2000-02-15 03:30:01 +00:00
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// panel.cxx - default, 2D single-engine prop instrument panel
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1998-11-11 00:19:27 +00:00
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//
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2000-02-15 03:30:01 +00:00
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// Written by David Megginson, started January 2000.
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1998-11-11 00:19:27 +00:00
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//
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2000-02-15 03:30:01 +00:00
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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1999-12-23 17:37:18 +00:00
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//
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2000-02-15 03:30:01 +00:00
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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1998-11-11 00:19:27 +00:00
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//
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2000-02-15 03:30:01 +00:00
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// $Id$
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1998-06-27 16:47:53 +00:00
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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2000-02-15 03:30:01 +00:00
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#include <string.h>
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1999-03-08 21:56:08 +00:00
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2000-02-15 03:30:01 +00:00
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#include <plib/ssg.h>
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2000-02-21 22:00:24 +00:00
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#include <plib/fnt.h>
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1998-06-27 16:47:53 +00:00
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2000-02-16 23:01:03 +00:00
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/fgpath.hxx>
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1998-06-27 16:47:53 +00:00
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#include <Main/options.hxx>
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2000-04-27 22:45:48 +00:00
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#include <Main/views.hxx>
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1999-05-13 02:10:52 +00:00
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#include <Objects/texload.h>
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1998-06-27 16:47:53 +00:00
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2000-02-21 22:00:24 +00:00
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#include "hud.hxx"
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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#include "panel.hxx"
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2000-02-21 22:00:24 +00:00
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2000-04-27 22:45:48 +00:00
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGTextureManager.
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////////////////////////////////////////////////////////////////////////
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2000-09-06 00:07:48 +00:00
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map<string,ssgTexture *> FGTextureManager::_textureMap;
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2000-04-27 22:45:48 +00:00
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ssgTexture *
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2000-09-06 00:07:48 +00:00
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FGTextureManager::createTexture (const string &relativePath)
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2000-04-27 22:45:48 +00:00
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{
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2000-09-06 00:07:48 +00:00
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ssgTexture * texture = _textureMap[relativePath];
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2000-04-27 22:45:48 +00:00
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if (texture == 0) {
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2000-09-06 00:07:48 +00:00
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cerr << "Texture " << relativePath << " does not yet exist" << endl;
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2000-04-27 22:45:48 +00:00
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FGPath tpath(current_options.get_fg_root());
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tpath.append(relativePath);
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texture = new ssgTexture((char *)tpath.c_str(), false, false);
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_textureMap[relativePath] = texture;
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2000-09-06 00:07:48 +00:00
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if (_textureMap[relativePath] == 0)
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cerr << "Texture *still* doesn't exist" << endl;
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2000-04-27 22:45:48 +00:00
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cerr << "Created texture " << relativePath
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<< " handle=" << texture->getHandle() << endl;
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}
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return texture;
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}
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2000-09-22 17:20:56 +00:00
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGCropped Texture.
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////////////////////////////////////////////////////////////////////////
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FGCroppedTexture::FGCroppedTexture ()
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: _path(""), _texture(0),
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_minX(0.0), _minY(0.0), _maxX(1.0), _maxY(1.0)
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{
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}
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FGCroppedTexture::FGCroppedTexture (const string &path,
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float minX, float minY,
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float maxX, float maxY)
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: _path(path), _texture(0),
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_minX(minX), _minY(minY), _maxX(maxX), _maxY(maxY)
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{
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}
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FGCroppedTexture::~FGCroppedTexture ()
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{
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}
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ssgTexture *
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FGCroppedTexture::getTexture ()
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{
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if (_texture == 0) {
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_texture = FGTextureManager::createTexture(_path);
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}
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return _texture;
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}
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1999-12-23 17:37:18 +00:00
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGPanel.
