src/Main/fg_init.cxx: put FGReplay after FGMultiplayMgr and before FGAIManager.
This will improve record and replay of MP packets - we will always see the most recently-avialbale packets.
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1 changed files with 16 additions and 7 deletions
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@ -1004,6 +1004,22 @@ void fgCreateSubsystems(bool duringReset) {
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globals->add_subsystem("swift", new SwiftConnection, SGSubsystemMgr::POST_FDM);
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#endif
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// FGReplay.
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//
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// FGReplay is after FGMultiplayMgr, so that it can record the most
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// recent MP packets.
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//
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// FGReplay is before FGAIManager so that, when replaying, it can push
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// MP packets into FGMultiplayMgr's queue before FGAIManager reads from
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// this queue.
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//
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// We also call FGReplay::init() method here, to work around a
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// problem where JSBSim appears to rely on FGReplay creating certain
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// properties before it is initialised. This caused problems when
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// FGReplay was changed to be POST_FDM.
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globals->add_new_subsystem<FGReplay>(SGSubsystemMgr::POST_FDM)
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->init(); // Special case.
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globals->add_subsystem("ai-model", new FGAIManager, SGSubsystemMgr::POST_FDM);
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globals->add_subsystem("submodel-mgr", new FGSubmodelMgr, SGSubsystemMgr::POST_FDM);
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@ -1016,13 +1032,6 @@ void fgCreateSubsystems(bool duringReset) {
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fgSetArchivable("/sim/panel/x-offset");
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fgSetArchivable("/sim/panel/y-offset");
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fgSetArchivable("/sim/panel/jitter");
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// We also call FGReplay::unit() method here, to work around a
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// problem where JSBSim appears to rely on FGReplay creating certain
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// properties before it is initialised. This caused problems when
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// FGReplay was changed to be POST_FDM.
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globals->add_new_subsystem<FGReplay>(SGSubsystemMgr::POST_FDM)
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->init(); // Special case.
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}
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// SGSubsystemMgr::DISPLAY
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