1
0
Fork 0

- modified to use pointers to bindings to avoid copying

This commit is contained in:
curt 2001-08-10 05:16:41 +00:00
parent 26bfe067e9
commit 79b25c850e
3 changed files with 11 additions and 7 deletions

View file

@ -450,6 +450,8 @@ FGPanelAction::FGPanelAction ()
FGPanelAction::FGPanelAction (int button, int x, int y, int w, int h)
: _button(button), _x(x), _y(y), _w(w), _h(h)
{
for (unsigned int i = 0; i < _bindings.size(); i++)
delete _bindings[i];
}
FGPanelAction::~FGPanelAction ()
@ -457,7 +459,7 @@ FGPanelAction::~FGPanelAction ()
}
void
FGPanelAction::addBinding (const FGBinding &binding)
FGPanelAction::addBinding (FGBinding * binding)
{
_bindings.push_back(binding);
}
@ -468,7 +470,7 @@ FGPanelAction::doAction ()
if (test()) {
int nBindings = _bindings.size();
for (int i = 0; i < nBindings; i++) {
_bindings[i].fire();
_bindings[i]->fire();
}
}
}
@ -714,7 +716,7 @@ FGGroupLayer::FGGroupLayer ()
FGGroupLayer::~FGGroupLayer ()
{
for (int i = 0; i < _layers.size(); i++)
for (unsigned int i = 0; i < _layers.size(); i++)
delete _layers[i];
}

View file

@ -228,7 +228,9 @@ public:
virtual int getHeight () const { return _h; }
// Setters.
virtual void addBinding (const FGBinding &binding);
// transfer pointer ownership
virtual void addBinding (FGBinding * binding);
virtual void setButton (int button) { _button = button; }
virtual void setX (int x) { _x = x; }
virtual void setY (int y) { _y = y; }
@ -249,7 +251,7 @@ public:
virtual void doAction ();
private:
typedef vector<FGBinding> binding_list_t;
typedef vector<FGBinding *> binding_list_t;
int _button;
int _x;

View file

@ -242,10 +242,10 @@ readAction (const SGPropertyNode * node, float w_scale, float h_scale)
FGPanelAction * action = new FGPanelAction(button, x, y, w, h);
vector<const SGPropertyNode *>bindings = node->getChildren("binding");
for (int i = 0; i < bindings.size(); i++) {
for (unsigned int i = 0; i < bindings.size(); i++) {
SG_LOG(SG_INPUT, SG_INFO, "Reading binding "
<< bindings[i]->getStringValue("command"));
action->addBinding(FGBinding(bindings[i])); // TODO: allow modifiers
action->addBinding(new FGBinding(bindings[i])); // TODO: allow modifiers
}
readConditions(action, node);