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////////////////////////////////////////////////////////////////////////
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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FGPanel * current_panel = NULL;
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2000-09-30 03:35:38 +00:00
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static fntRenderer text_renderer;
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1999-12-23 17:37:18 +00:00
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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FGPanel::FGPanel (int x, int y, int w, int h)
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: _mouseDown(false),
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_mouseInstrument(0),
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_x(x), _y(y), _w(w), _h(h)
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2000-02-15 03:30:01 +00:00
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{
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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setVisibility(current_options.get_panel_status());
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_panel_h = (int)(h * 0.5768 + 1);
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2000-04-27 22:45:48 +00:00
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}
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FGPanel::~FGPanel ()
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{
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2000-09-08 20:47:18 +00:00
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for (instrument_list_type::iterator it = _instruments.begin();
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it != _instruments.end();
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it++) {
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delete *it;
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*it = 0;
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2000-02-15 03:30:01 +00:00
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}
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2000-04-27 22:45:48 +00:00
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}
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void
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FGPanel::addInstrument (FGPanelInstrument * instrument)
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{
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_instruments.push_back(instrument);
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}
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2000-02-15 03:30:01 +00:00
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void
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2000-04-27 22:45:48 +00:00
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FGPanel::update () const
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2000-02-15 03:30:01 +00:00
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{
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2000-04-27 22:45:48 +00:00
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// Do nothing if the panel isn't visible.
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if (!_visibility)
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return;
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1999-12-23 17:37:18 +00:00
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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// If the mouse is down, do something
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if (_mouseDown) {
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_mouseDelay--;
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if (_mouseDelay < 0) {
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_mouseInstrument->doMouseAction(_mouseButton, _mouseX, _mouseY);
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_mouseDelay = 2;
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}
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}
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// Now, draw the panel
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2000-02-15 03:30:01 +00:00
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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gluOrtho2D(_x, _x + _w, _y, _y + _h);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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// Draw the background
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glEnable(GL_TEXTURE_2D);
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2000-02-21 22:00:24 +00:00
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glDisable(GL_LIGHTING);
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2000-03-17 06:16:15 +00:00
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glEnable(GL_BLEND);
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glEnable(GL_ALPHA_TEST);
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glEnable(GL_COLOR_MATERIAL);
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2000-05-27 06:40:55 +00:00
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// glColor4f(1.0, 1.0, 1.0, 1.0);
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if ( cur_light_params.sun_angle * RAD_TO_DEG < 95.0 ) {
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glColor4fv( cur_light_params.scene_diffuse );
