2000-09-13 21:51:07 +00:00
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// panel.hxx - generic support classes for a 2D panel.
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2000-02-15 03:30:01 +00:00
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//
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// Written by David Megginson, started January 2000.
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1999-12-23 17:37:18 +00:00
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//
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1999-01-07 19:25:53 +00:00
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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1998-11-11 00:19:27 +00:00
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//
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1999-01-07 19:25:53 +00:00
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// $Id$
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1999-05-12 02:04:38 +00:00
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2000-02-15 03:30:01 +00:00
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#ifndef __PANEL_HXX
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#define __PANEL_HXX
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1998-06-27 16:47:53 +00:00
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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1998-11-09 23:38:50 +00:00
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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2000-09-22 17:20:56 +00:00
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#include <simgear/compiler.h>
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1999-01-07 19:25:53 +00:00
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#ifdef HAVE_WINDOWS_H
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1998-11-09 23:38:50 +00:00
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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2000-02-15 03:30:01 +00:00
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#include <plib/ssg.h>
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1998-11-09 23:38:50 +00:00
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2001-05-15 23:08:25 +00:00
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#include <simgear/math/interpolater.hxx>
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2000-09-06 00:07:48 +00:00
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#include <simgear/misc/props.hxx>
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2000-11-30 18:43:31 +00:00
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#include <simgear/timing/timestamp.hxx>
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2000-09-06 00:07:48 +00:00
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2000-02-21 22:00:24 +00:00
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#include <vector>
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2000-03-21 22:06:05 +00:00
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#include <map>
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2000-02-21 22:00:24 +00:00
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#include <plib/fnt.h>
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2001-01-11 22:44:18 +00:00
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#include <Main/fgfs.hxx>
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2001-08-03 00:18:21 +00:00
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#include <Main/fg_props.hxx>
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2001-01-11 22:44:18 +00:00
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2001-07-27 21:59:53 +00:00
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#include <Input/input.hxx>
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2001-03-23 22:59:18 +00:00
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SG_USING_STD(vector);
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SG_USING_STD(map);
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2000-02-21 22:00:24 +00:00
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2000-02-15 03:30:01 +00:00
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class FGPanelInstrument;
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1999-12-23 17:37:18 +00:00
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2000-04-27 22:45:48 +00:00
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////////////////////////////////////////////////////////////////////////
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2001-08-03 00:18:21 +00:00
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// Texture management.
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2000-04-27 22:45:48 +00:00
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////////////////////////////////////////////////////////////////////////
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2001-08-03 00:18:21 +00:00
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/**
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* Texture manager (should migrate out into FGFS).
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*
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* This class ensures that no texture is loaded more than once.
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*/
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2000-04-27 22:45:48 +00:00
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class FGTextureManager
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{
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public:
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2000-09-06 00:07:48 +00:00
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static ssgTexture * createTexture(const string &relativePath);
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2000-04-27 22:45:48 +00:00
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private:
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2000-09-13 21:51:07 +00:00
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static map<string,ssgTexture *> _textureMap;
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2000-04-27 22:45:48 +00:00
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};
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2000-06-14 20:59:51 +00:00
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2001-08-03 00:18:21 +00:00
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/**
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* Cropped texture (should migrate out into FGFS).
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*
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* This structure wraps an SSG texture with cropping information.
