curt
39c1facaef
Added using namespace std for compilers that support this.
1998-07-06 21:34:33 +00:00
curt
6d48ba08a0
Added automatic mipmap generation.
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When rendering fragments, use saved model view matrix from associated tile
rather than recalculating it with push() translate() pop().
1998-07-04 00:54:28 +00:00
curt
24c78e8146
Load and manage multiple textures defined in the Materials library.
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Boost max material fagments for each material property to 800.
Multiple texture support when rendering.
1998-06-17 21:36:39 +00:00
curt
7b98736e32
Build only static libraries.
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Declare memmove/memset for Sloaris.
1998-06-12 00:55:58 +00:00
curt
a6c7336cad
Working first pass at material proporty sorting.
1998-06-08 17:57:54 +00:00
curt
d0b19c0ce1
I goofed on the log message in the last commit ... now fixed.
1998-06-06 01:09:31 +00:00
curt
0a840e1dbd
Increased per material fragment list size from 100 to 400.
1998-06-06 01:07:17 +00:00
curt
5c10725624
Working on sorting by, and rendering by material properties.
1998-06-05 22:39:53 +00:00
curt
22dd9999a8
Recognize file, file.gz, and file.obj as scenery object files.
1998-06-05 18:19:18 +00:00
curt
922f9e9ba1
Implimented fragment level view frustum culling.
1998-05-24 02:49:09 +00:00
curt
a60f1d812d
Added tile.cxx and tile.hxx.
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Working on rewriting the tile management system so a tile is just a list
fragments, and the fragment record contains the display list for that fragment.
1998-05-23 14:09:20 +00:00
curt
70fae724a7
Moved global ref point and radius (bounding sphere info, and offset) to
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data file rather than calculating it on the fly.
Fixed polygon winding problem in scenery generation stage rather than
compensating for it on the fly.
Made a fgTILECACHE class.
1998-05-20 20:53:53 +00:00
curt
7f1d04962e
Beginning to add support for view frustum culling.
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Added some temporary code to calculate bouding radius, until the
scenery generation tools and scenery can be updated.
1998-05-16 13:09:57 +00:00
curt
e7f0f1956c
Updated texture coordinate fmod() parameter.
1998-05-03 00:48:01 +00:00
curt
5a4b56c58e
Playing around with texture coordinates.
1998-05-02 01:52:14 +00:00
curt
401b414feb
Added a command line rendering option specify smooth/flat shading.
1998-04-30 12:35:26 +00:00