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} else {
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glColor4f(0.7, 0.2, 0.2, 1.0);
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}
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2000-02-21 22:00:24 +00:00
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glBindTexture(GL_TEXTURE_2D, _bg->getHandle());
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2000-02-15 03:30:01 +00:00
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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2000-02-21 22:00:24 +00:00
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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2000-02-15 03:30:01 +00:00
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glBegin(GL_POLYGON);
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glTexCoord2f(0.0, 0.0); glVertex3f(_x, _y, 0);
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glTexCoord2f(10.0, 0.0); glVertex3f(_x + _w, _y, 0);
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glTexCoord2f(10.0, 5.0); glVertex3f(_x + _w, _y + _panel_h, 0);
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glTexCoord2f(0.0, 5.0); glVertex3f(_x, _y + _panel_h, 0);
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glEnd();
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// Draw the instruments.
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2000-02-21 22:00:24 +00:00
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instrument_list_type::const_iterator current = _instruments.begin();
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instrument_list_type::const_iterator end = _instruments.end();
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for ( ; current != end; current++) {
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FGPanelInstrument * instr = *current;
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glLoadIdentity();
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glTranslated(instr->getXPos(), instr->getYPos(), 0);
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instr->draw();
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}
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2000-02-15 03:30:01 +00:00
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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2000-02-21 22:00:24 +00:00
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ssgForceBasicState();
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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1999-12-23 17:37:18 +00:00
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}
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2000-04-27 22:45:48 +00:00
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void
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FGPanel::setVisibility (bool visibility)
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2000-02-26 18:01:13 +00:00
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{
|
2000-04-27 22:45:48 +00:00
|
|
|
|
_visibility = visibility;
|
|
|
|
|
}
|
2000-02-26 18:01:13 +00:00
|
|
|
|
|
2000-04-27 22:45:48 +00:00
|
|
|
|
bool
|
|
|
|
|
FGPanel::getVisibility () const
|
|
|
|
|
{
|
|
|
|
|
return _visibility;
|
|
|
|
|
}
|
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
void
|
|
|
|
|
FGPanel::setBackground (ssgTexture * texture)
|
|
|
|
|
{
|
|
|
|
|
_bg = texture;
|
|
|
|
|
}
|
|
|
|
|
|
2000-04-27 22:45:48 +00:00
|
|
|
|
bool
|
|
|
|
|
FGPanel::doMouseAction (int button, int updown, int x, int y)
|
|
|
|
|
{
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
// Note a released button and return
|
2000-06-14 20:59:51 +00:00
|
|
|
|
// cerr << "Doing mouse action\n";
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
if (updown == 1) {
|
|
|
|
|
_mouseDown = false;
|
|
|
|
|
_mouseInstrument = 0;
|
2000-04-27 22:45:48 +00:00
|
|
|
|
return true;
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
}
|
2000-04-27 22:45:48 +00:00
|
|
|
|
|
|
|
|
|
x = (int)(((float)x / current_view.get_winWidth()) * _w);
|
|
|
|
|
y = (int)(_h - (((float)y / current_view.get_winHeight()) * _h));
|
|
|
|
|
|
2000-09-13 21:51:07 +00:00
|
|
|
|
for (int i = 0; i < (int)_instruments.size(); i++) {
|
2000-04-27 22:45:48 +00:00
|
|
|
|
FGPanelInstrument *inst = _instruments[i];
|
|
|
|
|
int ix = inst->getXPos();
|
|
|
|
|
int iy = inst->getYPos();
|
|
|
|
|
int iw = inst->getWidth() / 2;
|
|
|
|
|
int ih = inst->getHeight() / 2;
|
|
|
|
|
if (x >= ix - iw && x < ix + iw && y >= iy - ih && y < iy + ih) {
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
_mouseDown = true;
|
|
|
|
|
_mouseDelay = 20;
|
|
|
|
|
_mouseInstrument = inst;
|
|
|
|
|
_mouseButton = button;
|
|
|
|
|
_mouseX = x - ix;
|
|
|
|
|
_mouseY = y - iy;
|
|
|
|
|
// Always do the action once.
|
|
|
|
|
_mouseInstrument->doMouseAction(_mouseButton, _mouseX, _mouseY);
|
|
|
|
|
return true;
|
2000-04-27 22:45:48 +00:00
|
|
|
|
}
|
2000-02-26 18:01:13 +00:00
|
|
|
|
}
|
2000-04-27 22:45:48 +00:00
|
|
|
|
return false;
|
|
|
|
|
}
|
2000-02-26 18:01:13 +00:00
|
|
|
|
|
2000-04-27 22:45:48 +00:00
|
|
|
|
|
2000-09-08 20:47:18 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////.
|
|
|
|
|
// Implementation of FGPanelAction.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
