2000-02-15 03:30:01 +00:00
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// panel.cxx - default, 2D single-engine prop instrument panel
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1998-11-11 00:19:27 +00:00
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//
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2000-02-15 03:30:01 +00:00
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// Written by David Megginson, started January 2000.
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1998-11-11 00:19:27 +00:00
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//
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2000-02-15 03:30:01 +00:00
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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1999-12-23 17:37:18 +00:00
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//
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2000-02-15 03:30:01 +00:00
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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1998-11-11 00:19:27 +00:00
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//
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2000-02-15 03:30:01 +00:00
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// $Id$
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1998-06-27 16:47:53 +00:00
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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2000-02-15 03:30:01 +00:00
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#include <string.h>
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1999-03-08 21:56:08 +00:00
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2000-02-15 03:30:01 +00:00
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#include <plib/ssg.h>
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2000-02-21 22:00:24 +00:00
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#include <plib/fnt.h>
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1998-06-27 16:47:53 +00:00
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2000-02-16 23:01:03 +00:00
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#include <simgear/debug/logstream.hxx>
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2001-03-25 14:20:12 +00:00
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#include <simgear/misc/sg_path.hxx>
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2001-01-11 22:44:18 +00:00
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The following changes were made to flightgear-0.7.5 code to implement the follow
ing features:
a) ADA Flight model - ADA.cxx, ADA.hxx, flight.hxx
b) Fighter a/c HUD - flight.hxx, hud.hxx, hud.cxx, cockpit.cxx, hud_ladr.c
xx, hud_card.cxx
c) 3-window display - options.hxx, options.cxx, viewer.cxx
d) Moving objects (ship) - main.cxx
e) Patches - main.cxx
ADA.cxx, ADA.hxx
--------------------------
Interface to the external ADA flight dynamics package.
flight.hxx
----------
Included prototypes for accepting additional data fron the External flight
model for fighter aircraft HUD
Hud.hxx
-------
Included prototypes for accepting additional data for fighter HUD from Exernal F
light model.
Defined FIGHTER_HUD pre-processor directive to enable compilation of fighter hud
code.
hud.cxx, cockpit.cxx, hud_ladr.cxx, hud_card.cxx
---------------------------------------
Included code to initialise additional reticles/text for fighter HUD which is co
nditionally
compiled if FIGHTER_HUD is defined.
options.hxx
-----------
Added window_offset, and function to retrieve its value for 3 windows
options.cxx
-----------
Changed few options to suit ADA/CEF projection system/screens and checks for win
dow offset.
views.cxx
---------
Added code to retrieve view offset for window.
Main.cxx
--------
Added code to load and move an aircraft carrier.
Patch to enable clouds from command line until Curtis fixes it. By default cloud
s are disabled.
2000-10-19 19:46:13 +00:00
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#include <Main/globals.hxx>
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2001-01-11 22:44:18 +00:00
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#include <Main/fg_props.hxx>
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1999-05-13 02:10:52 +00:00
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#include <Objects/texload.h>
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2000-10-25 22:59:02 +00:00
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#include <Time/light.hxx>
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1998-06-27 16:47:53 +00:00
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2000-02-21 22:00:24 +00:00
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#include "hud.hxx"
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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#include "panel.hxx"
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2000-02-21 22:00:24 +00:00
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2001-06-20 20:50:49 +00:00
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#define WIN_X 0
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#define WIN_Y 0
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#define WIN_W 1024
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#define WIN_H 768
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////////////////////////////////////////////////////////////////////////
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// Local functions.
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////////////////////////////////////////////////////////////////////////
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/**
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* Calculate the aspect adjustment for the panel.
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*/
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2001-06-26 18:23:07 +00:00
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static float
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2001-06-20 20:50:49 +00:00
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get_aspect_adjust (int xsize, int ysize)
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{
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float ideal_aspect = float(WIN_W) / float(WIN_H);
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float real_aspect = float(xsize) / float(ysize);
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return (real_aspect / ideal_aspect);
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}
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////////////////////////////////////////////////////////////////////////
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// Global functions.
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////////////////////////////////////////////////////////////////////////
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2000-02-21 22:00:24 +00:00
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2000-10-18 21:19:30 +00:00
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bool
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fgPanelVisible ()
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{
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2001-01-13 22:06:39 +00:00
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return ((current_panel != 0) &&
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(current_panel->getVisibility()) &&
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2000-11-03 23:04:23 +00:00
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(globals->get_viewmgr()->get_current() == 0) &&
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The following changes were made to flightgear-0.7.5 code to implement the follow
ing features:
a) ADA Flight model - ADA.cxx, ADA.hxx, flight.hxx
b) Fighter a/c HUD - flight.hxx, hud.hxx, hud.cxx, cockpit.cxx, hud_ladr.c
xx, hud_card.cxx
c) 3-window display - options.hxx, options.cxx, viewer.cxx
d) Moving objects (ship) - main.cxx
e) Patches - main.cxx
ADA.cxx, ADA.hxx
--------------------------
Interface to the external ADA flight dynamics package.
flight.hxx
----------
Included prototypes for accepting additional data fron the External flight
model for fighter aircraft HUD
Hud.hxx
-------
Included prototypes for accepting additional data for fighter HUD from Exernal F
light model.
Defined FIGHTER_HUD pre-processor directive to enable compilation of fighter hud
code.
hud.cxx, cockpit.cxx, hud_ladr.cxx, hud_card.cxx
---------------------------------------
Included code to initialise additional reticles/text for fighter HUD which is co
nditionally
compiled if FIGHTER_HUD is defined.
options.hxx
-----------
Added window_offset, and function to retrieve its value for 3 windows
options.cxx
-----------
Changed few options to suit ADA/CEF projection system/screens and checks for win
dow offset.
views.cxx
---------
Added code to retrieve view offset for window.