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*/
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2000-09-22 17:20:56 +00:00
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class FGCroppedTexture
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2000-06-14 20:59:51 +00:00
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{
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2000-09-22 17:20:56 +00:00
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public:
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FGCroppedTexture ();
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FGCroppedTexture (const string &path,
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2000-06-14 20:59:51 +00:00
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float _minX = 0.0, float _minY = 0.0,
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2000-09-22 17:20:56 +00:00
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float _maxX = 1.0, float _maxY = 1.0);
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virtual ~FGCroppedTexture ();
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virtual void setPath (const string &path) { _path = path; }
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virtual const string &getPath () const { return _path; }
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virtual ssgTexture * getTexture ();
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2000-06-14 20:59:51 +00:00
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2000-09-22 17:20:56 +00:00
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virtual void setCrop (float minX, float minY, float maxX, float maxY) {
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_minX = minX; _minY = minY; _maxX = maxX; _maxY = maxY;
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}
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virtual float getMinX () const { return _minX; }
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virtual float getMinY () const { return _minY; }
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virtual float getMaxX () const { return _maxX; }
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virtual float getMaxY () const { return _maxY; }
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private:
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string _path;
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ssgTexture * _texture;
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float _minX, _minY, _maxX, _maxY;
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2000-06-14 20:59:51 +00:00
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};
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2000-02-15 03:30:01 +00:00
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////////////////////////////////////////////////////////////////////////
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2001-08-03 00:18:21 +00:00
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// Top-level panel.
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2000-02-15 03:30:01 +00:00
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////////////////////////////////////////////////////////////////////////
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1999-12-23 17:37:18 +00:00
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2001-08-03 00:18:21 +00:00
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/**
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* Instrument panel class.
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*
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* The panel is a container that has a background texture and holds
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* zero or more instruments. The panel will order the instruments to
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* redraw themselves when necessary, and will pass mouse clicks on to
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* the appropriate instruments for processing.
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*/
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2001-01-11 22:44:18 +00:00
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class FGPanel : public FGSubsystem
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2000-02-15 03:30:01 +00:00
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{
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public:
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2000-02-21 22:00:24 +00:00
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2001-06-20 20:51:34 +00:00
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FGPanel ();
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1999-12-23 17:37:18 +00:00
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virtual ~FGPanel ();
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2001-01-11 22:44:18 +00:00
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// Update the panel (every frame).
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virtual void init ();
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virtual void bind ();
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virtual void unbind ();
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virtual void update ();
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2001-06-26 18:23:07 +00:00
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virtual void update (GLfloat winx, GLfloat winw, GLfloat winy, GLfloat winh);
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2001-01-11 22:44:18 +00:00
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2000-04-27 22:45:48 +00:00
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// transfer pointer ownership!!!
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virtual void addInstrument (FGPanelInstrument * instrument);
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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// Background texture.
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virtual void setBackground (ssgTexture * texture);
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// Make the panel visible or invisible.
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2000-04-27 22:45:48 +00:00
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virtual bool getVisibility () const;
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virtual void setVisibility (bool visibility);
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2000-02-26 18:01:13 +00:00
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David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
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// Full width of panel.
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virtual void setWidth (int width) { _width = width; }
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virtual int getWidth () const { return _width; }
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// Full height of panel.
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virtual void setHeight (int height) { _height = height; }
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virtual int getHeight () const { return _height; }
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// X-offset
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virtual void setXOffset (int offset);
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virtual int getXOffset () const { return _x_offset; }
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// Y-offset.
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virtual void setYOffset (int offset);
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virtual int getYOffset () const { return _y_offset; }
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// View height.
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virtual void setViewHeight (int height) { _view_height = height; }
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virtual int getViewHeight () const { return _view_height; }
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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// Handle a mouse click.
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2000-04-27 22:45:48 +00:00
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virtual bool doMouseAction (int button, int updown, int x, int y);
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1999-12-23 17:37:18 +00:00
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2000-02-15 03:30:01 +00:00
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private:
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2000-09-08 20:47:18 +00:00
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mutable bool _visibility;
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mutable bool _mouseDown;
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mutable int _mouseButton, _mouseX, _mouseY;
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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mutable int _mouseDelay;
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2000-09-08 20:47:18 +00:00
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mutable FGPanelInstrument * _mouseInstrument;
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2000-02-26 18:01:13 +00:00
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typedef vector<FGPanelInstrument *> instrument_list_type;
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David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
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int _width;
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int _height;
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int _x_offset;
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int _y_offset;
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int _view_height;
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2001-05-29 22:31:04 +00:00
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bool _bound;
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2001-06-20 20:51:34 +00:00
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const SGPropertyNode * _xsize_node;
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const SGPropertyNode * _ysize_node;
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David Megginson writes:
I have a scrollable panel working (it didn't take long in the end). A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8. The user can also scroll the panel down to get a bigger
external view. Mouse clicks seem still to be working correctly.