FGPanelAction::FGPanelAction ()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FGPanelAction::FGPanelAction (int button, int x, int y, int w, int h)
|
|
|
|
|
: _button(button), _x(x), _y(y), _w(w), _h(h)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FGPanelAction::~FGPanelAction ()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2000-04-27 22:45:48 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Implementation of FGAdjustAction.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2000-09-08 20:47:18 +00:00
|
|
|
|
FGAdjustAction::FGAdjustAction (int button, int x, int y, int w, int h,
|
|
|
|
|
SGValue * value, float increment,
|
2000-09-13 21:51:07 +00:00
|
|
|
|
float min, float max, bool wrap)
|
2000-09-08 20:47:18 +00:00
|
|
|
|
: FGPanelAction(button, x, y, w, h),
|
|
|
|
|
_value(value), _increment(increment), _min(min), _max(max), _wrap(wrap)
|
2000-04-27 22:45:48 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FGAdjustAction::~FGAdjustAction ()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGAdjustAction::doAction ()
|
|
|
|
|
{
|
2000-09-06 00:07:48 +00:00
|
|
|
|
float val = _value->getFloatValue();
|
|
|
|
|
val += _increment;
|
|
|
|
|
if (val < _min) {
|
|
|
|
|
val = (_wrap ? _max : _min);
|
|
|
|
|
} else if (val > _max) {
|
|
|
|
|
val = (_wrap ? _min : _max);
|
2000-04-27 22:45:48 +00:00
|
|
|
|
}
|
2000-09-06 00:07:48 +00:00
|
|
|
|
_value->setDoubleValue(val);
|
2000-02-26 18:01:13 +00:00
|
|
|
|
}
|
|
|
|
|
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Implementation of FGSwapAction.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2000-09-08 20:47:18 +00:00
|
|
|
|
FGSwapAction::FGSwapAction (int button, int x, int y, int w, int h,
|
|
|
|
|
SGValue * value1, SGValue * value2)
|
|
|
|
|
: FGPanelAction(button, x, y, w, h), _value1(value1), _value2(value2)
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FGSwapAction::~FGSwapAction ()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGSwapAction::doAction ()
|
|
|
|
|
{
|
2000-09-06 00:07:48 +00:00
|
|
|
|
float val = _value1->getFloatValue();
|
|
|
|
|
_value1->setDoubleValue(_value2->getFloatValue());
|
|
|
|
|
_value2->setDoubleValue(val);
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Implementation of FGToggleAction.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2000-09-08 20:47:18 +00:00
|
|
|
|
FGToggleAction::FGToggleAction (int button, int x, int y, int w, int h,
|
|
|
|
|
SGValue * value)
|
|
|
|
|
: FGPanelAction(button, x, y, w, h), _value(value)
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FGToggleAction::~FGToggleAction ()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGToggleAction::doAction ()
|
|
|
|
|
{
|
2000-09-06 00:07:48 +00:00
|
|
|
|
_value->setBoolValue(!(_value->getBoolValue()));
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2000-09-08 20:47:18 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Implementation of FGPanelTransformation.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
FGPanelTransformation::FGPanelTransformation ()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FGPanelTransformation::~FGPanelTransformation ()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2000-02-15 03:30:01 +00:00
|
|
|
|
// Implementation of FGPanelInstrument.
|
1999-12-23 17:37:18 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
FGPanelInstrument::FGPanelInstrument ()
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
2000-02-15 03:30:01 +00:00
|
|
|
|
setPosition(0, 0);
|
|
|
|
|
setSize(0, 0);
|
1999-12-23 17:37:18 +00:00
|
|
|
|
}
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
FGPanelInstrument::FGPanelInstrument (int x, int y, int w, int h)
|
|
|
|
|
{
|
|
|
|
|
setPosition(x, y);
|
|
|
|
|
setSize(w, h);
|
|
|
|
|
}
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
FGPanelInstrument::~FGPanelInstrument ()
|
|
|
|
|
{
|
2000-09-08 20:47:18 +00:00
|
|
|
|
for (action_list_type::iterator it = _actions.begin();
|
|
|
|
|
it != _actions.end();
|
|
|
|
|
it++) {
|
|
|
|
|
delete *it;
|
|
|
|
|
*it = 0;
|
2000-04-27 22:45:48 +00:00
|
|
|
|
}
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGPanelInstrument::setPosition (int x, int y)
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
2000-02-15 03:30:01 +00:00
|
|
|
|
_x = x;
|
|
|
|
|
_y = y;
|
1999-12-23 17:37:18 +00:00
|
|
|
|
}
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
void
|
|
|
|
|
FGPanelInstrument::setSize (int w, int h)
|
|
|
|
|
{
|
|
|
|
|
_w = w;
|
|
|
|
|
_h = h;
|
|
|
|
|
}
|
1999-05-12 02:04:38 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
int
|
|
|
|
|
FGPanelInstrument::getXPos () const
|
|
|
|
|
{
|
|
|
|
|
return _x;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
|
FGPanelInstrument::getYPos () const
|
|
|
|
|
{
|
|
|
|
|
return _y;
|
1999-01-07 19:25:53 +00:00
|
|
|
|
}
|
|
|
|
|
|
2000-04-27 22:45:48 +00:00
|
|
|
|
int
|
|
|
|
|
FGPanelInstrument::getWidth () const
|
|
|
|
|
{
|
|
|
|
|
return _w;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
|
FGPanelInstrument::getHeight () const
|
|
|
|
|
{
|
|
|
|
|
return _h;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2000-09-08 20:47:18 +00:00
|
|
|
|
FGPanelInstrument::addAction (FGPanelAction * action)
|
2000-04-27 22:45:48 +00:00
|
|
|
|
{
|
2000-09-08 20:47:18 +00:00
|
|
|
|
_actions.push_back(action);
|
2000-04-27 22:45:48 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Coordinates relative to centre.