Main.cxx
--------
Added code to load and move an aircraft carrier.
Patch to enable clouds from command line until Curtis fixes it. By default cloud
s are disabled.
2000-10-19 19:46:13 +00:00
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(globals->get_current_view()->get_view_offset() == 0.0));
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2000-10-18 21:19:30 +00:00
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}
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2000-04-27 22:45:48 +00:00
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGTextureManager.
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////////////////////////////////////////////////////////////////////////
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2000-09-06 00:07:48 +00:00
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map<string,ssgTexture *> FGTextureManager::_textureMap;
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2000-04-27 22:45:48 +00:00
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ssgTexture *
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2000-09-06 00:07:48 +00:00
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FGTextureManager::createTexture (const string &relativePath)
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2000-04-27 22:45:48 +00:00
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{
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2000-09-06 00:07:48 +00:00
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ssgTexture * texture = _textureMap[relativePath];
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2000-04-27 22:45:48 +00:00
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if (texture == 0) {
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2001-06-01 17:55:49 +00:00
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SG_LOG( SG_COCKPIT, SG_DEBUG,
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"Texture " << relativePath << " does not yet exist" );
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2001-03-25 14:20:12 +00:00
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SGPath tpath(globals->get_fg_root());
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2000-04-27 22:45:48 +00:00
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tpath.append(relativePath);
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texture = new ssgTexture((char *)tpath.c_str(), false, false);
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_textureMap[relativePath] = texture;
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2000-09-06 00:07:48 +00:00
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if (_textureMap[relativePath] == 0)
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2001-06-01 17:55:49 +00:00
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SG_LOG( SG_COCKPIT, SG_ALERT, "Texture *still* doesn't exist" );
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SG_LOG( SG_COCKPIT, SG_DEBUG, "Created texture " << relativePath
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<< " handle=" << texture->getHandle() );
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2000-04-27 22:45:48 +00:00
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}
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return texture;
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}
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2000-09-22 17:20:56 +00:00
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGCropped Texture.
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////////////////////////////////////////////////////////////////////////
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FGCroppedTexture::FGCroppedTexture ()
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: _path(""), _texture(0),
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_minX(0.0), _minY(0.0), _maxX(1.0), _maxY(1.0)
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{
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}
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FGCroppedTexture::FGCroppedTexture (const string &path,
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float minX, float minY,
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float maxX, float maxY)
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: _path(path), _texture(0),
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_minX(minX), _minY(minY), _maxX(maxX), _maxY(maxY)
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{
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}
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FGCroppedTexture::~FGCroppedTexture ()
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{
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}
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ssgTexture *
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FGCroppedTexture::getTexture ()
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{
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if (_texture == 0) {
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_texture = FGTextureManager::createTexture(_path);
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}
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return _texture;
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}
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1999-12-23 17:37:18 +00:00
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGPanel.
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////////////////////////////////////////////////////////////////////////
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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FGPanel * current_panel = NULL;
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2000-09-30 03:35:38 +00:00
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static fntRenderer text_renderer;
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1999-12-23 17:37:18 +00:00
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David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
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/**
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* Constructor.
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*/
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2001-06-20 20:50:49 +00:00
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FGPanel::FGPanel ()
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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: _mouseDown(false),
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_mouseInstrument(0),
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2001-06-20 20:50:49 +00:00
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_width(WIN_W), _height(int(WIN_H * 0.5768 + 1)),
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_x_offset(0), _y_offset(0), _view_height(int(WIN_H * 0.4232)),
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_bound(false),
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_xsize_node(fgGetNode("/sim/startup/xsize", true)),
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_ysize_node(fgGetNode("/sim/startup/ysize", true))
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2000-02-15 03:30:01 +00:00
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{
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2000-10-18 21:19:30 +00:00
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setVisibility(fgPanelVisible());
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2000-04-27 22:45:48 +00:00
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}
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David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
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/**
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* Destructor.
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*/
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2000-04-27 22:45:48 +00:00
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FGPanel::~FGPanel ()
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{
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2001-05-29 22:31:04 +00:00
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if (_bound)
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unbind();
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2000-09-08 20:47:18 +00:00
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for (instrument_list_type::iterator it = _instruments.begin();
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it != _instruments.end();
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it++) {
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|
|
delete *it;
|
|
|
|
|
*it = 0;
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
2000-04-27 22:45:48 +00:00
|
|
|
|
}
|
|
|
|
|
|
David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Add an instrument to the panel.
|
|
|
|
|
*/
|
2000-04-27 22:45:48 +00:00
|
|
|
|
void
|
|
|
|
|
FGPanel::addInstrument (FGPanelInstrument * instrument)
|
|
|
|
|
{
|
|
|
|
|
_instruments.push_back(instrument);
|
|
|
|
|
}
|
|
|
|
|
|
David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
|
|
|
|
|
2001-01-11 22:44:18 +00:00
|
|
|
|
/**
|
|
|
|
|
* Initialize the panel.
|
|
|
|
|
*/
|
|
|
|
|
void
|
|
|
|
|
FGPanel::init ()
|
|
|
|
|
{
|
|
|
|
|
// NO-OP
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Bind panel properties.
|
|
|
|
|
*/
|
|
|
|
|
void
|
|
|
|
|
FGPanel::bind ()
|
|
|
|
|
{
|
|
|
|
|
fgTie("/sim/panel/visibility", &_visibility);
|
|
|
|
|
fgTie("/sim/panel/x-offset", &_x_offset);
|
|
|
|
|
fgTie("/sim/panel/y-offset", &_y_offset);
|
2001-05-29 22:31:04 +00:00
|
|
|
|
_bound = true;
|
2001-01-11 22:44:18 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Unbind panel properties.