To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property. Note that
none of these show up in the regular FGFS property manager.
Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.
I have also made some patches to main.cxx and views.cxx to do two
things:
1. Expand or shrink the external view as the panel moves up and down.
2. Set the window ratio correctly, so that we don't get an oval sun
and flat clouds when the panel is visible (the problem before was
integer division, so I added casts).
Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet. As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
ssgTexture * _bg;
|
2000-02-26 18:01:13 +00:00
|
|
|
|
// List of instruments in panel.
|
2000-02-21 22:00:24 +00:00
|
|
|
|
instrument_list_type _instruments;
|
1999-03-08 21:56:08 +00:00
|
|
|
|
};
|
|
|
|
|
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-04-27 22:45:48 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2001-08-03 00:18:21 +00:00
|
|
|
|
// Actions
|
2000-04-27 22:45:48 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2001-08-03 00:18:21 +00:00
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Class for user actions.
|
|
|
|
|
*
|
|
|
|
|
* The actions are command bindings, like bindings for the keyboard
|
|
|
|
|
* or joystick, but they are tied to specific mouse actions in
|
|
|
|
|
* rectangular areas of the panel.
|
|
|
|
|
*/
|
|
|
|
|
class FGPanelAction : public FGConditional
|
2000-04-27 22:45:48 +00:00
|
|
|
|
{
|
|
|
|
|
public:
|
2000-09-08 20:47:18 +00:00
|
|
|
|
FGPanelAction ();
|
|
|
|
|
FGPanelAction (int button, int x, int y, int w, int h);
|
|
|
|
|
virtual ~FGPanelAction ();
|
|
|
|
|
|
2000-09-13 21:51:07 +00:00
|
|
|
|
// Getters.
|
2000-09-08 20:47:18 +00:00
|
|
|
|
virtual int getButton () const { return _button; }
|
|
|
|
|
virtual int getX () const { return _x; }
|
|
|
|
|
virtual int getY () const { return _y; }
|
|
|
|
|
virtual int getWidth () const { return _w; }
|
|
|
|
|
virtual int getHeight () const { return _h; }
|
|
|
|
|
|
2000-09-13 21:51:07 +00:00
|
|
|
|
// Setters.
|
2001-08-10 05:16:41 +00:00
|
|
|
|
|
|
|
|
|
// transfer pointer ownership
|
|
|
|
|
virtual void addBinding (FGBinding * binding);
|
2000-09-08 20:47:18 +00:00
|
|
|
|
virtual void setButton (int button) { _button = button; }
|
|
|
|
|
virtual void setX (int x) { _x = x; }
|
|
|
|
|
virtual void setY (int y) { _y = y; }
|
|
|
|
|
virtual void setWidth (int w) { _w = w; }
|
|
|
|
|
virtual void setHeight (int h) { _h = h; }
|
|
|
|
|
|
2000-09-13 21:51:07 +00:00
|
|
|
|
// Check whether we're in the area.
|
2000-09-08 20:47:18 +00:00
|
|
|
|
virtual bool inArea (int button, int x, int y)
|
|
|
|
|
{
|
|
|
|
|
return (button == _button &&
|
|
|
|
|
x >= _x &&
|
|
|
|
|
x < _x + _w &&
|
|
|
|
|
y >= _y &&
|
|
|
|
|
y < _y + _h);
|
|
|
|
|
}
|
|
|
|
|
|
2000-09-13 21:51:07 +00:00
|
|
|
|
// Perform the action.