|
|
|
|
|
bool
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
FGPanelInstrument::doMouseAction (int button, int x, int y)
|
2000-04-27 22:45:48 +00:00
|
|
|
|
{
|
|
|
|
|
action_list_type::iterator it = _actions.begin();
|
|
|
|
|
action_list_type::iterator last = _actions.end();
|
|
|
|
|
for ( ; it != last; it++) {
|
2000-09-08 20:47:18 +00:00
|
|
|
|
if ((*it)->inArea(button, x, y)) {
|
|
|
|
|
(*it)->doAction();
|
2000-04-27 22:45:48 +00:00
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
1998-08-28 18:14:39 +00:00
|
|
|
|
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2000-02-21 22:00:24 +00:00
|
|
|
|
// Implementation of FGLayeredInstrument.
|
1999-12-23 17:37:18 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
1999-01-07 19:25:53 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
FGLayeredInstrument::FGLayeredInstrument (int x, int y, int w, int h)
|
2000-02-15 03:30:01 +00:00
|
|
|
|
: FGPanelInstrument(x, y, w, h)
|
|
|
|
|
{
|
|
|
|
|
}
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
FGLayeredInstrument::~FGLayeredInstrument ()
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
2000-09-08 20:47:18 +00:00
|
|
|
|
for (layer_list::iterator it = _layers.begin(); it != _layers.end(); it++) {
|
|
|
|
|
delete *it;
|
|
|
|
|
*it = 0;
|
|
|
|
|
}
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
void
|
2000-09-06 00:07:48 +00:00
|
|
|
|
FGLayeredInstrument::draw ()
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
2000-09-13 21:51:07 +00:00
|
|
|
|
for (int i = 0; i < (int)_layers.size(); i++) {
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
glPushMatrix();
|
|
|
|
|
glTranslatef(0.0, 0.0, (i / 100.0) + 0.1);
|
|
|
|
|
_layers[i]->draw();
|
|
|
|
|
glPopMatrix();
|
2000-02-21 22:00:24 +00:00
|
|
|
|
}
|
1999-12-23 17:37:18 +00:00
|
|
|
|
}
|
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
int
|
2000-02-21 22:00:24 +00:00
|
|
|
|
FGLayeredInstrument::addLayer (FGInstrumentLayer *layer)
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
int n = _layers.size();
|
2000-06-14 20:59:51 +00:00
|
|
|
|
if (layer->getWidth() == -1) {
|
|
|
|
|
layer->setWidth(getWidth());
|
|
|
|
|
}
|
|
|
|
|
if (layer->getHeight() == -1) {
|
|
|
|
|
layer->setHeight(getHeight());
|
|
|
|
|
}
|
2000-02-21 22:00:24 +00:00
|
|
|
|
_layers.push_back(layer);
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
return n;
|
1998-08-28 18:14:39 +00:00
|
|
|
|
}
|
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
int
|
2000-09-22 17:20:56 +00:00
|
|
|
|
FGLayeredInstrument::addLayer (FGCroppedTexture &texture,
|
2000-09-13 21:51:07 +00:00
|
|
|
|
int w, int h)
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
2000-06-14 20:59:51 +00:00
|
|
|
|
return addLayer(new FGTexturedLayer(texture, w, h));
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
1999-01-07 19:25:53 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
void
|
2000-09-08 20:47:18 +00:00
|
|
|
|
FGLayeredInstrument::addTransformation (FGPanelTransformation * transformation)
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
int layer = _layers.size() - 1;
|
2000-09-08 20:47:18 +00:00
|
|
|
|
_layers[layer]->addTransformation(transformation);
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2000-02-21 22:00:24 +00:00
|
|
|
|
// Implementation of FGInstrumentLayer.