|
|
|
|
|
*/
|
|
|
|
|
void
|
|
|
|
|
FGPanel::unbind ()
|
|
|
|
|
{
|
|
|
|
|
fgUntie("/sim/panel/visibility");
|
|
|
|
|
fgUntie("/sim/panel/x-offset");
|
|
|
|
|
fgUntie("/sim/panel/y-offset");
|
2001-05-29 22:31:04 +00:00
|
|
|
|
_bound = false;
|
2001-01-11 22:44:18 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
|
|
|
|
/**
|
|
|
|
|
* Update the panel.
|
|
|
|
|
*/
|
2000-02-15 03:30:01 +00:00
|
|
|
|
void
|
2001-06-20 20:50:49 +00:00
|
|
|
|
FGPanel::update ()
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
2000-04-27 22:45:48 +00:00
|
|
|
|
// Do nothing if the panel isn't visible.
|
2001-06-26 18:23:07 +00:00
|
|
|
|
if (!fgPanelVisible())
|
|
|
|
|
return;
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
// If the mouse is down, do something
|
2001-06-26 18:23:07 +00:00
|
|
|
|
if (_mouseDown) {
|
|
|
|
|
_mouseDelay--;
|
|
|
|
|
if (_mouseDelay < 0) {
|
|
|
|
|
_mouseInstrument->doMouseAction(_mouseButton, _mouseX, _mouseY);
|
|
|
|
|
_mouseDelay = 2;
|
|
|
|
|
}
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Now, draw the panel
|
2001-06-26 18:23:07 +00:00
|
|
|
|
float aspect_adjust = get_aspect_adjust(_xsize_node->getIntValue(),
|
|
|
|
|
_ysize_node->getIntValue());
|
|
|
|
|
if (aspect_adjust <1.0)
|
|
|
|
|
update(WIN_X, int(WIN_W * aspect_adjust), WIN_Y, WIN_H);
|
|
|
|
|
else
|
|
|
|
|
update(WIN_X, WIN_W, WIN_Y, int(WIN_H / aspect_adjust));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGPanel::update (GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh)
|
|
|
|
|
{
|
2000-02-15 03:30:01 +00:00
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
|
glPushMatrix();
|
|
|
|
|
glLoadIdentity();
|
2001-06-26 18:23:07 +00:00
|
|
|
|
gluOrtho2D(winx, winx + winw, winy, winy + winh);
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
|
glPushMatrix();
|
|
|
|
|
glLoadIdentity();
|
|
|
|
|
|
David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
|
|
|
|
glTranslated(_x_offset, _y_offset, 0);
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
// Draw the background
|
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
2000-02-21 22:00:24 +00:00
|
|
|
|
glDisable(GL_LIGHTING);
|
2000-03-17 06:16:15 +00:00
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
|
glEnable(GL_ALPHA_TEST);
|
|
|
|
|
glEnable(GL_COLOR_MATERIAL);
|
2000-05-27 06:40:55 +00:00
|
|
|
|
// glColor4f(1.0, 1.0, 1.0, 1.0);
|
2001-03-24 04:48:44 +00:00
|
|
|
|
if ( cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES < 95.0 ) {
|
2000-05-27 06:40:55 +00:00
|
|
|
|
glColor4fv( cur_light_params.scene_diffuse );
|
|
|
|
|
} else {
|
|
|
|
|
glColor4f(0.7, 0.2, 0.2, 1.0);
|
|
|
|
|
}
|
2000-02-21 22:00:24 +00:00
|
|
|
|
glBindTexture(GL_TEXTURE_2D, _bg->getHandle());
|
2001-06-12 19:07:13 +00:00
|
|
|
|
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
|
|
|
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
2000-02-21 22:00:24 +00:00
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
2000-02-15 03:30:01 +00:00
|
|
|
|
glBegin(GL_POLYGON);
|
2001-06-20 20:50:49 +00:00
|
|
|
|
glTexCoord2f(0.0, 0.0); glVertex3f(WIN_X, WIN_Y, 0);
|
|
|
|
|
glTexCoord2f(1.0, 0.0); glVertex3f(WIN_X + _width, WIN_Y, 0);
|
|
|
|
|
glTexCoord2f(1.0, 1.0); glVertex3f(WIN_X + _width, WIN_Y + _height, 0);
|
|
|
|
|
glTexCoord2f(0.0, 1.0); glVertex3f(WIN_X, WIN_Y + _height, 0);
|
2000-02-15 03:30:01 +00:00
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
|
|
// Draw the instruments.
|
2000-02-21 22:00:24 +00:00
|
|
|
|
instrument_list_type::const_iterator current = _instruments.begin();
|
|
|
|
|
instrument_list_type::const_iterator end = _instruments.end();
|
|
|
|
|
|
|
|
|
|
for ( ; current != end; current++) {
|
|
|
|
|
FGPanelInstrument * instr = *current;
|
|
|
|
|
glLoadIdentity();
|
David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
|
|
|
|
glTranslated(_x_offset, _y_offset, 0);
|
2000-02-21 22:00:24 +00:00
|
|
|
|
glTranslated(instr->getXPos(), instr->getYPos(), 0);
|
|
|
|
|
instr->draw();
|
|
|
|
|
}
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
|
glPopMatrix();
|
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
|
glPopMatrix();
|
2000-02-21 22:00:24 +00:00
|
|
|
|
ssgForceBasicState();
|
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
1999-12-23 17:37:18 +00:00
|
|
|
|
}
|
|
|
|
|
|
David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Set the panel's visibility.
|
|
|
|
|
*/
|
2000-04-27 22:45:48 +00:00
|
|
|
|
void
|
|
|
|
|
FGPanel::setVisibility (bool visibility)
|
2000-02-26 18:01:13 +00:00
|
|
|
|
{
|
2000-04-27 22:45:48 +00:00
|
|
|
|
_visibility = visibility;
|
|
|
|
|
}
|
2000-02-26 18:01:13 +00:00
|
|
|
|
|
David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Return true if the panel is visible.