|
2001-07-27 21:59:53 +00:00
|
|
|
|
virtual void doAction ();
|
2000-09-08 20:47:18 +00:00
|
|
|
|
|
|
|
|
|
private:
|
2001-08-10 05:16:41 +00:00
|
|
|
|
typedef vector<FGBinding *> binding_list_t;
|
2001-07-27 21:59:53 +00:00
|
|
|
|
|
2000-09-08 20:47:18 +00:00
|
|
|
|
int _button;
|
|
|
|
|
int _x;
|
|
|
|
|
int _y;
|
|
|
|
|
int _w;
|
|
|
|
|
int _h;
|
2001-07-27 21:59:53 +00:00
|
|
|
|
binding_list_t _bindings;
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2001-08-03 00:18:21 +00:00
|
|
|
|
// Transformations.
|
2000-02-15 03:30:01 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-09-08 20:47:18 +00:00
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* A transformation for a layer.
|
|
|
|
|
*/
|
2001-08-03 00:18:21 +00:00
|
|
|
|
class FGPanelTransformation : public FGConditional
|
|
|
|
|
{
|
2000-09-08 20:47:18 +00:00
|
|
|
|
public:
|
|
|
|
|
|
|
|
|
|
enum Type {
|
|
|
|
|
XSHIFT,
|
|
|
|
|
YSHIFT,
|
|
|
|
|
ROTATION
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
FGPanelTransformation ();
|
|
|
|
|
virtual ~FGPanelTransformation ();
|
|
|
|
|
|
|
|
|
|
Type type;
|
2001-06-12 05:15:48 +00:00
|
|
|
|
const SGPropertyNode * node;
|
2000-09-08 20:47:18 +00:00
|
|
|
|
float min;
|
|
|
|
|
float max;
|
|
|
|
|
float factor;
|
|
|
|
|
float offset;
|
2001-05-15 23:08:25 +00:00
|
|
|
|
SGInterpTable * table;
|
2000-09-08 20:47:18 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2001-08-03 00:18:21 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Layers
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
/**
|
|
|
|
|
* A single layer of a multi-layered instrument.
|
|
|
|
|
*
|
|
|
|
|
* Each layer can be subject to a series of transformations based
|
|
|
|
|
* on current FGFS instrument readings: for example, a texture
|
|
|
|
|
* representing a needle can rotate to show the airspeed.
|
|
|
|
|
*/
|
2001-08-03 00:18:21 +00:00
|
|
|
|
class FGInstrumentLayer : public FGConditional
|
1999-12-23 17:37:18 +00:00
|
|
|
|
{
|
|
|
|
|
public:
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
2000-06-14 20:59:51 +00:00
|
|
|
|
FGInstrumentLayer (int w = -1, int h = -1);
|
2000-02-21 22:00:24 +00:00
|
|
|
|
virtual ~FGInstrumentLayer ();
|
1999-03-08 21:56:08 +00:00
|
|
|
|
|
2000-09-06 00:07:48 +00:00
|
|
|
|
virtual void draw () = 0;
|
2000-02-21 22:00:24 +00:00
|
|
|
|
virtual void transform () const;
|
1999-03-08 21:56:08 +00:00
|
|
|
|
|
2000-06-14 20:59:51 +00:00
|
|
|
|
virtual int getWidth () const { return _w; }
|
|
|
|
|
virtual int getHeight () const { return _h; }
|
|
|
|
|
virtual void setWidth (int w) { _w = w; }
|
|
|
|
|
virtual void setHeight (int h) { _h = h; }
|
|
|
|
|
|
2000-09-08 20:47:18 +00:00
|
|
|
|
// Transfer pointer ownership!!
|
|
|
|
|
// DEPRECATED
|
|
|
|
|
virtual void addTransformation (FGPanelTransformation * transformation);
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
protected:
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
int _w, _h;
|
2000-02-21 22:00:24 +00:00
|
|
|
|
|
2000-09-08 20:47:18 +00:00
|
|
|
|
typedef vector<FGPanelTransformation *> transformation_list;
|
2000-02-21 22:00:24 +00:00
|
|
|
|
transformation_list _transformations;
|
1999-12-23 17:37:18 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2001-08-03 00:18:21 +00:00
|
|
|
|
// Instruments.
