-16 23:14:14 +01:00
Richard Harrison
522d7e8450 Finish 2021-carriers-and-ai-part-1-towers
Carrier improvements

- Calculate lineup deviation (degrees left/right)
- Position for touchdown added (for more accurate lineup and glideslope deviation checks)
- LSO position and Tower position added (for views)
- Better logic for controlling the FLOLS
- Added ability to start on a specific course (works better
  with the launcher if the carrier starts on a recovery course
  when positioning in air for recovery (approach)
- Support for normal, tower, LSO views (via controls/view-index)
- Aircraft can define offset for FLOLS in sim/model/reference-offset-{xyz}

Added the ability to find the nearest carrier to use as a tower

Rework of the tower position so that it updates frequently to support moving towers.

TODO: Need to review how to better implement/integrate 'sub-views' i.e. ai/models/carrier[]/controls/view-index which is actually a sub index for the tower view.
2021-04-16 22:02:11 +02:00
Erik Hofman
303e518e87 Aparently MSVC doesn't like it this way. 2021-04-16 14:44:03 +02:00
Erik Hofman
deab07d527 Do not include dds_props.hxx if CycloneDDS was not found 2021-04-16 13:22:06 +02:00
Erik Hofman
5118009d44 Add a new network protocol: dds-props which for now only operates in the output mode: request a propery value using de FG_DDS_prop scheme and provide either it's path or property index id. UsageL fgfs --dds-props=dds,out,<hz>. Testing is possible with src/Network/DDS/fg_dds_prop to request a propery path/id or src/Network/DDS/fg_dds_log to log all propery samples passed over the DDS layer. 2021-04-16 11:26:21 +02:00
Julian Smith
ebe4f43abc src/Main/fg_init.cxx: put FGReplay after FGMultiplayMgr and before FGAIManager.
This will improve record and replay of MP packets - we will always see the most
recently-avialbale packets.
2021-04-15 17:23:58 +01:00
Julian Smith
ae9d8ce088 src/Main/fg_init.cxx: fgCreateSubsystems(): group registrations by GroupType.
This is just for code clarity.

It changes the order of construction/registration of subsystems to match the
order in which subsystem groups are called when Flightgear is running.
2021-04-15 17:23:58 +01:00
Julian Smith
d7d87479a9 In subsystem initialisation, don't default to SGSubsystemMgr::GENERAL.
Updated subsystem registrations to specify SGSubsystemMgr::GENERAL explicitly,
which makes things a little clearer.
2021-04-15 17:23:58 +01:00
Julian Smith
1789002417 src/Main/fg_init.cxx: fgCreateSubsystems(): removed unnecessary comments.
The comments in this function were redundant and took up a lot of vertical
space which affected readability.
2021-04-15 17:23:58 +01:00
Richard Harrison
3274925cf3 Win32: reworked console opening
This is mainly for standalone FGCOM - because the error message is always shown because it is a console app and --console isn't required.
2021-04-08 21:58:52 +02:00
James Turner
766b1f6c54 Tweak how error reports are passed to Sentry 2021-04-08 11:34:40 +01:00
James Turner
664652ae39 Error-reporting: capture some properties to report
In the full error report, capture various property values to
aid debugging / investigation.
2021-04-02 10:48:39 +01:00
Fernando García Liñán
2913b72f43 Remove unused properties and cmd options 2021-04-02 04:31:36 +02:00
Julian Smith
0294db919f src/Main/fg_init.cxx: workaround for JSBSim failure because of reliance on FGReplay.
JSBSim fails on startup if some properties are not already created; some of
these are created by FGReplay, and this is going wrong now that FGReplay is
being run after the FDM.

So have added a hack where we call FGReplay::init() as soone as FGReplay has
been created.
2021-04-01 21:18:17 +01:00
Julian Smith
778f359a89 src/Main/fg_init.cxx: don't open blocking popup if switching to readonly.
It looks like --read-only will not have been noticed yet, so this popup isn't
good.
2021-03-27 22:46:28 +00:00
Julian Smith
6b08e31b23 src/Main/fg_init.cxx: Fixed uneven replay of user aircraft when frame rate changes.
The problem was that we were recording aircraft state before the FDM updated
it, which meant that simtime changes were out of step with aircraft position by
one frame.

The fix is to run the FGReplay subsystem after the FDM subsystem
instead of before, which simply requires changing the code to use
SGSubsystemMgr::POST_FDM.