|
|
|
|
|
*/
|
2000-04-27 22:45:48 +00:00
|
|
|
|
bool
|
|
|
|
|
FGPanel::getVisibility () const
|
|
|
|
|
{
|
|
|
|
|
return _visibility;
|
|
|
|
|
}
|
|
|
|
|
|
David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Set the panel's background texture.
|
|
|
|
|
*/
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
void
|
|
|
|
|
FGPanel::setBackground (ssgTexture * texture)
|
|
|
|
|
{
|
|
|
|
|
_bg = texture;
|
|
|
|
|
}
|
|
|
|
|
|
David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Set the panel's x-offset.
|
|
|
|
|
*/
|
|
|
|
|
void
|
|
|
|
|
FGPanel::setXOffset (int offset)
|
|
|
|
|
{
|
2001-06-20 20:50:49 +00:00
|
|
|
|
if (offset <= 0 && offset >= -_width + WIN_W)
|
David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
|
|
|
|
_x_offset = offset;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Set the panel's y-offset.
|
|
|
|
|
*/
|
|
|
|
|
void
|
|
|
|
|
FGPanel::setYOffset (int offset)
|
|
|
|
|
{
|
|
|
|
|
if (offset <= 0 && offset >= -_height)
|
|
|
|
|
_y_offset = offset;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Perform a mouse action.
|
|
|
|
|
*/
|
2000-04-27 22:45:48 +00:00
|
|
|
|
bool
|
|
|
|
|
FGPanel::doMouseAction (int button, int updown, int x, int y)
|
|
|
|
|
{
|
2001-06-20 20:50:49 +00:00
|
|
|
|
// FIXME: this same code appears in update()
|
|
|
|
|
int xsize = _xsize_node->getIntValue();
|
|
|
|
|
int ysize = _ysize_node->getIntValue();
|
|
|
|
|
float aspect_adjust = get_aspect_adjust(xsize, ysize);
|
David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
// Note a released button and return
|
2000-06-14 20:59:51 +00:00
|
|
|
|
// cerr << "Doing mouse action\n";
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
if (updown == 1) {
|
|
|
|
|
_mouseDown = false;
|
|
|
|
|
_mouseInstrument = 0;
|
2000-04-27 22:45:48 +00:00
|
|
|
|
return true;
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
}
|
2000-04-27 22:45:48 +00:00
|
|
|
|
|
David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
|
|
|
|
// Scale for the real window size.
|
2001-06-20 20:50:49 +00:00
|
|
|
|
if (aspect_adjust < 1.0) {
|
|
|
|
|
x = int(((float)x / xsize) * WIN_W * aspect_adjust);
|
|
|
|
|
y = int(WIN_H - ((float(y) / ysize) * WIN_H));
|
|
|
|
|
} else {
|
|
|
|
|
x = int(((float)x / xsize) * WIN_W);
|
|
|
|
|
y = int((WIN_H - ((float(y) / ysize) * WIN_H)) / aspect_adjust);
|
|
|
|
|
}
|
David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
|
|
|
|
|
|
|
|
|
// Adjust for offsets.
|
|
|
|
|
x -= _x_offset;
|
|
|
|
|
y -= _y_offset;
|
2000-04-27 22:45:48 +00:00
|
|
|
|
|
David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
|
|
|
|
// Search for a matching instrument.
|
2000-09-13 21:51:07 +00:00
|
|
|
|
for (int i = 0; i < (int)_instruments.size(); i++) {
|
2000-04-27 22:45:48 +00:00
|
|
|
|
FGPanelInstrument *inst = _instruments[i];
|
|
|
|
|
int ix = inst->getXPos();
|
|
|
|
|
int iy = inst->getYPos();
|
|
|
|
|
int iw = inst->getWidth() / 2;
|
|
|
|
|
int ih = inst->getHeight() / 2;
|
|
|
|
|
if (x >= ix - iw && x < ix + iw && y >= iy - ih && y < iy + ih) {
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
_mouseDown = true;
|
|
|
|
|
_mouseDelay = 20;
|
|
|
|
|
_mouseInstrument = inst;
|
|
|
|
|
_mouseButton = button;
|
|
|
|
|
_mouseX = x - ix;
|
|
|
|
|
_mouseY = y - iy;
|
|
|
|
|
// Always do the action once.
|
|
|
|
|
_mouseInstrument->doMouseAction(_mouseButton, _mouseX, _mouseY);
|
|
|
|
|
return true;
|
2000-04-27 22:45:48 +00:00
|
|
|
|
}
|
2000-02-26 18:01:13 +00:00
|
|
|
|
}
|
2000-04-27 22:45:48 +00:00
|
|
|
|
return false;
|
|
|
|
|
}
|
2000-02-26 18:01:13 +00:00
|
|
|
|
|
2000-04-27 22:45:48 +00:00
|
|
|
|
|
2000-09-08 20:47:18 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////.