|
2000-02-15 03:30:01 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
2001-08-03 00:18:21 +00:00
|
|
|
|
/**
|
|
|
|
|
* Abstract base class for a panel instrument.
|
|
|
|
|
*
|
|
|
|
|
* A panel instrument consists of zero or more actions, associated
|
|
|
|
|
* with mouse clicks in rectangular areas. Currently, the only
|
|
|
|
|
* concrete class derived from this is FGLayeredInstrument, but others
|
|
|
|
|
* may show up in the future (some complex instruments could be
|
|
|
|
|
* entirely hand-coded, for example).
|
|
|
|
|
*/
|
|
|
|
|
class FGPanelInstrument : public FGConditional
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
FGPanelInstrument ();
|
|
|
|
|
FGPanelInstrument (int x, int y, int w, int h);
|
|
|
|
|
virtual ~FGPanelInstrument ();
|
|
|
|
|
|
|
|
|
|
virtual void draw () = 0;
|
|
|
|
|
|
|
|
|
|
virtual void setPosition(int x, int y);
|
|
|
|
|
virtual void setSize(int w, int h);
|
|
|
|
|
|
|
|
|
|
virtual int getXPos () const;
|
|
|
|
|
virtual int getYPos () const;
|
|
|
|
|
virtual int getWidth () const;
|
|
|
|
|
virtual int getHeight () const;
|
|
|
|
|
|
|
|
|
|
// Coordinates relative to centre.
|
|
|
|
|
// Transfer pointer ownership!!
|
|
|
|
|
virtual void addAction (FGPanelAction * action);
|
|
|
|
|
|
|
|
|
|
// Coordinates relative to centre.
|
|
|
|
|
virtual bool doMouseAction (int button, int x, int y);
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
int _x, _y, _w, _h;
|
|
|
|
|
typedef vector<FGPanelAction *> action_list_type;
|
|
|
|
|
action_list_type _actions;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
/**
|
|
|
|
|
* An instrument constructed of multiple layers.
|
|
|
|
|
*
|
|
|
|
|
* Each individual layer can be rotated or shifted to correspond
|
|
|
|
|
* to internal FGFS instrument readings.
|
|
|
|
|
*/
|
|
|
|
|
class FGLayeredInstrument : public FGPanelInstrument
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
|
|
|
|
public:
|
2000-02-21 22:00:24 +00:00
|
|
|
|
FGLayeredInstrument (int x, int y, int w, int h);
|
|
|
|
|
virtual ~FGLayeredInstrument ();
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-09-06 00:07:48 +00:00
|
|
|
|
virtual void draw ();
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-04-27 22:45:48 +00:00
|
|
|
|
// Transfer pointer ownership!!
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
virtual int addLayer (FGInstrumentLayer *layer);
|
2000-09-22 17:20:56 +00:00
|
|
|
|
virtual int addLayer (FGCroppedTexture &texture, int w = -1, int h = -1);
|
2000-09-08 20:47:18 +00:00
|
|
|
|
|
|
|
|
|
// Transfer pointer ownership!!
|
|
|
|
|
virtual void addTransformation (FGPanelTransformation * transformation);
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
protected:
|
2000-09-30 03:35:38 +00:00
|
|
|
|
typedef vector<FGInstrumentLayer *> layer_list;
|
2000-02-21 22:00:24 +00:00
|
|
|
|
layer_list _layers;
|
2000-02-15 03:30:01 +00:00
|
|
|
|
};
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
2001-08-03 00:18:21 +00:00
|
|
|
|
/**
|
|
|
|
|
* An instrument layer containing a group of sublayers.
|
|
|
|
|
*
|
|
|
|
|
* This class is useful for gathering together a group of related
|
|
|
|
|
* layers, either to hold in an external file or to work under
|
|
|
|
|
* the same condition.