|
1999-12-23 17:37:18 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
FGInstrumentLayer::FGInstrumentLayer (int w, int h)
|
2000-02-21 22:00:24 +00:00
|
|
|
|
: _w(w),
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
_h(h)
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
1999-05-06 22:16:12 +00:00
|
|
|
|
}
|
1999-02-12 01:46:29 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
FGInstrumentLayer::~FGInstrumentLayer ()
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
2000-09-08 20:47:18 +00:00
|
|
|
|
for (transformation_list::iterator it = _transformations.begin();
|
|
|
|
|
it != _transformations.end();
|
|
|
|
|
it++) {
|
2000-02-21 22:00:24 +00:00
|
|
|
|
delete *it;
|
2000-09-08 20:47:18 +00:00
|
|
|
|
*it = 0;
|
2000-02-21 22:00:24 +00:00
|
|
|
|
}
|
1999-12-23 17:37:18 +00:00
|
|
|
|
}
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
void
|
2000-02-21 22:00:24 +00:00
|
|
|
|
FGInstrumentLayer::transform () const
|
|
|
|
|
{
|
|
|
|
|
transformation_list::const_iterator it = _transformations.begin();
|
|
|
|
|
transformation_list::const_iterator last = _transformations.end();
|
|
|
|
|
while (it != last) {
|
2000-09-08 20:47:18 +00:00
|
|
|
|
FGPanelTransformation *t = *it;
|
2000-09-06 00:07:48 +00:00
|
|
|
|
float val = (t->value == 0 ? 0.0 : t->value->getFloatValue());
|
|
|
|
|
if (val < t->min) {
|
|
|
|
|
val = t->min;
|
|
|
|
|
} else if (val > t->max) {
|
|
|
|
|
val = t->max;
|
2000-02-21 22:00:24 +00:00
|
|
|
|
}
|
2000-09-06 00:07:48 +00:00
|
|
|
|
val = val * t->factor + t->offset;
|
2000-02-21 22:00:24 +00:00
|
|
|
|
|
|
|
|
|
switch (t->type) {
|
2000-09-08 20:47:18 +00:00
|
|
|
|
case FGPanelTransformation::XSHIFT:
|
2000-09-06 00:07:48 +00:00
|
|
|
|
glTranslatef(val, 0.0, 0.0);
|
2000-02-21 22:00:24 +00:00
|
|
|
|
break;
|
2000-09-08 20:47:18 +00:00
|
|
|
|
case FGPanelTransformation::YSHIFT:
|
2000-09-06 00:07:48 +00:00
|
|
|
|
glTranslatef(0.0, val, 0.0);
|
2000-02-21 22:00:24 +00:00
|
|
|
|
break;
|
2000-09-08 20:47:18 +00:00
|
|
|
|
case FGPanelTransformation::ROTATION:
|
2000-09-06 00:07:48 +00:00
|
|
|
|
glRotatef(-val, 0.0, 0.0, 1.0);
|
2000-02-21 22:00:24 +00:00
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
it++;
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
1998-11-09 23:38:50 +00:00
|
|
|
|
}
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
void
|
2000-09-08 20:47:18 +00:00
|
|
|
|
FGInstrumentLayer::addTransformation (FGPanelTransformation * transformation)
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
2000-09-08 20:47:18 +00:00
|
|
|
|
_transformations.push_back(transformation);
|
1999-05-06 22:16:12 +00:00
|
|
|
|
}
|
1999-05-12 02:04:38 +00:00
|
|
|
|
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
// Implementation of FGTexturedLayer.
|
1999-12-23 17:37:18 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2000-06-14 20:59:51 +00:00
|
|
|
|
|
2000-09-22 17:20:56 +00:00
|
|
|
|
FGTexturedLayer::FGTexturedLayer (const FGCroppedTexture &texture, int w, int h)
|
2000-09-06 00:07:48 +00:00
|
|
|
|
: FGInstrumentLayer(w, h)
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
2000-09-06 00:07:48 +00:00
|
|
|
|
setTexture(texture);
|
1999-05-06 22:16:12 +00:00
|
|
|
|
}
|
1999-05-12 02:04:38 +00:00
|
|
|
|
|
2000-09-06 00:07:48 +00:00
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
FGTexturedLayer::~FGTexturedLayer ()
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
1999-05-06 22:16:12 +00:00
|
|
|
|
}
|
1999-05-12 02:04:38 +00:00
|
|
|
|
|
2000-09-06 00:07:48 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
void
|
2000-09-06 00:07:48 +00:00
|
|
|
|
FGTexturedLayer::draw ()
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
2000-02-21 22:00:24 +00:00
|
|
|
|
int w2 = _w / 2;
|
|
|
|
|
int h2 = _h / 2;
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
transform();
|
2000-09-22 17:20:56 +00:00
|
|
|
|
glBindTexture(GL_TEXTURE_2D, _texture.getTexture()->getHandle());
|
2000-02-21 22:00:24 +00:00
|
|
|
|
glBegin(GL_POLYGON);
|
2000-09-22 17:20:56 +00:00
|
|
|
|
|
|
|
|
|
// From Curt: turn on the panel
|
|
|
|
|
// lights after sundown.