|
|
|
|
|
// Implementation of FGPanelAction.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
FGPanelAction::FGPanelAction ()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FGPanelAction::FGPanelAction (int button, int x, int y, int w, int h)
|
|
|
|
|
: _button(button), _x(x), _y(y), _w(w), _h(h)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FGPanelAction::~FGPanelAction ()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2000-04-27 22:45:48 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Implementation of FGAdjustAction.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2000-09-08 20:47:18 +00:00
|
|
|
|
FGAdjustAction::FGAdjustAction (int button, int x, int y, int w, int h,
|
2001-06-12 05:15:48 +00:00
|
|
|
|
SGPropertyNode * node, float increment,
|
2000-09-13 21:51:07 +00:00
|
|
|
|
float min, float max, bool wrap)
|
2000-09-08 20:47:18 +00:00
|
|
|
|
: FGPanelAction(button, x, y, w, h),
|
2001-06-12 05:15:48 +00:00
|
|
|
|
_node(node), _increment(increment), _min(min), _max(max), _wrap(wrap)
|
2000-04-27 22:45:48 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FGAdjustAction::~FGAdjustAction ()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGAdjustAction::doAction ()
|
|
|
|
|
{
|
2001-06-12 05:15:48 +00:00
|
|
|
|
float val = _node->getFloatValue();
|
2000-09-06 00:07:48 +00:00
|
|
|
|
val += _increment;
|
|
|
|
|
if (val < _min) {
|
|
|
|
|
val = (_wrap ? _max : _min);
|
|
|
|
|
} else if (val > _max) {
|
|
|
|
|
val = (_wrap ? _min : _max);
|
2000-04-27 22:45:48 +00:00
|
|
|
|
}
|
2001-06-12 05:15:48 +00:00
|
|
|
|
_node->setDoubleValue(val);
|
2000-02-26 18:01:13 +00:00
|
|
|
|
}
|
|
|
|
|
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Implementation of FGSwapAction.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2000-09-08 20:47:18 +00:00
|
|
|
|
FGSwapAction::FGSwapAction (int button, int x, int y, int w, int h,
|
2001-06-12 05:15:48 +00:00
|
|
|
|
SGPropertyNode * node1, SGPropertyNode * node2)
|
|
|
|
|
: FGPanelAction(button, x, y, w, h), _node1(node1), _node2(node2)
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FGSwapAction::~FGSwapAction ()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGSwapAction::doAction ()
|
|
|
|
|
{
|
2001-06-12 05:15:48 +00:00
|
|
|
|
float val = _node1->getFloatValue();
|
|
|
|
|
_node1->setDoubleValue(_node2->getFloatValue());
|
|
|
|
|
_node2->setDoubleValue(val);
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Implementation of FGToggleAction.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2000-09-08 20:47:18 +00:00
|
|
|
|
FGToggleAction::FGToggleAction (int button, int x, int y, int w, int h,
|
2001-06-12 05:15:48 +00:00
|
|
|
|
SGPropertyNode * node)
|
|
|
|
|
: FGPanelAction(button, x, y, w, h), _node(node)
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FGToggleAction::~FGToggleAction ()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGToggleAction::doAction ()
|
|
|
|
|
{
|
2001-06-12 05:15:48 +00:00
|
|
|
|
_node->setBoolValue(!(_node->getBoolValue()));
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2000-09-08 20:47:18 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Implementation of FGPanelTransformation.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
FGPanelTransformation::FGPanelTransformation ()
|
2001-05-15 23:08:25 +00:00
|
|
|
|
: table(0)
|
2000-09-08 20:47:18 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FGPanelTransformation::~FGPanelTransformation ()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2000-02-15 03:30:01 +00:00
|
|
|
|
// Implementation of FGPanelInstrument.
|
1999-12-23 17:37:18 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
FGPanelInstrument::FGPanelInstrument ()
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
2000-02-15 03:30:01 +00:00
|
|
|
|
setPosition(0, 0);
|
|
|
|
|
setSize(0, 0);
|
1999-12-23 17:37:18 +00:00
|
|
|
|
}
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
FGPanelInstrument::FGPanelInstrument (int x, int y, int w, int h)
|
|
|
|
|
{
|
|
|
|
|
setPosition(x, y);
|
|
|
|
|
setSize(w, h);
|
|
|
|
|
}
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
FGPanelInstrument::~FGPanelInstrument ()
|
|
|
|
|
{
|
2000-09-08 20:47:18 +00:00
|
|
|
|
for (action_list_type::iterator it = _actions.begin();
|
|
|
|
|
it != _actions.end();
|
|
|
|
|
it++) {
|
|
|
|
|
delete *it;
|
|
|
|
|
*it = 0;
|
2000-04-27 22:45:48 +00:00
|
|
|
|
}
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGPanelInstrument::setPosition (int x, int y)
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
2000-02-15 03:30:01 +00:00
|
|
|
|
_x = x;
|
|
|
|
|
_y = y;
|
1999-12-23 17:37:18 +00:00
|
|
|
|
}
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
void
|
|
|
|
|
FGPanelInstrument::setSize (int w, int h)
|
|
|
|
|
{
|
|
|
|
|
_w = w;
|
|
|
|
|
_h = h;
|
|
|
|
|
}
|
1999-05-12 02:04:38 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
int
|
|
|
|
|
FGPanelInstrument::getXPos () const
|
|
|
|
|
{
|
|
|
|
|
return _x;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
|
FGPanelInstrument::getYPos () const
|
|
|
|
|
{
|
|
|
|
|
return _y;
|
1999-01-07 19:25:53 +00:00
|
|
|
|
}
|
|
|
|
|
|
2000-04-27 22:45:48 +00:00
|
|
|
|
int
|
|
|
|
|
FGPanelInstrument::getWidth () const
|
|
|
|
|
{
|
|
|
|
|
return _w;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
|
FGPanelInstrument::getHeight () const
|
|
|
|
|
{
|
|
|
|
|
return _h;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2000-09-08 20:47:18 +00:00
|
|
|
|
FGPanelInstrument::addAction (FGPanelAction * action)
|
2000-04-27 22:45:48 +00:00
|
|
|
|
{
|
2000-09-08 20:47:18 +00:00
|
|
|
|
_actions.push_back(action);
|
2000-04-27 22:45:48 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Coordinates relative to centre.