|
|
|
|
|
*/
|
|
|
|
|
class FGGroupLayer : public FGInstrumentLayer
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
FGGroupLayer ();
|
|
|
|
|
virtual ~FGGroupLayer ();
|
|
|
|
|
virtual void draw ();
|
|
|
|
|
// transfer pointer ownership
|
|
|
|
|
virtual void addLayer (FGInstrumentLayer * layer);
|
|
|
|
|
private:
|
|
|
|
|
vector<FGInstrumentLayer *> _layers;
|
|
|
|
|
};
|
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
2001-08-03 00:18:21 +00:00
|
|
|
|
/**
|
|
|
|
|
* A textured layer of an instrument.
|
|
|
|
|
*
|
|
|
|
|
* This is a layer holding a single texture. Normally, the texture's
|
|
|
|
|
* backgound should be transparent so that lower layers and the panel
|
|
|
|
|
* background can show through.
|
|
|
|
|
*/
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
class FGTexturedLayer : public FGInstrumentLayer
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
|
|
|
|
public:
|
2000-06-14 20:59:51 +00:00
|
|
|
|
FGTexturedLayer (int w = -1, int h = -1) : FGInstrumentLayer(w, h) {}
|
2000-09-22 17:20:56 +00:00
|
|
|
|
FGTexturedLayer (const FGCroppedTexture &texture, int w = -1, int h = -1);
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
virtual ~FGTexturedLayer ();
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-09-06 00:07:48 +00:00
|
|
|
|
virtual void draw ();
|
2000-05-15 16:33:42 +00:00
|
|
|
|
|
2000-09-22 17:20:56 +00:00
|
|
|
|
virtual void setTexture (const FGCroppedTexture &texture) {
|
2000-09-13 21:51:07 +00:00
|
|
|
|
_texture = texture;
|
|
|
|
|
}
|
2000-09-22 17:20:56 +00:00
|
|
|
|
virtual FGCroppedTexture &getTexture () { return _texture; }
|
|
|
|
|
virtual const FGCroppedTexture &getTexture () const { return _texture; }
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
2000-02-21 22:00:24 +00:00
|
|
|
|
private:
|
2000-09-22 17:20:56 +00:00
|
|
|
|
mutable FGCroppedTexture _texture;
|
2000-02-15 03:30:01 +00:00
|
|
|
|
};
|
1999-12-23 17:37:18 +00:00
|
|
|
|
|
2000-02-15 03:30:01 +00:00
|
|
|
|
|
2001-08-03 00:18:21 +00:00
|
|
|
|
/**
|
|
|
|
|
* A text layer of an instrument.
|
|
|
|
|
*
|
|
|
|
|
* This is a layer holding a string of static and/or generated text.
|
|
|
|
|
* It is useful for instruments that have text displays, such as
|
|
|
|
|
* a chronometer, GPS, or NavCom radio.
|
|
|
|
|
*/
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
class FGTextLayer : public FGInstrumentLayer
|
2000-02-15 03:30:01 +00:00
|
|
|
|
{
|
|
|
|
|
public:
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
typedef enum ChunkType {
|
|
|
|
|
TEXT,
|
2000-09-06 00:07:48 +00:00
|
|
|
|
TEXT_VALUE,
|
|
|
|
|
DOUBLE_VALUE
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
};
|
|
|
|
|
|
2001-08-03 00:18:21 +00:00
|
|
|
|
class Chunk : public FGConditional
|
|
|
|
|
{
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
public:
|
2000-09-13 21:51:07 +00:00
|
|
|
|
Chunk (const string &text, const string &fmt = "%s");
|
2001-06-12 05:15:48 +00:00
|
|
|
|
Chunk (ChunkType type, const SGPropertyNode * node,
|
2000-09-13 21:51:07 +00:00
|
|
|
|
const string &fmt = "", float mult = 1.0);
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
|
2000-09-13 21:51:07 +00:00
|
|
|
|
const char * getValue () const;
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
private:
|
|
|
|
|
ChunkType _type;
|
2000-09-13 21:51:07 +00:00
|
|
|
|
string _text;
|
2001-06-12 05:15:48 +00:00
|
|
|
|
const SGPropertyNode * _node;
|
2000-09-13 21:51:07 +00:00
|
|
|
|
string _fmt;
|
2000-05-15 16:33:42 +00:00
|
|
|
|
float _mult;
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
mutable char _buf[1024];
|
|
|
|
|
};
|
|
|
|
|
|
2000-09-30 03:35:38 +00:00
|
|
|
|
FGTextLayer (int w = -1, int h = -1);
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
virtual ~FGTextLayer ();
|
2000-02-21 22:00:24 +00:00
|
|
|
|
|
2000-09-06 00:07:48 +00:00
|
|
|
|
virtual void draw ();
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
|
|
|
|
|
// Transfer pointer!!