|
2000-05-27 06:40:55 +00:00
|
|
|
|
if ( cur_light_params.sun_angle * RAD_TO_DEG < 95.0 ) {
|
|
|
|
|
glColor4fv( cur_light_params.scene_diffuse );
|
|
|
|
|
} else {
|
|
|
|
|
glColor4f(0.7, 0.2, 0.2, 1.0);
|
|
|
|
|
}
|
2000-09-22 17:20:56 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glTexCoord2f(_texture.getMinX(), _texture.getMinY()); glVertex2f(-w2, -h2);
|
|
|
|
|
glTexCoord2f(_texture.getMaxX(), _texture.getMinY()); glVertex2f(w2, -h2);
|
|
|
|
|
glTexCoord2f(_texture.getMaxX(), _texture.getMaxY()); glVertex2f(w2, h2);
|
|
|
|
|
glTexCoord2f(_texture.getMinX(), _texture.getMaxY()); glVertex2f(-w2, h2);
|
2000-02-21 22:00:24 +00:00
|
|
|
|
glEnd();
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
// Implementation of FGTextLayer.
|
2000-02-15 03:30:01 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2000-09-30 03:35:38 +00:00
|
|
|
|
FGTextLayer::FGTextLayer (int w, int h)
|
2000-09-13 21:51:07 +00:00
|
|
|
|
: FGInstrumentLayer(w, h), _pointSize(14.0)
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
2000-09-30 03:35:38 +00:00
|
|
|
|
_then.stamp();
|
2000-02-21 22:00:24 +00:00
|
|
|
|
_color[0] = _color[1] = _color[2] = 0.0;
|
2000-03-17 06:16:15 +00:00
|
|
|
|
_color[3] = 1.0;
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
FGTextLayer::~FGTextLayer ()
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
chunk_list::iterator it = _chunks.begin();
|
|
|
|
|
chunk_list::iterator last = _chunks.end();
|
|
|
|
|
for ( ; it != last; it++) {
|
|
|
|
|
delete *it;
|
|
|
|
|
}
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2000-09-06 00:07:48 +00:00
|
|
|
|
FGTextLayer::draw ()
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
2000-02-21 22:00:24 +00:00
|
|
|
|
glPushMatrix();
|
2000-03-17 06:16:15 +00:00
|
|
|
|
glColor4fv(_color);
|
2000-02-21 22:00:24 +00:00
|
|
|
|
transform();
|
2000-09-30 03:35:38 +00:00
|
|
|
|
text_renderer.setFont(guiFntHandle);
|
|
|
|
|
text_renderer.setPointSize(_pointSize);
|
|
|
|
|
text_renderer.begin();
|
|
|
|
|
text_renderer.start3f(0, 0, 0);
|
|
|
|
|
|
|
|
|
|
_now.stamp();
|
|
|
|
|
if (_now - _then > 100000) {
|
|
|
|
|
recalc_value();
|
|
|
|
|
_then = _now;
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
}
|
2000-09-30 03:35:38 +00:00
|
|
|
|
text_renderer.puts((char *)(_value.c_str()));
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
|
2000-09-30 03:35:38 +00:00
|
|
|
|
text_renderer.end();
|
2000-03-17 06:16:15 +00:00
|
|
|
|
glColor4f(1.0, 1.0, 1.0, 1.0); // FIXME
|
2000-02-21 22:00:24 +00:00
|
|
|
|
glPopMatrix();
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
void
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
FGTextLayer::addChunk (FGTextLayer::Chunk * chunk)
|
|
|
|
|
{
|
|
|
|
|
_chunks.push_back(chunk);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGTextLayer::setColor (float r, float g, float b)
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
2000-02-21 22:00:24 +00:00
|
|
|
|
_color[0] = r;
|
|
|
|
|
_color[1] = g;
|
|
|
|
|
_color[2] = b;
|
2000-03-17 06:16:15 +00:00
|
|
|
|
_color[3] = 1.0;
|
1999-12-23 17:37:18 +00:00
|
|
|
|
}
|
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
void
|
2000-09-13 21:51:07 +00:00
|
|
|
|
FGTextLayer::setPointSize (float size)
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
2000-09-13 21:51:07 +00:00
|
|
|
|
_pointSize = size;
|
2000-02-15 03:30:01 +00:00
|
|
|
|
}
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
void
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
FGTextLayer::setFont(fntFont * font)
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
2000-09-30 03:35:38 +00:00
|
|
|
|
text_renderer.setFont(font);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGTextLayer::recalc_value () const
|
|
|
|
|
{
|
|
|
|
|