|
|
|
|
|
bool
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
FGPanelInstrument::doMouseAction (int button, int x, int y)
|
2000-04-27 22:45:48 +00:00
|
|
|
|
{
|
|
|
|
|
action_list_type::iterator it = _actions.begin();
|
|
|
|
|
action_list_type::iterator last = _actions.end();
|
|
|
|
|
for ( ; it != last; it++) {
|
2000-09-08 20:47:18 +00:00
|
|
|
|
if ((*it)->inArea(button, x, y)) {
|
|
|
|
|
(*it)->doAction();
|
2000-04-27 22:45:48 +00:00
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
1998-08-28 18:14:39 +00:00
|
|
|
|
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2000-02-21 22:00:24 +00:00
|
|
|
|
// Implementation of FGLayeredInstrument.
|
1999-12-23 17:37:18 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
1999-01-07 19:25:53 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
FGLayeredInstrument::FGLayeredInstrument (int x, int y, int w, int h)
|
2000-02-15 03:30:01 +00:00
|
|
|
|
: FGPanelInstrument(x, y, w, h)
|
|
|
|
|
{
|
|
|
|
|
}
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
FGLayeredInstrument::~FGLayeredInstrument ()
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
2000-09-08 20:47:18 +00:00
|
|
|
|
for (layer_list::iterator it = _layers.begin(); it != _layers.end(); it++) {
|
|
|
|
|
delete *it;
|
|
|
|
|
*it = 0;
|
|
|
|
|
}
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
void
|
2000-09-06 00:07:48 +00:00
|
|
|
|
FGLayeredInstrument::draw ()
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
2000-09-13 21:51:07 +00:00
|
|
|
|
for (int i = 0; i < (int)_layers.size(); i++) {
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
glPushMatrix();
|
|
|
|
|
glTranslatef(0.0, 0.0, (i / 100.0) + 0.1);
|
|
|
|
|
_layers[i]->draw();
|
|
|
|
|
glPopMatrix();
|
2000-02-21 22:00:24 +00:00
|
|
|
|
}
|
1999-12-23 17:37:18 +00:00
|
|
|
|
}
|
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
int
|
2000-02-21 22:00:24 +00:00
|
|
|
|
FGLayeredInstrument::addLayer (FGInstrumentLayer *layer)
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
int n = _layers.size();
|
2000-06-14 20:59:51 +00:00
|
|
|
|
if (layer->getWidth() == -1) {
|
|
|
|
|
layer->setWidth(getWidth());
|
|
|
|
|
}
|
|
|
|
|
if (layer->getHeight() == -1) {
|
|
|
|
|
layer->setHeight(getHeight());
|
|
|
|
|
}
|
2000-02-21 22:00:24 +00:00
|
|
|
|
_layers.push_back(layer);
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
return n;
|
1998-08-28 18:14:39 +00:00
|
|
|
|
}
|
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
int
|
2000-09-22 17:20:56 +00:00
|
|
|
|
FGLayeredInstrument::addLayer (FGCroppedTexture &texture,
|
2000-09-13 21:51:07 +00:00
|
|
|
|
int w, int h)
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
2000-06-14 20:59:51 +00:00
|
|
|
|
return addLayer(new FGTexturedLayer(texture, w, h));
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
1999-01-07 19:25:53 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
void
|
2000-09-08 20:47:18 +00:00
|
|
|
|
FGLayeredInstrument::addTransformation (FGPanelTransformation * transformation)
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
int layer = _layers.size() - 1;
|
2000-09-08 20:47:18 +00:00
|
|
|
|
_layers[layer]->addTransformation(transformation);
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2000-02-21 22:00:24 +00:00
|
|
|
|
// Implementation of FGInstrumentLayer.
|
1999-12-23 17:37:18 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
FGInstrumentLayer::FGInstrumentLayer (int w, int h)
|
2000-02-21 22:00:24 +00:00
|
|
|
|
: _w(w),
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
_h(h)
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
1999-05-06 22:16:12 +00:00
|
|
|
|
}
|
1999-02-12 01:46:29 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
FGInstrumentLayer::~FGInstrumentLayer ()
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
2000-09-08 20:47:18 +00:00
|
|
|
|
for (transformation_list::iterator it = _transformations.begin();
|
|
|
|
|
it != _transformations.end();
|
|
|
|
|
it++) {
|
2000-02-21 22:00:24 +00:00
|
|
|
|
delete *it;
|
2000-09-08 20:47:18 +00:00
|
|
|
|
*it = 0;
|
2000-02-21 22:00:24 +00:00
|
|
|
|
}
|
1999-12-23 17:37:18 +00:00
|
|
|
|
}
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
void
|
2000-02-21 22:00:24 +00:00
|
|
|
|
FGInstrumentLayer::transform () const
|
|
|
|
|
{
|
|
|
|
|
transformation_list::const_iterator it = _transformations.begin();
|
|
|
|
|
transformation_list::const_iterator last = _transformations.end();
|
|
|
|
|
while (it != last) {
|
2000-09-08 20:47:18 +00:00
|
|
|
|
FGPanelTransformation *t = *it;
|
2001-06-12 05:15:48 +00:00
|
|
|
|
float val = (t->node == 0 ? 0.0 : t->node->getFloatValue());
|
2000-09-06 00:07:48 +00:00
|
|
|
|
if (val < t->min) {
|
|
|
|
|
val = t->min;
|
|
|
|
|
} else if (val > t->max) {
|
|
|
|
|
val = t->max;
|
2000-02-21 22:00:24 +00:00
|
|
|
|
}
|
2001-05-15 23:08:25 +00:00
|
|
|
|
if(t->table==0) {
|
|
|
|
|
val = val * t->factor + t->offset;
|
|
|
|
|
} else {
|
|
|
|
|
val = t->table->interpolate(val) * t->factor + t->offset;
|
|
|
|
|
}
|
2000-02-21 22:00:24 +00:00
|
|
|
|
|
|
|
|
|
switch (t->type) {
|
2000-09-08 20:47:18 +00:00
|
|
|
|
case FGPanelTransformation::XSHIFT:
|
2000-09-06 00:07:48 +00:00
|
|
|
|
glTranslatef(val, 0.0, 0.0);
|
2000-02-21 22:00:24 +00:00
|
|
|
|
break;
|
2000-09-08 20:47:18 +00:00
|
|
|
|
case FGPanelTransformation::YSHIFT:
|
2000-09-06 00:07:48 +00:00
|
|
|
|
glTranslatef(0.0, val, 0.0);
|
2000-02-21 22:00:24 +00:00
|
|
|
|
break;
|
2000-09-08 20:47:18 +00:00
|
|
|
|
case FGPanelTransformation::ROTATION:
|
2000-09-06 00:07:48 +00:00
|
|
|
|
glRotatef(-val, 0.0, 0.0, 1.0);
|
2000-02-21 22:00:24 +00:00
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
it++;
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
1998-11-09 23:38:50 +00:00
|
|
|
|
}
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
void
|
2000-09-08 20:47:18 +00:00
|
|
|
|
FGInstrumentLayer::addTransformation (FGPanelTransformation * transformation)
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
2000-09-08 20:47:18 +00:00
|
|
|
|
_transformations.push_back(transformation);
|
1999-05-06 22:16:12 +00:00
|
|
|
|
}
|
1999-05-12 02:04:38 +00:00
|
|
|
|
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
// Implementation of FGTexturedLayer.