|
|
|
|
|
virtual void addChunk (Chunk * chunk);
|
2000-02-21 22:00:24 +00:00
|
|
|
|
virtual void setColor (float r, float g, float b);
|
|
|
|
|
virtual void setPointSize (float size);
|
|
|
|
|
virtual void setFont (fntFont * font);
|
|
|
|
|
|
|
|
|
|
private:
|
2000-09-30 03:35:38 +00:00
|
|
|
|
|
|
|
|
|
void recalc_value () const;
|
|
|
|
|
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
typedef vector<Chunk *> chunk_list;
|
|
|
|
|
chunk_list _chunks;
|
2000-03-17 06:16:15 +00:00
|
|
|
|
float _color[4];
|
2000-09-13 21:51:07 +00:00
|
|
|
|
|
|
|
|
|
float _pointSize;
|
2000-09-30 03:35:38 +00:00
|
|
|
|
|
|
|
|
|
mutable string _value;
|
2000-11-30 18:43:31 +00:00
|
|
|
|
mutable SGTimeStamp _then;
|
|
|
|
|
mutable SGTimeStamp _now;
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
2001-08-03 00:18:21 +00:00
|
|
|
|
/**
|
|
|
|
|
* A layer that switches between two other layers.
|
|
|
|
|
*
|
|
|
|
|
* The usefulness of this layer is questionable now that all layers
|
|
|
|
|
* can have conditions, and it may be deprecated soon.
|
|
|
|
|
*/
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
class FGSwitchLayer : public FGInstrumentLayer
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
// Transfer pointers!!
|
2001-06-12 05:15:48 +00:00
|
|
|
|
FGSwitchLayer (int w, int h, const SGPropertyNode * node,
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
FGInstrumentLayer * layer1,
|
|
|
|
|
FGInstrumentLayer * layer2);
|
|
|
|
|
virtual ~FGSwitchLayer ();
|
|
|
|
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|
2000-09-06 00:07:48 +00:00
|
|
|
|
virtual void draw ();
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
|
|
|
|
|
private:
|
2001-06-12 05:15:48 +00:00
|
|
|
|
const SGPropertyNode * _node;
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
|
FGInstrumentLayer * _layer1, * _layer2;
|
1999-12-23 17:37:18 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
2001-08-03 00:18:21 +00:00
|
|
|
|
|
2000-10-18 21:19:30 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Functions.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2001-08-03 00:18:21 +00:00
|
|
|
|
/**
|
|
|
|
|
* Test whether the panel should be visible.
|
|
|
|
|
*/
|
2000-10-18 21:19:30 +00:00
|
|
|
|
bool fgPanelVisible ();
|
|
|
|
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|
|
|
|
|
|
2000-04-27 22:45:48 +00:00
|
|
|
|
|
|
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|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// The current panel, if any.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2001-08-03 00:18:21 +00:00
|
|
|
|
extern FGPanel * current_panel; // TODO: move to globals
|
2000-04-27 22:45:48 +00:00
|
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|
|
|
|
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|
|
|
2000-02-15 03:30:01 +00:00
|
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|
|
#endif // __PANEL_HXX
|
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|
// end of panel.hxx
|
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|
1998-11-09 23:38:50 +00:00
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