_value = "";
|
|
|
|
|
chunk_list::const_iterator it = _chunks.begin();
|
|
|
|
|
chunk_list::const_iterator last = _chunks.end();
|
|
|
|
|
for ( ; it != last; it++) {
|
|
|
|
|
_value += (*it)->getValue();
|
|
|
|
|
}
|
1999-05-06 22:16:12 +00:00
|
|
|
|
}
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Implementation of FGTextLayer::Chunk.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2000-09-13 21:51:07 +00:00
|
|
|
|
FGTextLayer::Chunk::Chunk (const string &text, const string &fmt)
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
: _type(FGTextLayer::TEXT), _fmt(fmt)
|
|
|
|
|
{
|
2000-09-13 21:51:07 +00:00
|
|
|
|
_text = text;
|
|
|
|
|
if (_fmt == "")
|
|
|
|
|
_fmt = "%s";
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
2000-09-06 00:07:48 +00:00
|
|
|
|
FGTextLayer::Chunk::Chunk (ChunkType type, const SGValue * value,
|
2000-09-13 21:51:07 +00:00
|
|
|
|
const string &fmt, float mult)
|
2000-09-06 00:07:48 +00:00
|
|
|
|
: _type(type), _fmt(fmt), _mult(mult)
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
{
|
2000-09-13 21:51:07 +00:00
|
|
|
|
if (_fmt == "") {
|
2000-09-06 00:07:48 +00:00
|
|
|
|
if (type == TEXT_VALUE)
|
|
|
|
|
_fmt = "%s";
|
|
|
|
|
else
|
|
|
|
|
_fmt = "%.2f";
|
|
|
|
|
}
|
2000-09-13 21:51:07 +00:00
|
|
|
|
_value = value;
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
2000-09-13 21:51:07 +00:00
|
|
|
|
const char *
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
FGTextLayer::Chunk::getValue () const
|
|
|
|
|
{
|
|
|
|
|
switch (_type) {
|
|
|
|
|
case TEXT:
|
2000-09-13 21:51:07 +00:00
|
|
|
|
sprintf(_buf, _fmt.c_str(), _text.c_str());
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
return _buf;
|
2000-09-06 00:07:48 +00:00
|
|
|
|
case TEXT_VALUE:
|
2000-09-13 21:51:07 +00:00
|
|
|
|
sprintf(_buf, _fmt.c_str(), _value->getStringValue().c_str());
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
break;
|
2000-09-06 00:07:48 +00:00
|
|
|
|
case DOUBLE_VALUE:
|
2000-09-13 21:51:07 +00:00
|
|
|
|
sprintf(_buf, _fmt.c_str(), _value->getFloatValue() * _mult);
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
return _buf;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Implementation of FGSwitchLayer.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2000-09-06 00:07:48 +00:00
|
|
|
|
FGSwitchLayer::FGSwitchLayer (int w, int h, const SGValue * value,
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
FGInstrumentLayer * layer1,
|
|
|
|
|
FGInstrumentLayer * layer2)
|
2000-09-06 00:07:48 +00:00
|
|
|
|
: FGInstrumentLayer(w, h), _value(value), _layer1(layer1), _layer2(layer2)
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FGSwitchLayer::~FGSwitchLayer ()
|
|
|
|
|
{
|
|
|
|
|
delete _layer1;
|
|
|
|
|
delete _layer2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2000-09-06 00:07:48 +00:00
|
|
|
|
FGSwitchLayer::draw ()
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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{
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transform();
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2000-09-06 00:07:48 +00:00
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if (_value->getBoolValue()) {
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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_layer1->draw();
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} else {
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_layer2->draw();
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}
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}
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2000-02-15 03:30:01 +00:00
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// end of panel.cxx
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