|
1999-12-23 17:37:18 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2000-06-14 20:59:51 +00:00
|
|
|
|
|
2000-09-22 17:20:56 +00:00
|
|
|
|
FGTexturedLayer::FGTexturedLayer (const FGCroppedTexture &texture, int w, int h)
|
2000-09-06 00:07:48 +00:00
|
|
|
|
: FGInstrumentLayer(w, h)
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
2000-09-06 00:07:48 +00:00
|
|
|
|
setTexture(texture);
|
1999-05-06 22:16:12 +00:00
|
|
|
|
}
|
1999-05-12 02:04:38 +00:00
|
|
|
|
|
2000-09-06 00:07:48 +00:00
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
FGTexturedLayer::~FGTexturedLayer ()
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
1999-05-06 22:16:12 +00:00
|
|
|
|
}
|
1999-05-12 02:04:38 +00:00
|
|
|
|
|
2000-09-06 00:07:48 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
void
|
2000-09-06 00:07:48 +00:00
|
|
|
|
FGTexturedLayer::draw ()
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
2000-02-21 22:00:24 +00:00
|
|
|
|
int w2 = _w / 2;
|
|
|
|
|
int h2 = _h / 2;
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
transform();
|
2000-09-22 17:20:56 +00:00
|
|
|
|
glBindTexture(GL_TEXTURE_2D, _texture.getTexture()->getHandle());
|
2000-02-21 22:00:24 +00:00
|
|
|
|
glBegin(GL_POLYGON);
|
2000-09-22 17:20:56 +00:00
|
|
|
|
|
|
|
|
|
// From Curt: turn on the panel
|
|
|
|
|
// lights after sundown.
|
2001-03-24 04:48:44 +00:00
|
|
|
|
if ( cur_light_params.sun_angle * SGD_RADIANS_TO_DEGREES < 95.0 ) {
|
2000-05-27 06:40:55 +00:00
|
|
|
|
glColor4fv( cur_light_params.scene_diffuse );
|
|
|
|
|
} else {
|
|
|
|
|
glColor4f(0.7, 0.2, 0.2, 1.0);
|
|
|
|
|
}
|
2000-09-22 17:20:56 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glTexCoord2f(_texture.getMinX(), _texture.getMinY()); glVertex2f(-w2, -h2);
|
|
|
|
|
glTexCoord2f(_texture.getMaxX(), _texture.getMinY()); glVertex2f(w2, -h2);
|
|
|
|
|
glTexCoord2f(_texture.getMaxX(), _texture.getMaxY()); glVertex2f(w2, h2);
|
|
|
|
|
glTexCoord2f(_texture.getMinX(), _texture.getMaxY()); glVertex2f(-w2, h2);
|
2000-02-21 22:00:24 +00:00
|
|
|
|
glEnd();
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
// Implementation of FGTextLayer.