This makes './flightgear/scripts/python/recordreplay.py --test-motion' pass (it
previously failed).
2021-03-27 22:37:54 +00:00
Erik Hofman
8f5dc3e764 Use the renamed SG_DDS_Topic class 2021-03-19 13:52:44 +01:00
James Turner
5ccae24f81 Error-reported: disable in no-gui mode 2021-03-17 11:44:41 +00:00
James Turner
b115c424ce Error-report: feedback from group review
Include command line / launcher options in the detailed report, and
pause the sim when showing an error dialog, in case the report
occurs at an unfortunate time.
2021-03-15 15:51:37 +00:00
James Turner
4b744820ea Fix macOS crash-on-exit with certain font
Sentry-Id: FLIGHTGEAR-M68
2021-03-14 14:47:18 +00:00
James Turner
fbbcc75229 Error reporting: report Traffic errors
Also add logging to Sentry.io
2021-03-14 14:47:17 +00:00
James Turner
4eecd088e8 TimeManager: handle reposition better
Extend the timeManager unit-tests to check for some movements, all
seems to work correctly now.
2021-03-12 14:45:25 +00:00
Erik Hofman
8a9cc389e4 UpdateLocal time when repositioning, the timezone might have changed 2021-03-12 10:46:26 +01:00
James Turner
9fc45e598f Remove Qt includes from fgfsObjects build
Sink all Qt classes into the specific libraries, so the main objects
don’t need the includes available.
2021-03-09 21:54:47 +00:00
James Turner
c92c41a50f Switch test_suite build to use an OBJECT library
Remove use of BUILDING_TESTSUITE from headers. Where possible, move
test APIs to their own file in the test_suite dir (testApis.cxx). For
some others, add them to a special list of ‘sources which depend on
the build mode’. This will hopefully go away with some further
refactoring.
2021-03-08 16:59:15 +00:00
James Turner
33e205f123 Switch to using OBJECT library for main build
Allows sharing object files between the fgfs and test_suite targets, in
a follow-up commit.
2021-03-08 16:59:14 +00:00
Erik Hofman
af329b794f Use the find_dependency option to parse Simgear dependencies to FlightGear 2021-03-08 16:15:51 +01:00
James Turner
497a99f8d7 FGHTTP: add getOrCreate helper
Avoids duplicate creation when launcher & remote-tape are used
2021-03-07 13:08:29 +00:00
James Turner
de90c281a5 ErrorReporting: MP error attribution 2021-03-07 13:08:29 +00:00
James Turner
cbe46468d1 Error-reporting: attribute AIObjects from scenarios
Ensure scenario-path is propagated through model loading for AI objects.
2021-03-07 12:33:06 +00:00
Erik Hofman
e4ca169618 Use the new name for sg_dds.hxx 2021-03-07 11:57:48 +01:00
Julian Smith
335ac0cb67 src/Main/options.cxx:fgOptLoadTape(): enable compression when downloading recording. 2021-03-06 08:52:20 +00:00
Erik Hofman
5786d40272 * Support CycloneDDS as a SGIOChannel
* Support the native fdm, gui and ctrl protocols over DDS
* Add fgfdm_log as an fdm over DDS command line logging utility

Usage:
 --native-fdm=dds,out,60
 --native-ctrls=dds,in,60

etc.
2021-03-05 16:10:04 +01:00
Julian Smith
4553d813b1 Various fixes and improvements to replaying of Continuous recordings.
FGFlightRecorder::replay():
    Fixed behaviour when going back in time while replaying - we were not
    replaying initial property changes correctly because we deliberately
    don't load signals data for some frames when we are only interested in
    multiplayer or extra properties.

    Removed incorrect code that tried to avoid replaying the same frame twice
    in succession.

FGReplay::update(double dt):
    Improved how we figure out which frames we need to replay just for multiplayer
    or extra property changes.

FGReplay::makeTapePath():
    New fn containing the code for converting tape name into path by prepending
    tape dir and appending .fgtape as necessary. Called when loading tape at
    startup or at runtime.

Cached some more property nodes in SGPropertyNode_ptr's.

Don't recordCHAT_MSG_ID messages; unfortunately it looks like most (all?)
chat message text is received as part of POS_DATA_ID messages tied to
sim/multiplay/chat, so this doesn't actually avoid recording chat messages.
2021-02-26 22:29:33 +00:00
Julian Smith
538e32d555 src/Main/options.cxx: Fixed bug introduced by recent support for replaying from url.
We used to modify the --aircraft and --airport options when handling
--load-tape, which invalidated iterators and for example could cause later
options to be ignored.

The solution here is rather crude - we store the new options in globals to
ensure that they are used in preference later on.
2021-02-26 22:29:33 +00:00
Julian Smith
ad1b932324 src/Main/options.cxx: replay url: improved location of local file.
We now put local file inside directory specified in /sim/replay/tape-directory,
and also use 'url-' prefix on leafname.

E.g. with
    --prop:/sim/replay/tape-directory=.../fgtapes and
    --load-tape=http://foo.com/harrier-gr3-continuous.fgtape

- the local file is:
 .../fgtapes/url_foo.com_harrier-gr3-continuous.fgtape
2021-02-26 22:28:22 +00:00
James Turner
dc3da7a237 Error-reporting: add more features
Add timestamp to saved reports, and the file name, and print the 
time-stamp for occurences in a saved report. Add de-duplication 
support to avoid generating huge reports for recurring errors.
2021-02-24 14:48:25 +00:00
Scott Giese
3e982bbae7 Maintenance: ErrorReporter
convert to size_t
2021-02-21 15:49:58 -06:00