|
2000-02-15 03:30:01 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2000-09-30 03:35:38 +00:00
|
|
|
|
FGTextLayer::FGTextLayer (int w, int h)
|
2000-09-13 21:51:07 +00:00
|
|
|
|
: FGInstrumentLayer(w, h), _pointSize(14.0)
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
2000-09-30 03:35:38 +00:00
|
|
|
|
_then.stamp();
|
2000-02-21 22:00:24 +00:00
|
|
|
|
_color[0] = _color[1] = _color[2] = 0.0;
|
2000-03-17 06:16:15 +00:00
|
|
|
|
_color[3] = 1.0;
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
FGTextLayer::~FGTextLayer ()
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
chunk_list::iterator it = _chunks.begin();
|
|
|
|
|
chunk_list::iterator last = _chunks.end();
|
|
|
|
|
for ( ; it != last; it++) {
|
|
|
|
|
delete *it;
|
|
|
|
|
}
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2000-09-06 00:07:48 +00:00
|
|
|
|
FGTextLayer::draw ()
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
2000-02-21 22:00:24 +00:00
|
|
|
|
glPushMatrix();
|
2000-03-17 06:16:15 +00:00
|
|
|
|
glColor4fv(_color);
|
2000-02-21 22:00:24 +00:00
|
|
|
|
transform();
|
2000-09-30 03:35:38 +00:00
|
|
|
|
text_renderer.setFont(guiFntHandle);
|
|
|
|
|
text_renderer.setPointSize(_pointSize);
|
|
|
|
|
text_renderer.begin();
|
|
|
|
|
text_renderer.start3f(0, 0, 0);
|
|
|
|
|
|
|
|
|
|
_now.stamp();
|
|
|
|
|
if (_now - _then > 100000) {
|
|
|
|
|
recalc_value();
|
|
|
|
|
_then = _now;
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
}
|
2000-09-30 03:35:38 +00:00
|
|
|
|
text_renderer.puts((char *)(_value.c_str()));
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
|
2000-09-30 03:35:38 +00:00
|
|
|
|
text_renderer.end();
|
2000-03-17 06:16:15 +00:00
|
|
|
|
glColor4f(1.0, 1.0, 1.0, 1.0); // FIXME
|
2000-02-21 22:00:24 +00:00
|
|
|
|
glPopMatrix();
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
void
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
FGTextLayer::addChunk (FGTextLayer::Chunk * chunk)
|
|
|
|
|
{
|
|
|
|
|
_chunks.push_back(chunk);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGTextLayer::setColor (float r, float g, float b)
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
2000-02-21 22:00:24 +00:00
|
|
|
|
_color[0] = r;
|
|
|
|
|
_color[1] = g;
|
|
|
|
|
_color[2] = b;
|
2000-03-17 06:16:15 +00:00
|
|
|
|
_color[3] = 1.0;
|
1999-12-23 17:37:18 +00:00
|
|
|
|
}
|
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
void
|
2000-09-13 21:51:07 +00:00
|
|
|
|
FGTextLayer::setPointSize (float size)
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
2000-09-13 21:51:07 +00:00
|
|
|
|
_pointSize = size;
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
void
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
FGTextLayer::setFont(fntFont * font)
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
2000-09-30 03:35:38 +00:00
|
|
|
|
text_renderer.setFont(font);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGTextLayer::recalc_value () const
|
|
|
|
|
{
|
|
|
|
|
_value = "";
|
|
|
|
|
chunk_list::const_iterator it = _chunks.begin();
|
|
|
|
|
chunk_list::const_iterator last = _chunks.end();
|
|
|
|
|
for ( ; it != last; it++) {
|
|
|
|
|
_value += (*it)->getValue();
|
|
|
|
|
}
|
1999-05-06 22:16:12 +00:00
|
|
|
|
}
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Implementation of FGTextLayer::Chunk.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2000-09-13 21:51:07 +00:00
|
|
|
|
FGTextLayer::Chunk::Chunk (const string &text, const string &fmt)
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
: _type(FGTextLayer::TEXT), _fmt(fmt)
|
|
|
|
|
{
|
2000-09-13 21:51:07 +00:00
|
|
|
|
_text = text;
|
|
|
|
|
if (_fmt == "")
|
|
|
|
|
_fmt = "%s";
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
2001-06-12 05:15:48 +00:00
|
|
|
|
FGTextLayer::Chunk::Chunk (ChunkType type, const SGPropertyNode * node,
|
2000-09-13 21:51:07 +00:00
|
|
|
|
const string &fmt, float mult)
|
2000-09-06 00:07:48 +00:00
|
|
|
|
: _type(type), _fmt(fmt), _mult(mult)
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
{
|
2000-09-13 21:51:07 +00:00
|
|
|
|
if (_fmt == "") {
|
2000-09-06 00:07:48 +00:00
|
|
|
|
if (type == TEXT_VALUE)
|
|
|
|
|
_fmt = "%s";
|
|
|
|
|
else
|
|
|
|
|
_fmt = "%.2f";
|
|
|
|
|
}
|
2001-06-12 05:15:48 +00:00
|
|
|
|
_node = node;
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
2000-09-13 21:51:07 +00:00
|
|
|
|
const char *
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
FGTextLayer::Chunk::getValue () const
|
|
|
|
|
{
|
|
|
|
|
switch (_type) {
|
|
|
|
|
case TEXT:
|
2000-09-13 21:51:07 +00:00
|
|
|
|
sprintf(_buf, _fmt.c_str(), _text.c_str());
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
return _buf;
|
2000-09-06 00:07:48 +00:00
|
|
|
|
case TEXT_VALUE:
|
2001-06-12 05:15:48 +00:00
|
|
|
|
sprintf(_buf, _fmt.c_str(), _node->getStringValue().c_str());
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
break;
|
2000-09-06 00:07:48 +00:00
|
|
|
|
case DOUBLE_VALUE:
|
2001-06-12 05:15:48 +00:00
|
|
|
|
sprintf(_buf, _fmt.c_str(), _node->getFloatValue() * _mult);
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
return _buf;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Implementation of FGSwitchLayer.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2001-06-12 05:15:48 +00:00
|
|
|
|
FGSwitchLayer::FGSwitchLayer (int w, int h, const SGPropertyNode * node,
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
FGInstrumentLayer * layer1,
|
|
|
|
|
FGInstrumentLayer * layer2)
|
2001-06-12 05:15:48 +00:00
|
|
|
|
: FGInstrumentLayer(w, h), _node(node), _layer1(layer1), _layer2(layer2)
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FGSwitchLayer::~FGSwitchLayer ()
|
|
|
|
|
{
|
|
|
|
|
delete _layer1;
|
|
|
|
|
delete _layer2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2000-09-06 00:07:48 +00:00
|
|
|
|
FGSwitchLayer::draw ()
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
{
|
|
|
|
|
transform();
|
2001-06-12 05:15:48 +00:00
|
|
|
|
if (_node->getBoolValue()) {
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
_layer1->draw();
|
|
|
|
|
} else {
|
|
|
|
|
_layer2->draw();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
|
|
|
|
// end of panel.cxx
|